Pig

Undel's page

Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.



Grand Lodge

Does anyone know of any scenarios, modules, or AP where significant portions of the run take place in underwater environments? My search strings are either turning up nothing when I get too specific, turning up way too much (usually relating to underwater combat) to be useful.

My reason for asking is that I backed the Dwarven Forge caverns kickstarter a couple years ago for a bunch of unpainted terrain pieces. I've finished painting them in a variety of schemes (underdark, ice, woodland), and have two sets left over to paint.

I want to paint them as underwater terrain, and figure out ways to attach coral to the caverns. Aquatic terrain and maps would be a lot of fun to paint... but if I choose a paint scheme that's unlikely to ever be used, the only fun I'll have gotten out of it is painting it, not using it.

If there's really no underwater content available in scenarios, modules, or AP, I will paint these last sets in a scheme more likely to see use. :)

Grand Lodge

Can anyone recommend or list scenarios that use a cavern, burrow, underdark, or natural stone passages in the map? I backed caverns terrain kickstarter last year, and am eager to try gming scenarios where I can put the terrain to use after I paint it.

So far I know of Confirmation, but that is due to be run by another of our local GM very soon, so I'd like to explore other scenarion options!

Thank you in advance to anyone who can recommend a scenario!

Grand Lodge

I have a few lore related questions about gillmen and I was wondering if there was an established answer.

So gillmen are Azlanti descendants warped by aboleths to be emissaries and servants.

How directly do they work with the aboleths? Is it likely that most gillmen would never have met them, or are all of the race in constant contact?

Would a gillmen ever invoke their ties to the aboleths as a threat, or is this a guarded secret among their race?