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Uldar Uldeth's page

569 posts. Organized Play character for Auke Teeninga.


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Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:
Do you want us to post our character info on the discussion thread? I don't think it has been started yet. I tried but it did not seem to stick.

Please do. I accidentally destroyed the discussion thread, but it should be fixed now!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Song of the Seawitch Gameplay thread

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Ok, after looking at some of the options and the encounters within them I think running Song of the Seawhich might be more interesting than Pallid Plague.

Please level up your character and decide what you want to buy while I set up the threads and table.

(Like Potion of Fly (750gp), Oil of Bless Weapon(50gp) and other essential things)

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Jack Malcolm Thorpe Churchill wrote:
Well, from memory, the last time we looked at scenarios, this was the list of 'mutual' CORE stuff we could do (with ** denoting my preferred options):

Yup, but at that time someone else was GMming, so other scenarios might now be available (or not).

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Looking at the available scenarios for Aurus, Cloudia and Travail (as I can't find Jack or TNemrok) reveals The Pallid Plague as an option.

Might be a bit too close to current affairs.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

I'm volunteering to run the next scenario. If people could make sure their PFS tracker info is up to date, I'll pick something nice! :-)

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

I'll pay the gold as well. As it was a joint decision to play up, I think it's fair to share the responsibility.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:
So you are thinking that it is either 1602 gp OR 4PP and 322 gp each? Do we all have to take the same option? And why for the first two people? I don't understand that.

I think you weren't allowed to pool PP resources?

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:
I've never heard anyone having this understanding of the rules... and I'm playing since season 3 and have been to thousands of conventions.

Ok, season 0 veteran here, and thousands of conventions seems like a bit of an exaggeration.

GM only:
Let's just consider that the action that killed Aurus was in direct violation of their written tactics: "If denied sneak attacks, the babaus cast dispel magic to remove their targets’ beneficial spells or ready to counterspell healing or attack spells cast by their enemies.", so officially it should have turned to debuffing/defense instead of going for the kill.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Jack Malcolm Thorpe Churchill wrote:

@Uldar, that was certainly the case in 3.5, and *was* true at one point in PFS, but that language was removed from the Guide a long time ago.

The most recent Guide says the following:

Determine the Max Gold for the adventure based on the PC’s advancement rate and the subtier played. If the PC’s level is not within the subtier played (such as a 1st-, 2nd-, or 3rd-level character in Subtier 4–5), circle the Out-of-Subtier gold value or calculate the Out-of-Subtier value for Seasons 0–4 by taking the average of both subtiers and rounding up. This value represents the total gold piece value a character receives for defeating all enemies and finding all treasure in an adventure.

(Emphasis mine.)

There is no longer any reference to 'over cap'.

My head-cannon for why this is the case in-world, is that whatever we find whilst adventuring is the property of the Society, which then gives us a level-appropriate 'stipend' (depending upon how well we did), and access to purchase the equipment that we found.

Yes, I read that as "you can't leave the adventure with more than that gold amount", but maybe that's a bit liberal.

At the same time, going against the written tactics of opponents is also a bit liberal. :-P

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:

No the gold is per player.

Yes, you can use it before the end of the game but the gold (gained) you use during the adventure will be deducted from your total.

Yes, we all agree that the gold is deduced, but I'm saying that you can deduct it before you apply the Out of Tier max gold threshold.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:
I don’t understand what you mean by that ?

Every encounter gives a certain amount of gold. You add up these amounts. This assumes a 6 person party, so each encounter has a bit of extra gold. Furthermore playing out of tier adds a cap on the max gold you can take away from an adventure for people playing up, but you can still spend the gold above this cap to remove negative conditions as this happens during the adventure.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:
The chronicles gave OoT 2218gp and 3180gp for In Tier

It is my understanding you can’t leave a scenario with more than the gold on your chronicle, but you can use loot to erase conditions before it is capped by the max gold on the chronicle.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

By my calculations, we only need to 'pay' 1944gp with the 5 of us, so 388.8 gp per person, which means that playing up payed off, even with the raise. (except for Uldar, cause he was always out of tier...)

Calculations:
Total income loot: 19080 (6*3180)
Total expenses: 8010 (5450 raise dead, 2*1280 restoration)
Total Income - Total Expenses = 11070
Maximum gold on chronicles for the party: 13014 (3*2218, 2*3180)
Difference: 1944
Difference/5: 388.8

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:

Well done Pathfinders ! You did it!

