Hellknight

Ulric Vastagar's page

121 posts. Alias of Pathfinder Maslen.


Full Name

Ulric Vastagar

Race

Human (Varisian)

Classes/Levels

Fighter (Unbreakable) 2

Gender

Male

Size

Medium

Age

26

Special Abilities

Diehard , Endurance

Alignment

LN (Judge)

Deity

Pharasma (Lady of Graves)

Location

Ustalav

Languages

Common, Skald, Varisian

Occupation

Heavy Hand

Strength 17
Dexterity 13
Constitution 17
Intelligence 13
Wisdom 14
Charisma 11

About Ulric Vastagar

ULRIC VASTAGAR
Male Human (Varisian) Fighter (Unbreakable) 2
LN Medium Humanoid (Human)
Init +3; Senses Perception +2
Spd 20 ft.

CURRENT STATUS
HP 27/27 Non-lethal= 0
Conditions:

Shaken:
Shaken: Creature takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Coin: 17gp
Encumberance: Med Load 114.5/260lbs

Progression:


  • Lv1 Fighter1, SF - Lightning Reflexes, Toughness
  • Lv2 Fighter2, BF1 - Saving Shield
  • Lv3 Fighter3, F1 - Imp Initiative
  • Lv4 Fighter4, +1CON, BF2 - Combat Expertise
  • Lv5 Fighter5, F2 - Imp Trip
  • Lv6 Fighter6, BF3 - Greater Trip
  • Lv7 Fighter7, F3 - Dodge
  • Lv8 Stalwart Def1, +1STR,
  • Lv9 Stalwart Def2, DP1 - Clear Mind, F4 - Iron Will
  • Lv10 Stalwart Def3,
  • Lv11 Stalwart Def4, DP2 - Unexpected Strike, F5 - Charge of the Righteous
  • Lv12 Stalwart Def5, +1DEX,
  • Lv13 Stalwart Def6, DP3 - Mighty Resilience, F6 - Shield Focus
  • Lv14 Stalwart Def 7
  • Lv15 Stalwart Def 8 DP4 - Intercept, F7 - Survivor

DEFENSE
AC 20, touch 10, flat-footed 20 (+8 armor, +2 shield)
hp 27
Fort +6, Ref +4, Will +2

OFFENSE
Melee
Flail +5 (1d8+3/20/x2) or
Heavy Shield Bash +5 (1d4+3/20/x2) or
Dagger +5 (1d4+3/19-20/x2) or
Longsword +5 (1d8+3/19-20/x2) or
Unarmed Strike +5 (1d3+3/20/x2)

STATISTICS
Str 17, Dex 13, Con 17, Int 13, Wis 14, Cha 11
Base Atk +2;
CMB +5; CMD 15

FEATS

  • Diehard
  • Endurance
  • Lightning Reflexes
  • Toughness +3
  • Saving Shield

TRAITS Chance Savior, Deft Dodger

SKILLS

  • Acrobatics -3
  • Appraise +1
  • Climb +3
  • Diplomacy +0
  • Escape Artist -3
  • Fly -3
  • Heal +2
  • Intimidate +5
  • Knowledge (Dungeoneering) +5
  • Knowledge (Engineering) +5
  • Perception +2
  • Ride +1
  • Sense Motive +2
  • Stealth -3
  • Survival +6
  • Swim +2

Languages Common, Skald, Varisian

SQ:
Weapon Cord attached to MH Weapon (Flail)

Combat Gear

  • MW Half Plate [*}MW Heavy Steel Shield
  • Armored Coat (stored)
  • Dagger x2
  • Flail
  • Longsword
  • Heavy Steel Shield (stored)

Limited Use Magic Items/ Consumable Magic Items

  • Potion: Cure Light Wounds

Other Gear:
  • Backpack,
  • Bag, Waterproof
  • Bedroll
  • Blanket, winter
  • Chalk, 1 piece (4)
  • Flint and steel
  • Mirror, small steel
  • Mug/Tankard clay
  • Powder (2)
  • Rations, trail (per day) (5)
  • Rope, silk (50 ft.)
  • Sack
  • Shaving Kit
  • Shield Sconce
  • Soap, Bar (49 uses)
  • String (50')
  • Sunrod (5)
  • Tindertwig (2)
  • Torch (2)
  • Waterskin
  • Weapon Cord
  • Whetstone

SPECIAL ABILITIES

Chance Savior:
Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget you.

