Reload Feats and magazines


Homebrew and House Rules


Although the Guns and Gears book isnt too clear for me, I'm guessing the reload feats that provide 1 interact action for the 3 action magazine change similar to the running reload ruling with Heavy Crossbows? In otherwords they fulfil 1 of the 3 required interacts with changing magazines.

In addition, I'm willfully using 20th century firearms in my campaign and find the 3 action magazine reload too long considering how fast it is to reload a modern magazine (1 to 3 seconds at best). Assuming everyone is using modern firearms I'm wondering if reducing it to a 1 round interact would be sufficient or maybe follow the starfinder reload rules as a guide.

Horizon Hunters

This seems more like a home brew question rather than a rules question. The Gunslinger class clarifies that yes, you can use the one action from actions that let you Reload toward weapons that take more actions to reload:

Interacting to Reload wrote:
The slinger's reload action from each gunslinger way, as well as many feats, give the ability to Interact to reload a weapon. This is enough to reload a weapon that takes 1 Interact action to reload, but only provides one of the Interact actions needed to reload a weapon with reload 2 or greater. As normal, you can provide the remaining Interact actions separately.

If you are already allowing 20th century firearms in your game the rest of the question is really up to you.


In my game, which also features modern firearms, I get around the reload issue by using large mags; a 24 round mag won't run out combat, not to mention a lot of modwrn guns do actually have pretty huge mags. I agree that the three rounds is really bad feeling, butna sufficiently big magbis indistinguishable from reload 0

I still peraonally prefer my homebrew mag trait where the reload indicated the mag swap time, and the number value indicated how shot between swapping mags. It let me make some weapons reload longer than others; my modern guns had large mags and reload 1, and I treated it as "essentially teload 0" when balancing out weapon damage and traits


Cordell Kintner wrote:

This seems more like a home brew question rather than a rules question. The Gunslinger class clarifies that yes, you can use the one action from actions that let you Reload toward weapons that take more actions to reload:

Interacting to Reload wrote:
The slinger's reload action from each gunslinger way, as well as many feats, give the ability to Interact to reload a weapon. This is enough to reload a weapon that takes 1 Interact action to reload, but only provides one of the Interact actions needed to reload a weapon with reload 2 or greater. As normal, you can provide the remaining Interact actions separately.
If you are already allowing 20th century firearms in your game the rest of the question is really up to you.

Well, knowing that on golarion we also have numerian stuff, I think that wouldn't be the right move to mention 20th century firearms or larger magazines. I mean, "If you want to give 20th century weapons is really up to you" Said the android wielding his plasma rifle.

I prefer to consider what we've been given just for balance purposes ( so, for example, I wouldn't dare to increase magazine capacity or modifying traits in weapons, because I can see, most of the time, a good reason between some choices ).


As far as balance goes, having a magazine is better than a reload time, but worse than a bow.

The exact degree depends the capacity, but from real play experience for about a year, 6 shooters don't usually run out of ammo if you play a "single big hit" class like precision ranger, but because of the reload time, said characters dont often run out of ammo because they only fire one shot a turn, where as with a bow, they may have opted for a second strike (the weapon in question was a revolver, martial prof, 1d6, 1 handed, shortbow range, mag 6 with 2 action reload, deadly d4).

Overall, I've noticed that the only time my players aftually choose to use a gun over a bow though was if the gun was one handed (which makes it a nice ranged sidearm for a melee character using a 1h weapo with the 2h trait), or if their class gave them bonus damage one their first strike. Characters thats wanted to do multiple attack per round generally found the reloading a bit onerous. IMO, this is actually a good thing, from a standpoint of mechanical interest, that guns and bows have different fighting styles. It adds diversity to ranged characters. I don't know that I like bows are the faster shooting of the two, but with siege weapons, its not hard to bring in machine guns for those who prescribe to the "more dakka" style of gun use


HumbleGamer wrote:
Cordell Kintner wrote:

This seems more like a home brew question rather than a rules question. The Gunslinger class clarifies that yes, you can use the one action from actions that let you Reload toward weapons that take more actions to reload:

Interacting to Reload wrote:
The slinger's reload action from each gunslinger way, as well as many feats, give the ability to Interact to reload a weapon. This is enough to reload a weapon that takes 1 Interact action to reload, but only provides one of the Interact actions needed to reload a weapon with reload 2 or greater. As normal, you can provide the remaining Interact actions separately.
If you are already allowing 20th century firearms in your game the rest of the question is really up to you.

Well, knowing that on golarion we also have numerian stuff, I think that wouldn't be the right move to mention 20th century firearms or larger magazines. I mean, "If you want to give 20th century weapons is really up to you" Said the android wielding his plasma rifle.

I prefer to consider what we've been given just for balance purposes ( so, for example, I wouldn't dare to increase magazine capacity or modifying traits in weapons, because I can see, most of the time, a good reason between some choices ).

Thanks, I completely missed that.

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