Before turning the chronicle, Aurus condition need to be cleared.

Do you bring an equal share of your final reward for the cost of his Raise Dead and Restaurations? What the method do you want to use ?

We would like to use the loot of our opponents before the final distribution. Due to us playing with 5 characters of which 3 are playing out of tier we should have quite a bit of 'overcap'.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:

I forgot Cloudia had to do a UMD! She should probably get a wand of infernal healing, but they are so distasteful. Here's the roll.

[dice=umc]1d20+9

Yea! And Uldar is right. Cloudia would have provoked had she tried to get to Jack so she 5' stepped one south. The demon was and is right next to her. Besides, if Jack is invisible right now she would not know where to go.

Ah! Sorry, I thought you were still at the SE corner of the tent (as the heavenly fire is a ranged heal). See the Yellow line for the suggested route. Also Infernal Healing is not only Non-Core it also has a 1 round casting time, so you can't draw a wand of it and cast it even if you had access to it. Also Uldar made Jack invisible after Cloudia acted.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Jack Malcolm Thorpe Churchill wrote:
Uldar, I already used my re-roll, back on February 10th...

Missed that one!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:
Have taken into account Cloudia heal of Travail.

-20-22=-42, not -45

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

If I am correct we are currently waiting:

* For Cloudia to do either a Mage Armor on Jack or a UMD check to active her wand of CLW.
* For Jack to decide to use his reroll for his 2nd arrow.
* For Travail to do a stabilization check if Cloudia either decides to go for the mage armor or if the UMD fails.

NB: Travail has 3 damage less, as the Cloudia's 3 HP curing light seems to be left out in the last total.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Jack Malcolm Thorpe Churchill wrote:
@Uldar: I think what Cloudia means, is that she can't get to Jack, without provoking...

Wouldn't even provoke as she would stay out of the demon's reach at all times

Jack Malcolm Thorpe Churchill wrote:
In other news, I think there is something screwy going on with the website - Jack's entire profile just disappeared...

Paizo.com acting up? That would be a first!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Jack Malcolm Thorpe Churchill wrote:

Wincing, but remaining resolute, Jack 5' steps backwards, and keeps firing!

+1 Mighty [+2] Darkwood Composite Longbow: 1d20+8+1+2, for 1d8+7+1+2 Magical Cold Iron damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20+8+1+2, for 1d8+7+1+2 Magical Cold Iron damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20+3+1+2, for 1d8+7+1+2 Magical Cold Iron damage.

I think Jack still has a reroll with a +5? Rerolling the 2nd attack might be an idea as I don't know if Uldar's performance will still be up next round.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:
You all hear in your head You will be next!

Uldar continues his performance

"I guess that will be me!" Uldar proclaims as he steps between the Shadow Demon and Jack and again vanishes the Ranger.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:
Well, dang. Since Cloudia cannot get to Jack, she will heal Travail with her wand so that he does not die, and then steps to the side.

Why can't you get to Jack? SW-SW-SW-W-W Should make it right? Also, can you use a wand of CLW without UMD? Mage Armor on Jack might be better than HP

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Looks like this round was reasonably successful as we did some damage and we didn't suffer any losses. If the dice to continue to work in our favor we might live!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

So... Jack steps away to somewhere, Travail steps into his spot, again readying to go full defense, Cloudia moves closer and shoots a ray of heavenly fire at Travail to do a tiny bit of curing?

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Jack Malcolm Thorpe Churchill wrote:

@Uldar: Someone changed a post. I distinctly recall someone writing that the Haste was cast after my action, so I had another shot.

Regardless, that won't work - if I *don't* 5' step, it will be able to take AoOs on me after my first arrow, since I become visible after the first attack roll.

EDIT: Actually, fine. In order to expedite a quick conclusion to the scenario, I will do that. GM? I believe that you are 'owed' two AoOs...

Yeah, I thought there was another round of haste, but I was mistaken, so I edited my post.

As mentioned earlier, there is cover so no AoO!

Cover and Attacks of Opportunity wrote:
You can’t execute an attack of opportunity against an opponent with cover relative to you.