Diehard You are stable and can choose how to act when at -1 to -9 HP.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Weapon Cord Attached weapon can be recovered as a swift action.

Background & Personality:
Ulric Vastagar, a 26y/o Varisian male who wears his families colours and birth tattoo proudly and stoicly. He stands 6ft tall and is uncharacteristically muscular for a Varisian. His straight jet black hair is caught in a leather band at the rear but tied so not to obstruct his tattoo. He has violet irises and his dusky skin has seen many hours of sun, giving it a healthy and vibrant appeal. He has a birth tattoo upon the nape of his neck. These intricate tattoos are only gifted to newborn Varisians and his tattoo has evolved into an ornate circular shield with runes of red upon its face. He has other tattoos but only trusts Varisian's to decorate him as the process is sacred for most of his culture. He has a strong jaw line and an uncharacteristic frown upon his brow, even when he smiles or laughs. He shaves his face daily as few Varisian's will ever grow full and impressive beards.

When he speaks, it is pretty concise and to the point with little aire or care for embellishment. He loves to laugh but his sense of humor is particularly receptive to other well travelled Varisians or fighters. He does love to talk with his weapons metal however and his favoured language is that clang and bang of steel on steel.

He follows Pharasma, the lady of graves and searches for a religious relic of hers that he may carry with him till his death.

He was born in a Varisian settlement in Ustalav which wasn't always a friendly environment. Others would come to town and Varisian youth's needed to learn to tell the fiends from friends. Luckily however, after learning some lessons early in his years, he was allowed to accompany his uncle's families caravan that would travel the many reaches of the world, as was a true Varisian's calling. He so loved the possibilities and excitement of the road and learned more of the world's wonders and dangers.

He started off his caravan travels as a labourer, on the tools either cutting or chopping lumber, digging holes, carrying, moving or hammering things. He definitely earned his keep and gained a solid physique through his toil. When his birth tattoo grew into its final grand design, his uncle had his wives aunty, the family seer sit with him and interpret his birthrite so that he would choose a worthy path. The intricate circle upon his neck was determined to be a shield and the runes declared both facets of law and protection. He of course began thinking on his future now that he had been councilled.

He remained with the caravan for 7 years till age 20 he had decided to board a ship destined for the frigid lands of the Vikings. The tales he had heard of these battlebred people who day and night would fight stinging cold and fearsome linnorm's. It was summer and a trade vessel 'the Vlaukhirn' was docked, unloading its wares. After asking about the sailors and the warriors aboard he had been so intrigued that some of those iconic people were here before him and took it as a bridge to his destiny. His uncle gifted him some coin and cold weather attire and his personal journey began. He bought ships passage on their return journey and found that he fit in socially almost right away. He was happy not to talk much, nor were the sailors but after loosing his stomach enough times, a kind and steel willed deckhand started feeding him their shipbrew which both loosened tongues and by marvel of herbs, eased his ills.

For the next four years, he went to live with his new found friend and soaked up the lifestyle eagerly. He participated in every aspect of their livelihood from patrolling border lands to being passed out from enthusiastic drunkedness often. The cold eventually seeped into his bones as had their difficult language and he set to return home to the warmer climes of Ustalav and of course to see how his family had faired in his prolonged absence. This time he would dock at Korvosa to shorten the overland travel to his homeland. He paid for a spot on a river runner that would almost deliver him to his doorstep and avoid much of the dangers of the land and border crossings.

Unfortunately, his mother had passed in his absence which dampened any joy in his returning. He could not stay idle here and found work escorting caravans to borderlands and beyond. He has saved countless lives, not for lifes sake but for law and duty. Not often do these people remember you as you are just a hired heavy hand but when they do, it is appreciated. This Lorrimor character says I saved his life and summons me after his passing. I do not remember him but Pharasma knows all her subjects and will judge him justly.