Journeyman Carpenter

Ugash's page

218 posts. Alias of Nicos.


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Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

So, we now only have to wait monkeyboy - say a bored ugash with an unsweetened Black Currant Pastry-Hold the frosting in his hand.

I guess we should speed up things on this side.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I bath 3 times a week, don't ask more for a half-orc. And instead of complaining go and do something useful, like finding the guy we are looking for so we can kill him and loot his stuff...I mean, saving the little clockwork thing


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6
Donovan Egoblade wrote:
Ugash wrote:
Dorla wrote:
Donovan Egoblade wrote:
Just to be clear... Mechanical engineering is best engineering. Period.
Sorry, but family loyalty requires me to dispute this. My husband is an aerospace engineer. Aerospace engineering pays for my gaming hobby. :Q
engineering X, engineering Y, nothing like actual science, everyone and their grandmas know that.
Engineering is the best kind of science! It's applied science! Without engineering, science is just mental masturbation. ;)

Keep dreaming


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Fine- Eh, perhaps With a little of luck somebody will try to kill us


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6
Dorla wrote:
Donovan Egoblade wrote:
Just to be clear... Mechanical engineering is best engineering. Period.

Sorry, but family loyalty requires me to dispute this. My husband is an aerospace engineer. Aerospace engineering pays for my gaming hobby. :Q

[/ooc]

engineering X, engineering Y, nothing like actual science, everyone and their grandmas know that.

Ugash is soooooooo bored, with all the animals and the puny elves, Dorla complains and the monkey boy is talking with a cat...


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Nevermind, I misread.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I think the technology guide have stat boosters.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6
Donovan Egoblade wrote:
"Somehow, I don't think people who live in the middle of the forest would appreciate having their forest torn down."

...so?... - Ugash follows the others.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

That vehicle vs vehicle combat was...colorless :/

Walking in a jungle is not my idea of fun...now, smashing trees and scaring things on the other hand... - So ugash votes for driving.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

ok, who wants to do a (not too long that it gets boring but not to short that is not informative) summary of the 67 new post I have not read?


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Ugash is happy for the fight and then spent the rest of the day gambling and playing whatever is there to play. He also look for the best and biggest cigars of the city.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Punch 1: 1d20 + 10 ⇒ (3) + 10 = 131d3 + 12 ⇒ (3) + 12 = 15
Punch 2: 1d20 + 5 ⇒ (13) + 5 = 181d3 + 12 ⇒ (3) + 12 = 15


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Any option is fine by me

Punch 1: 1d20 + 10 ⇒ (13) + 10 = 231d3 + 12 ⇒ (1) + 12 = 13
Punch 2: 1d20 + 5 ⇒ (8) + 5 = 131d3 + 12 ⇒ (2) + 12 = 14


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

In game mechanic for tackling someone?


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Using a weapon? what are you, a sissy?

power punch: 1d20 + 10 ⇒ (8) + 10 = 181d6 + 12 ⇒ (6) + 12 = 18
power kick: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 12 ⇒ (1) + 12 = 13


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

How is 25 no real harm?

old one: 1d20 + 13 ⇒ (10) + 13 = 231d6 + 6 ⇒ (1) + 6 = 7
and two: 1d20 + 18 ⇒ (15) + 18 = 331d6 + 6 ⇒ (4) + 6 = 10


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Things start to get serious here

I change to primal warrior stance (AC 25 again)

HEadbutt: 1d20 + 13 ⇒ (6) + 13 = 191d6 + 6 ⇒ (5) + 6 = 11
Reverse punch: 1d20 + 18 ⇒ (1) + 18 = 191d6 + 6 ⇒ (3) + 6 = 9


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

SHRUG IT OFf: 1d20 + 14 ⇒ (6) + 14 = 20 - ¬¬

I bet you can do better!