Stepping to the SW would allow Travail to block a full attack again, but stepping to another spot would be more likely to confuse the demon. (and us for that matter)

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Jack Malcolm Thorpe Churchill wrote:

Gritting his teeth, Jack 5' steps away, and starts firing!

+1 Mighty [+2] Darkwood Composite Longbow: 1d20+8+1+2+1, for 1d8+7+1+2 Magical Cold Iron damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20+8+1+2+1, for 1d8+7+1+2 Magical Cold Iron damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20+8+1+2+1, for 1d8+7+1+2 Magical Cold Iron damage.
+1 Mighty [+2] Darkwood Composite Longbow: 1d20+3+1+2+1, for 1d8+7+1+2 Magical Cold Iron damage.

Haste is gone and if you 5 foot step after I make you invisible again it won't know in which square you are exactly... Also 1st attack gets a +2 and goes vs flatfooted AC (for next round as I assume the 25 is a sure hit already)

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:
I’ve placed the creature next to Travail.

The bad news is that it has cover, so higher AC. The good news is that is has cover so shooting at it doesn't provoke!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

AFAIK you can't 5 foot step up, even with perfect flight (this differs from D&D3.5 where this was possible with perfect flight), so Jack should be able to fire without provoking and then step away after Uldar has made him invisible again.

Uldar will continue his performance and ready to vanish Jack as soon as he is ready firing his arrows.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Are we botting Travail so we can continue?

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

I think the GM waiting for Travail to officially say he steps between Jack and the demon and ready to go total defense if it attacks him?

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Jack Malcolm Thorpe Churchill wrote:

*shrugs* fair enough. I don't have the actions to do that, so, GM? Feel free to kill Jack ;-)

The flying bow is going to be obvious, regardless; a 5' step before or after picking it up literally makes no difference in terms of how easy it is to spot.

Since we are going RAW, here, even if I only 'lift it slightly' it makes no difference to the Perception check to notice the movement, unless I tried, say, Sleight of Hand or Bluff, which I do *not* have.

Maybe a stealth roll is an option? The bow is picked up, but doesn't need to leave its square as you have 5-foot reach.

Jack Malcolm Thorpe Churchill wrote:
Frankly, the GM is taking it easy on us, already - we could be in Deeper Darkness by now, whilst it methodically murders all of our PCs...

Sometimes the author and editor put suboptimal tactics in a scenario

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Jack Malcolm Thorpe Churchill wrote:
Once I pick up the bow, it becomes an attended item, and goes invisible. I wanted to 5' step *after* that, so it didn't know what square I was in.
invisibility wrote:

The creature or object touched becomes invisible. If the recipient is a creature carrying gear, that vanishes, too. If you cast the spell on someone else, neither you nor your allies can see the subject, unless you can normally see invisible things or you employ magic to do so.

Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:
She was moving clockwise. She had planned to stay out of sight and come in from the other side and shoot magic missiles when the nauseousness had passed.

I think the GM might allow you to move a bit further as the character would notice she was hasted and it wouldn't have changed the last 4 rounds of combat in any way! :-P (and we actually need you closer!)

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:
Added another 30' movement. Too bad I had not realized that previous rounds or I would have been further along.

Why are you moving clockwise around the tent and not counterclockwise? You are immune to the cloud now!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:
Cloudia is woefully out of place and only gets one move. She only makes makes it to the corner of the tent this round.

I think this is the last round of haste for cloudia, so a single move is 60 feet (before I looked at the map I thought you meant the SW corner)

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

I think the flying bow could have been less obvious by 5 foot stepping before grabbing the bow as discussed in the discussion thread.
If that tactic would not be valid ruleswise according to the GM, Uldar would like to move N one more step, so Travail can put himself between the shadow demon and Jack and prevent it from full attacking the invisible ranger without cover.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Travail should ready to go total defense as soon as the shadow demon attacks him. Going total defense beforehand might make the demon disinterested.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:

[dice=Sense Motive]1d20+12

As Uldar’s uses his wand to heal Jack, the demon senses that something is not right...

Not a wand

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Cure was succesful!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Uldar continues his performance.

"The manticore appeared from behind the trees, shot his spikes and then disappeared again behind the boulders!"

Uldar casts cure light and tries to deliver it to Jack while pretending to cure himself.

