Slaine Larking |
Slaine would need to reload, but he hopes the warrior doesn't recognize that. Aiming at the man's chest, he calls out:
Git on yer knees NOW son! Yer dead if ye move!
Bluff: 1d20 - 2 ⇒ (5) - 2 = 3
Slaine ain't much of a bluffer, so get ready for this guy to bolt!
Kojod the Clouded |
Heff and I get AOOs, right?
As the warrior begins to flee Kojod attempts on last jab with his spear.
AOO attack: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d8 + 1 ⇒ (1) + 1 = 2
Yah attack roll! Boo damage roll!
MattS |
I had know idea you guys were so sensitive. Deliberately rolling so badly, giving little wounds with spears. You guys knew that a proud kellid warrior could never run without feeling truly overwhelmed, but you also in a clearly coordinated attack opted to scare him away without any true harm. So magnanimous!
Ha! Ok, so the warrior double times it over edge of the path, dropping down the hill into the scrub brush, quickly moving out of sight.
You loot the rager and find a potion of cure light wounds, potion of remove fear, and an alchemist's fire. She has a feminine styled breastplate, greatsword, heavy flail, sling with 10 bullets, 5 gp.
The warrior has a potion of cure light wounds, masterwork arrows (5), tanglefoot bags (2), thunderstone (2); Other Gear leather armor (now ruined), longbow with 20 arrows, longsword, sap, 48 gp
You still have the silver discs from the pod and the odd silver bracelet you found. And I believe you may want to heal some people.
Kojod the Clouded |
I think Ulric is the only one hurt.
Kojod takes the 2 healing potions. Looking them over carefully, he holds them up to one clouded eye while closing the other eye. Then closes that eye, opens the other and holds it close to that one. Satisfied with the contents.
These look to be healing tonics, my tribe brews a similar recipe.
Then he hands them to Ulric.
Looks like you got a scratch or two, drink one or both of these till you feel better.
Ulric MacLagen |
Ulric drinks one of the cure light wounds potions
cure light wounds potion: 1d8 ⇒ 4
Spilling a little on his bierd he drinks one more
cure light wounds potions: 1d8 ⇒ 4
I am up to full
Slaine Larking |
Slaine picks up the thunderstones and tanglefoot bags from the cloven warrior. Having some skill in alchemy, he looks them over thoughtfully. Looking at the rest of the party, he states,
These'll come in handy. Knock a man senseless for a spell with these stones, an these bags'll gum up a man's legs and keep'em from bolt'n like our last 'friend' just did. Any'a ya want ter take one of 'em? I'll take one 'o each for me.
Kojod the Clouded |
Kojod examines the odd silver bracelet. He calls upon the heavens to help him understand it's mysteries.
Cast Detect Magic. If magic, spellcraft.
spellcraft: 1d20 + 4 ⇒ (14) + 4 = 18
Or if not magic, I'll try to see if it's worth anything.
appraise: 1d20 ⇒ 13
MattS |
Kojod, you get the feeling the bracelet is more mechanical than magical. As it's numerian maybe a knowledge engineering might help.
I've got Heff down 8. Ulric's beard is looking full and robust, his muscles are as ripply as ever, but poor Heff is looking wan. Hope he can limp back home......
Slaine, you divy up the loot as suggested above. Frankly, I'd be a bit intimidated to disagree with you :)
Shall we head home or was their anything else you wanted to do?
MattS |
Sorry guys, busy weekend and sort of spaced out. And I forgot about Kojod's ability preventing the attack. Thanks for keeping track of me.
So, the party diverts from the mountainous terrain surrounding them with numerian wreckage and crawling with Kellids. Ulisha's notebook leads them to a mausoleum in Grelton, a small city in the central River Kingdoms. The city is full of refugees from Galt. Some of the leading family's from Galt have hired adventurers, including Ulisha, to recover family heirlooms they'd abandoned during the Red Revolution.
The party learns that recently Laban Tulivor was entombed along with a certain family treasure. Before we head to the cemetery would we like to learn anything about the local area or talk to the local people?
Kojod the Clouded |
Kojod reviews Ulisha's notes then sits back and ponders what he knows or has heard of Grelton, Galt, the Red Revolution, and the Tulivors.