Blody riposte: 1d20 + 13 ⇒ (19) + 13 = 321d3 + 3d6 + 6 ⇒ (3) + (4, 1, 3) + 6 = 17
kick to the knee: 1d20 + 13 ⇒ (7) + 13 = 201d3 + 1d6 + 6 ⇒ (3) + (6) + 6 = 15
jab: 1d20 + 8 ⇒ (16) + 8 = 241d3 + 1d6 + 6 ⇒ (1) + (4) + 6 = 11


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

dude, I have to be struck in melee to use bloody riposte, boooo

jab: 1d20 + 13 ⇒ (11) + 13 = 241d3 + 1d6 + 6 ⇒ (2) + (1) + 6 = 9
uppercut: 1d20 + 8 ⇒ (4) + 8 = 121d3 + 1d6 + 6 ⇒ (1) + (4) + 6 = 11


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I activate extended defense (bloody riposte) and continue attacking the resilient burly man

Disparity blow: 1d20 + 13 ⇒ (9) + 13 = 221d3 + 3d6 + 6 ⇒ (1) + (2, 3, 5) + 6 = 17
Trip (if the first attack hit): 1d20 + 18 ⇒ (16) + 18 = 34
itterative attack: 1d20 + 8 ⇒ (8) + 8 = 161d3 + 1d6 + 6 ⇒ (2) + (5) + 6 = 13


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Stance of aggression (-2 to AC). Ugash look for the biggest target and charge-pounce him him

Flying doble kick: 1d20 + 15 ⇒ (3) + 15 = 181d3 + 1d6 + 6 ⇒ (1) + (3) + 6 = 10
Flying doble kick: 1d20 + 10 ⇒ (5) + 10 = 151d3 + 1d6 + 6 ⇒ (3) + (3) + 6 = 12


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Yeah, it seems their vehicle will have plenty of uses. In the meantime,...I don't know, I want to move away from Jo's "let's go to the whores", so i guess Ugash wait for a brawl to start.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Ugash will wait, no point in starting a brawl if the tavern is mostly empty.

So, uh, what is going on in the world? what is the typical adventuring jobs on these latitudes?


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Ugash go to the randy hog tavern.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Good time for ye old tradition of going to the tavern looking for quests I guess.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Do you have a list of available mini-jobs?


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Well, a battle-cross-country-RV if possible


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

A bathroom. Not kidding, it would be great if it is a mobile base of operations.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Fine -And Now we only need to prepare for when they try to steal the cloak


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

A tank will make ugash happy ^^


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Not really. Ugash have no clue of how much it cost, though something besides cash would be cool


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

In a sense yes, and that worked initially because I thought the campaign would be short, but that it can be quite boring in the long run if it is not supplemented by something else.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I'm finding myself without a motivation for Ugash, AKA, I don't know what he wants in life. For the moment he agrees with whatever the other decides.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

uhm, ok. Anyways, is sven and brock turn


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I thought there was no magic at all in the world


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

o_O!, I have the feeling you made a big retcon


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

That is what the murderer wanted you to believe.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

It is fine and all but I want to play Jo D:


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I'm confused about something.

Originally TDG was a short campaign to have a break from Miryal (I thought the whole campaign was about to recover the magic item). So, what is the scope of TDG?


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I can create one for Ugash but when I feel less lazy


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I vote for the city, I want the most steampunk possible


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6
Rynjin wrote:

Have you guys decided where you're going yet?

Options?


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Ugash drives the vehicle, not sure if they will stop on that small town or go directly to a more civilized lands.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Not sure If i want another dungeon crawl, it gives little opportunity to have a different experience from standard stuff.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I guess we rest and then we leave (although I don't mind to leave now)


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

I guess we rest down there and then move on.


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Ugash is perplexed about what the hell was that guy doing down there


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

That's can't be all, right? - SO, we didn't miss any door or passeway in all the complex?


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

What's a power stone?


Half-Orc Zweihander Sentinel 8; Hp: 95/105; AC 27 (FF 25, touch, 13), Saves +14, +8, +11; Init +1, Perc +6

Ugash step back, just in case. Having secured the other chst first, of course.