Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Bloody cultists Ulric says kicking one of the dead bodies Why cant they just worship a regular diety like everyone else? Ulric will also begin searching the room. Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Ulric will study the blue target, five foot step up, and attack with his greatsword. Attack: 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 272d6 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18 Oooh that max damage bay bay
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Ulric who looks like a cat who has just been dunked in a pool of water glares at Cizish Don't do that again. Scene 24 is a refrence to Monty Python Holy Grail, "The Old Man from Scene 24". I also don't have knowledge local but I think I know someone who does.
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
If we are going to find out whats going on with dis poor girl are best chance is to go to this Tree Time Shrouded Necropolis. Ulric says nodding to the priest before striding out of the room toward the graveyard.
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Wiping the spit from his forehead, Ulric states My friend Olli here meant no offense fella. Like me he isn't much of a talker, but miss Barboo here is very much that. he says with a nod to Barboo. Ulric will then keep silent as he looks out a nearby window for any suspicious activity.
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Why don't we go talk to this alchemist feller who poisoned his patrons? Ulric cracks his knuckles and his neck "Demonic Face" I tink the reports said, could be the same ting as da Div or maybe dat Vargywheel creature. Only way to know is by talking to this guy. The lead says his shop was closed, do we know where he is now?
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
I'll take two of the flasks of alchemist fire the quiet Ulric says. Lets continue to next room shall we he says looking for traps before proceeding. Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Could use a little healing. Ulric says spitting out blood. Ulric also gave Barboo his wand of cure light wounds just forgot to type it. Attack: 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 112d6 + 4 + 1 + 1 ⇒ (4, 5) + 4 + 1 + 1 = 15
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Ulric will charge the skeleton with his great sword. Attack: 1d20 + 9 ⇒ (20) + 9 = 292d6 + 4 ⇒ (2, 2) + 4 = 8 Holy cow, possible crit! Confirm Crit: 1d20 + 9 ⇒ (20) + 9 = 292d6 + 4 ⇒ (1, 3) + 4 = 8 Wow lol. Only 16 damage though.
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Floating head? How disturbing is that. he ponders the name of the creature for a moment, a "Vargywheel" Strange name too, wit a name like dat I would guess he would be more at home on the buttom of a wagon than being floating head.
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Evil beings and magical jewels, not quite what i'm used to dealing with. Ulric ponders for a moment scratching his beard what could this creature be? He was much more used to hunting humans and other standard humanoids but to fight evil beyond this world creatures was entirely different for Ulric. Though the thought of a new challenge brought a smile to his face Where was the monster last spotted and how do we kill it?
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
A well built ginger man with a large great sword on his back scratches his short unkempt beard. He takes out an old rusty and dust covered way finder and makes an attempt to clean a little, but to no avail. Hmph Pathfinders the man has a rough accent similar to a dwarf Didn't tink I would be working with any of yous anytime soon. I'm Ulric, Ulric Maclagen. Note all misspellings in Ulric's dialogue is just how he talks and pronounces words, like "tink" for "think"
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Ulric sees Heff notice something on the other side of the tomb and communicates to Slaine and Kojod using the signature Pathfinder hand gestures that there is a possible hostile
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Ulric drinks one of the cure light wounds potions
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
"I'll bloody do you for that!" Ulric says as he studdies the warrior for his move action then attacks the warrior with his greatsword with his standard.
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Ulric being angered by this, but studdies the ranger woman and says "By my father and my father's, father taste my blade" as he swings his Greatsword at her.
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
"Right, anyone know what this is? Or what this material is?" Ulric says after examining the strange pod for a small amount of time and then taking vigil with Slaine watching for anything threatening or dangerous.
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Taking a swig of ale and wiping some of the alchol from his hairy chin he rises to his feat and raises his cup in the air "To Dimble son of Groin, friend, and a fellow Pathfinder may your journey back to your mother be safe and quick and may we meet again my dwarven friend, TO DIMBLE!" Ulric drinks what's left of his ale in one large chug slamming the mug onto the table. Ulric extends his arm toward Dimble for one last handshake.
Male Human Slayer 2 (Bounty Hunter) HP:20 AC:17 Tch:13 Flat Footed:14 Fort:+6 Ref:+7 Will:+3 Initiative:+9 Speed: 30ft Perception:+6
Ulric taps Slaine's shoulder "You think we can trust him" Ulric looks over the man and tries to see if he is telling the truth
This feels wrong. The truth is, "human generated" is kind of ... Airy. Grammar checkers use AI, they help you find errors in your text, spellcheckers. At what point do we say "this is a step too far?" I often used Chat-GPT as a way of bouncing ideas off of a "partner who listens" in a similar way that others have talked about "talking to a rubber ducky." Is that permitted, given that not a single bit of text that Chat-GPT generates is used, but it was part of the brainstorming process? And the art, you do know that many of the professional tools that digital artists use employ AI. Maybe not the stable diffusion/midjourney tools that are getting press right now, but they do use AI. They're going to improve their tools constantly. We're taking a stand to support "our fellow humans" but we're missing the point that the AI is a tool used by "fellow humans." This feels similar to when gaming magazines would reject submissions from a word processor because they expected text written by "a human." If it's not a typewriter, how did they know that a computer didn't write it? (and that's not some hyperbole, that is a thing that the gaming magazines did back in the day. Their adoption of Word Processors was definitely not a quick thing.)
Thanks, you've definitely given me a few to look into. I remember running Ambush way long ago, back when I was a regular PFS DM, but I think the 0xp may disappoint new folks. Though I don't remember much about the Ambush. I ran it during Youmacon which was more of an anime convention, so my players weren't typical RPGers, they only had about a 10-15m attention span before they wanted to see the next thing. For that situation, I wish I had something EVEN shorter... hehe. But the Silverhex Chronicles, that came out after I had left, so I'll be looking at that and the others you've all recommended. I know that I can keep attention for an hour, I ran at this location for last year's ITTD and we actually managed to coax a few folks into playing on a regular basis. If we can get a few folks to start a regular or even semi-regular Pathfinder table or two, I'll be extremely happy.
Mind you, this is an odd set up we're given in the original post. Take a high CR encounter, with a low will save (+6 for a CR 9). The give two people the advantage of setting, positioning, and initiative. A similar argument could be made for two raging barbarians with great axes getting the jump on a 9th level wizard. I think the barbarians could take down the wizard with his low HP and low AC in the same fashion that a barbarian and a witch could take the frost giant.
By the way, I had a witch with a 24 int at level 6. I started with a 20, got a +1 from levels, got another +1 for being shadow lodge and playing a specific module (you probably know the one), and finally got a +2 int item. At level 8 or 9, I totally expect to get 27. As a witch, all you generally do requires your int. I don't buy that they're overpowered, though, as I've found so many occasions where my slumber hex was unusable for one reason or another. I enjoyed a few levels of being very useful at level 1, but once I hit level 4-5 or so, everything was either immune or had a high save, clustered so that if I sleep the boss his minions would wake him, or positioned so that he ended up waking up before people could finish him off. My goal was not to provide a coup de grace, but it was my first character and I thought a non-lethal fight winner was something that completely fit into the Pathfinder Society's modus operandi. Since that point, I've seen far more low charisma, low intelligence barbarians than anything else. Every one of those barbarians needs to roll low single digits to hit, and on average, outright kill the enemy. (or make it so damaged that a single hit from one of the lower damage party members guarantees the death). Having GM'd for a few dozen groups, I really don't think the witch is any different than about 1/2 of everyone else out there with an optimized character from any other class. |