Know Local: 1d20 + 5 ⇒ (5) + 5 = 10
Know History: 1d20 + 4 ⇒ (1) + 4 = 5
Apparently, Kojod's knowledge of Galton history is about as good as Ulric's diplomacy. But then again what would a northman know about southern lords.
Slaine Larking |
Having returned to civilization, Slaine leaves the diplo-mating to the more charismatic folks in the party. He settles himself in a pub that has more of the Galt refugees and listens in for any info he may gather. If (by some amazing means) his grunts and nods turns out to be diplomatic, he'll gather intel that way too.
Perception (to overhear rumors/info): 1d20 + 7 ⇒ (14) + 7 = 21
Diplomacy: 1d20 - 2 ⇒ (11) - 2 = 9
Not sure if using perception is legit in this case, but it's the only non-shooting skill that Slaine is good at!
MattS |
Surprisingly you are able to gather what you hear and what little Kojod knows of southern lords and combine it into some information. At least what you put together makes sense to you. Hopefully it's right...
You gather that Laban Tullivor was though of as a corrupt and cruel man. It doesn't sound like he'll be missed. Before dying, he boasted about a treasure to be entombed with him and a magical trap that could be bypassed by "one who earns Tullivors' thanks."
Having gathered what info you think you can and having a bit of a restful morning filing your bellies with fine food and frothy beverages, it would seem a good time to head to a graveyard. After lunch you approach the graveyard.
The Gralton cemetery is fairly large for the size of the town and ornate. The elaborate tombs are meant to evoke the history and lost glory of the cities refugees.
You arrive at the entrance on the east side and find the gates ajar and no guards on duty.
Sorry for the delay guys. Spring is busy!
Kojod the Clouded |
Here's da map.
Kojod's clouded eyes scan the cemetery straining to see if anything is moving around in the area.
Perception: 1d20 - 1 ⇒ (18) - 1 = 17
Not bad for a blind man.
Slaine Larking |
Slaine squints a slow sweep of the graveyard, taking in the monuments, crypts, guard gate, and general gloom of the area. Even in the mid afternoon sun, the gloom of this place creeps into the bones. With a low growl in the back of his throat, Slaine sidles up next to Kojod.
What'd you see there, friend? I'll lend my eyes te ye too.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
In addition to general looking around, Slaine is looking to see if the lack of guards is unusual.
MattS |
Kojod's keen perception notices what looks like a dead body slumped over a pedestal with a carved bust atop it. The body and statue are about 30 feet west of you, in front of the nearest building in the mausoleum complex.
You don't see anything else moving in the area.
Slaine, you don't know enough of local area to determine if the lack of guards is unusual.
Heff Twofields |
Heff starts moving around the mausoleum scouting the grave yard further. Pointing for one of the other members of the party to inspect the body further.
perception: 1d20 + 7 ⇒ (16) + 7 = 23
MattS |
Heff, the tomb you walk by looks like this:
This baroque marble tomb clamors for attention like a gaudy flag waving for a once noble house. Its most audacious feature is a sculpted badger that looms, gargoyle-like, above the door. The iron door is decorated not only with the Tullivor name and crest, but also with an elaborate arcane rune.
You think the body is that of a noble, based on the clothes, and you note his hands are bound. You would need to pull him off the marble bust to get a better look or see more.
Ulric, looking pretty sneaky!
Kojod the Clouded |
Seeing Ulric and Heff sneak off.
Cover me Slaine, I'll go check out this body.
Kojod moves careful. Scanning the area as he goes with clouded eyes.
perception: 1d20 - 1 ⇒ (3) - 1 = 2
He moves near the body careful not to touch it, but will examine it as best he can from a couple feet away.
MattS |
Your clouded eyes seem to take in everything, the lichen growing at the base of the statue, the small purple violets growing in the sparse grass, the ants battling over some crumbs....but you don't seem to notice the raised step the statue is set on. As you stumble over the step trying to observe the body you fall into it, causing it to slide down and fall on the ground, face up, eyes fixed.
Your surprised expression goes back and forth between the corpse and the statue. As you continue to gawk the statue begins to speak:
"When the last sun falls upon this spot, receive my thanks."