CLW: 1d8 + 5 ⇒ (4) + 5 = 9
Misschance: 1d100 ⇒ 74
Bluff: 1d20 + 14 ⇒ (13) + 14 = 27

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Cloudia wrote:

Cloudia has been just running around until the nauseated condition runs out. She's nauseated this one last round but she can take one move action to get into place for next round. Thing is she cannot see Jack. How out is Aurus? Can Cloudia save him?

Next round she can heal, cast protection from evil, or magic missile the guy for a little damage. Can someone use Aurus' weapon and smack the guy with it?

Magic missile will have a hard time to get through spell resistance.

Aurus’ weapon is magical, but not cold iron, so unless wielded by a smiting paladin will have a hard time getting through the DR.

Aurus had two attacks against him while he was down already, so he is very very dead.

You’ll need to be in position and ready to cast spells on Jack as he will only briefly be visible! Mage armor being the best protection spell as that works against the incorporeal attacks.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Ok, so now Uldar will try and cure Jack if that succeeds, Jack gets up 5 foot steps to the South and picks up his bow (puts it in his hand, but doesn't lift it off the ground yet as a floating bow will probably foil the ruse), then next round Uldar will ready to vanish Jack again after he finishes shooting, so Jack can step away invisible.

If Uldar doesn't manage to locate the invisible Jack, Jack probably needs to cure himself first.

Tip: You can fighting defensively with a ranged weapon, but without 3 ranks in acrobatics the payoff might not be worth it.

Travail needs to keep alive as long as possible. Total defense would probably be best as that is a +6 to AC due to ranks in acrobatics.

Cloudia needs to move back to the rest of the party so she can buff or shoot heavenly fire at the enemy or good aligned partymembers

Agreed?

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Shall we discuss actions before we post?

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

I'm happy to continue from this point forward

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

Well, in a face to face game we'd have a bit more tactics before people decide to act :-)

Just Healing Jack so he can provoke more attacks of opportunity this round is not the way to go forward (or backward in this instance). I think we need 2 (or 3 as haste is running out) more rounds of Jack's full attacks to take out a CR7 incorporeal (no crits and halved damage).

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:
That’s true :p

Also, as a GM you could waiver the 50% misschance for Uldar as he has poked Jack with a wand last round and Uldar is quite sure the ranger hasn't moved since!

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
GM Ilmakis wrote:
You will have 50% miss chance to touch Jack with wands or touch spells as he’s invisible.

First we need to survive long enough to heal him :-P

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)

So if we recap the current situation:

Jack manages to get one arrow in before falling down.
Travail heals up Jack to -1.
Uldar vanishes Jack (4 rounds of invisibility) and tries to bluff the ranger is teleported away.

If the demon falls for the ruse, we only need to heal Jack, so he can stand up and pick up his bow.

Then next round Uldar will ready to vanish Jack again after he fired his arrows, so Jack can 5 foot away and the demon has to guess where Jack is and even if he guesses the right square, he still has 50% miss chance.

If Cloudia is back in the game, she could help by providing a bit of extra protection with mage armor and protection from evil.

Grand Lodge

Male Half Orc Bard 5 (hp: 34/34 | AC: 15 | T: 10 | FF: 15 | Fort: +2 | Ref: +4 | Will: +2 | Init: +2 | Perception: +6 | Knowleges (All) +8 | Darkvision)
Travail wrote:

Ah, but Travail has a wand of CLW himself. And he's hasted correct? And he hasn't gone yet. Maybe...with a bit of luck...

Travail steps over to the fallen ranger, draws his wand as he moves, and taps him twice with it!

May the luck of Desna, not fail me now, thinks the strangely pious Varisian.

[dice=UMD, CLW]1d20+6
[dice=UMD, CLW]1d20+6 heals for [dice=CLW]1d8+1

I think that helped. Did that help? How far negative were you? It's too bad you can't crit with a CLW wand.

Haste doesn't work that way, but as there were two rounds of actions, so you could have indeed tried twice.

Last round the GM had you hide as you couldn't hurt the demon, but trying to heal the one person that could would be a more valid option, so if the GM will allow a slight rollback last rounds UMD failed and this one succeeded?

last round: Draw wand, try to activate (unsuccessful)
This round: try to activate (successful), move and deliver