Integrating SF gun rules to PF2e


Advice


Anyone else try to integrate SF gun rules to the new edition at least until paizo comes up with official rules?

I was brainstorming what adaptions I would have to make to make it usable without using TAC rules for armor pen for more modern firearms. I'm guessing for old flintlocks I wont have an armor piercing mechanic but use more deadly or fatal traits, or maybe break the unspoken rule about putting multiple damage dice.

For more advanced firearms I would prolly limit PCs to tier 5 level guns for the setting I plan to use, at least until i can determine if the lack of stamina points in PF2e would make them too deadly.

Any advice?


Undraxis wrote:
I was brainstorming what adaptions I would have to make to make it usable without using TAC rules for armor pen for more modern firearms. I'm guessing for old flintlocks I wont have an armor piercing mechanic but use more deadly or fatal traits, or maybe break the unspoken rule about putting multiple damage dice.

Maybe instead of putting multiple damage dice on them, give them the equivalent of weapon potency and striking runes.

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