Slaine Larking |
Ey, my friend. I've got ye.
As Kojod moves up to the body, Slaine moves into the graveyard and kneels across the path, keeping a line of sight on both the Scot and the Halfling, but mainly on the strange, but wise man stumbling towards the body. Action ready to fire upon anything threatening Kojod.
Upon hearing the eerie sound of the statue talking and the reaction of Kojod looking between the stature and the corpse, he calls out is a harsh whisper.
What'd your grey eyes see there, Kojod? Be this the "thanks" that th' corrupt Tullivor promised?
Kojod the Clouded |
Turning toward Slaine with a nudge of his shoulders to indicate a mild level of confusion.
It's a corpse sure enough, looks dead enough, not undead. And looks fresh enough, it slide down the statue, if had been there long it would have fallen off with a thump.
Plus the statue is talking! Seems like a magical message.
He motions Slaine to move up and help him access the situation.
Then bends down to examine the corpse further.
Heal: 1d20 + 3 ⇒ (10) + 3 = 13
Slaine Larking |
Slaine glances around and then trots across the path to Kojod. With a curl of his lip, he eyes the fresh corpse, then studies the statue.
T'aint natural, this. Don't like talkin' statues much
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
MattS |
Heff, you spot a woman standing near a horse at the corner of the temple to the west of you. You also see a hawk perched in the top of the building she stands next to. She seems well dressed and you guess she is some sort of noble, and she is watching what Slaine and Kojod are doing with the body and statue.
It's an alabaster tomb evoking the past age of Galtan architcture, including a ten foot spire atop the broad domed roof. The building has sculpted white raptors worked into the roof line.
Kojod, you see that the dead nobleman with the bound hands has some scratches on his face and what looks like a stab wound on his chest and interestingly his belt buckle has what looks like a badger on it.
Ulric MacLagen |
Ulric sees Heff notice something on the other side of the tomb and communicates to Slaine and Kojod using the signature Pathfinder hand gestures that there is a possible hostile
Kojod the Clouded |
Oblivious to the woman's presence as of yet. Kojod continues to examine the scene. He looks from the badger belt buckle, then up to the neighboring tomb, noting it has a badger statue above the door.
Looking up to Slaine, This person has been murdered and recently, and what's more his belt buckle contains a badger and so does that tomb. He may be a Tullivor!
MattS |
The woman Heff notes walks over with her horse, approaching the statue and body on the ground.
“I was here, praying at my own family’s tomb. I believe I heard something unpleasant just
as you showed up.”
"My name is Rhianon Sarvio, and I'm afraid that is Northis Tulivor, a foppish youngster from town. I assume some sort of ruffian or cutpurse got too rough with him while shaking him down. Why are you and yours in the cemetery?"
She has stopped about 15-20 feet from Kojod.
Heff Twofields |
Heff looks at her from the cover of the tombstone trying to see if she is responsible for the body as his hungry gut tells him she is.
perception: 1d20 + 7 ⇒ (8) + 7 = 15
Slaine Larking |
Holding his loaded musket down, in a non threatening, but easily ready manner, Slaine stands up from the gruesome scene and eyes the woman.
We might be askin' ye the same, missy. What brings ye to this place where such ruffians might be found?
Sense Motive: 1d20 + 3 ⇒ (1) + 3 = 4
Kojod the Clouded |
Startled, Kojod stands up quickly.
Your family tomb? Which one?
Then looking abashed.
Let me back up. Well met my lady Sarvio. My name is Kojod, they call me the Clouded.
We only just arrived ourselves, we spotted the lads corpse as we entered. I'm afraid his demise is of a nefarious nature. You say you heard the trouble, did you see anything?
Not adapt at determining peoples motives, always having trouble making out the details people leave on there faces. Kojod none the less tries to determine whether the lady story makes sense.
Sense Motive: 1d20 - 1 ⇒ (8) - 1 = 7
Kojod also ponders on the name Sarvio and if it can recall anything about it.
know local: 1d20 + 5 ⇒ (7) + 5 = 12
or
know history: 1d20 + 4 ⇒ (13) + 4 = 17