Taking a break from the summoner/magus drama :)
I'm hoping I can convince one of my players to take a turn DMing in a couple of weeks and I was brainstorming some character themes while watching some anime. I happen to discover Fate/Zero and was enthralled with Gilgamesh and his ability to just summon and hurl swords at his opponents via kinesis.
I started with a human wizard(prefer humans), though i could probably get the them going faster as an elf with the ancient elf ancestry.
Universalist with spell blending to get higher slots (listing only class feats for simplicity)
1:Hand of the Apprentice
2:Mauler Dedication (for 2h weapon proficiency)
4:Call Bonded Item (by this level, designate a Bastard Sword)
6: Bespell Weapon
8: Universal Versatility (to get a second focus point,not much options for wiz)
10: Knockdown (from mauler dedication)
12: Bond Conservation (more spell usage)
14: Superior Bond (even more spell usage)
16: Bonded Focus
18: Reprepare Spell
20: Archwizard's Might (hieghtened 10th Weapon Storm anyone?)
The meat of the build comes from spell choice.
The most important spells are:
Telekinetic Projectile cantrip to throw the sword in range then use Call Bonded item to get the sword back by the end of the round. Yes it doesnt allow you to get the sword's magical effects but im going for theme rather than power gaming. This would be the build's basic spam attack.
Hand of the Apprentice allows the same thing, but stacks the sword's properties but its limited by focus points so it would be more like a medium power attack.
Then the third most important spell is Weapon Storm, which mimics what the anime character does RAW particularly in cone form. Basically its his big move and all the higher level slots would be filled with it.
The rest of the build (skills, general, spell choices) would be the typical fighter/wizard suite. It seems like a one trick pony but it gets the character theme im going for. Would appreciate feedback on alternative class feat choices or any stand out skill/general feats. Of course i would go for the usual toughness, imp init, and fleet options at the very least.