Here’s the build:
LEVEL 1: Ranger~Wild Stalker 1: provides the following class abilities: Strong Senses (low light vision), track and wild empathy.
FEATS Human Bonus--Improved Initiative; First level--Deadly Aim
LEVEL 2: Ranger~Wild Stalker 2: gives us Uncanny Dodge! (Very Red Sonja...)
LEVEL 3: Monk~Sohei 1: gives us a Bonus feat, flurry of blows, Devoted Guardian (initiative bonus), Unarmored AC Bonus and unarmed strike.
FEATS: 3rd level--Point Blank Shot; Monk Bonus--Mounted Combat.
LEVEL 4: Monk~Sohei 2: gives us another Bonus feat and evasion. We put our first attribute bump into DEX, bring that up to an 18 for a +4.
FEAT: Monk Bonus--Mounted Archery.
LEVEL 5: Monk~Sohei 3: gives us maneuver training and still mind.
FEAT: Precise Shot.
LEVEL 6: Monk~Sohei 4: now gets the Ki Pool, Monastic Mount and Ki Weapon.
LEVEL 7: Monk~Sohei 5: High jump (Not much happening at this level...although it IS cool when a mounted archer clears the castle wall and is raining death down upon the hapless in the castle courtyard while her horse gets a full move along the parapet to the winch house to raise the portcullis...yeah, that was cool...)
FEAT: Rapid Shot.
LEVEL 8: Monk~Sohei 6: Weapons Training in Bows group! Unlike the Zen Archer archetype where the use of Many Shot and Rapid Shot are specifically excluded--no such exclusion exists for the sohei monk. “Say ‘ello to my little friend...Red (aka Machine-gun Molly). Second attribute bump to Wisdom. So +3 adjustment now.
FEAT: Monk Bonus--Trick Riding.
LEVEL 9: Monk~Sohei 7: Ki pool adds cold iron and silver as possibilities and Wholeness of Body (meh, crap healing for the price imho).
FEAT: Many Shot.
LEVEL 10: Monk~Sohei 8: got nothing but a bump to BAB, flurry and saves.
LEVEL 11: Monk~Sohei 9: Picked up Improved Evasion.
FEAT: Clustered Shots.
LEVEL 12: Monk~Sohei 10: Monk bonus feat, Ki Pool now includes “lawful.” Attack and damage rolls on Bows group selected at level 8 is now +2! Third attribute bump to INT...just because it’s now the only odd one out.
FEAT: Monk Bonus--Mounted Skirmisher. This is where she rocks, flurry of bow shots from mount, so FULL attack PLUS FULL move. Machine-gun Molly does a drive by...and due to the Mounted Archery feat + Weapon Training’s bonus means Red is shooting as she rides by with NO negative modifiers to her SIX shots!!!
LEVEL 13: Monk~Sohei 11: Got nothing but a flurry bump.
FEAT: Power Attack. (...in anticipation of her next level--getting to that “she-devil with a sword” title, soon...)
LEVEL 14: Monk~Sohei 12: Weapons Training in Monk’s weapons group just to get the swords (Butterfly Sword, Nine-ring Broadsword (x3 crits) and the Temple Sword (which has the EXACT same stats as the long sword, well, other than weight (3lbs v. 4lbs) and initial cost (30gp v. 15gp)--Red SNEERS at the seven bladed sword...) If I could have selected Heavy Blades for a sohei, I would--then again if we could no one would ever play a fighter again.
And that’s where we are at right now. As soon as a full-caster hits 16th level--the game ends. So I might take my 15th level as a fighter or Barbarian (maybe even Paladin...) as another level of monk gets me nothing but a +1 bump on Bows (to +3 Attack and Damage from +2) and another level of ranger gets me the Endurance feat.
So, as to my earlier claims in the previous post:
Her AC is Celestial Armor (pg. 465 Core) under quilted cloth (APG pg 179-180) which gives her a +10 AC and a DR of 3/- vs. small ranged piercing projectiles (APG pg 179).
She also has a +4 Ring of Protection, a +3 amulet of natural armor and her DEX modifier of +4 for a BASE AC of 31, which she can bump to 35 with a point from her key pool.
She uses her UMD and a wand of Shielding made by a 10 level npc wizard she knows to give herself another +4 shield bonus for 10 minutes if the fight looks really nasty, bringing her to AC39.
Finally, she has a wand of Cat’s Grace made by the same wizard to give her a +4 DEX (so an additional +2 to AC) to push her to AC41 for 10 minutes with each charge. She uses that wand more as it also increased a bunch of skills, her attack roll with her bow and Cat’s Grace is a Ranger spell, so no UMD roll is required as Wild Stalker is a Ranger archetype.
Other magic:
+3 Composite Longbow (built for STR 16) so +3 enchanted bonus to hit / +3 enchanted bonus to damage, +3 STR bonus to damage. The bow has yet to be enchanted with any additional abilities. Red has spent her money on booze and boys, apparently.
Additional Wands: Wand of Grease, Wand of Mount, Wand of Gravity Bow, Wand of Cure Light Wounds, Wand of Pyrotechnics, Wand of Bear’s Endurance, Wand of Cat’s Grace, Wand of Bull’s Strength.
3 Efficient Quivers.
Boots and Cloak of Elvenkind
Unfettered Shirt
Handy Haversack
+3 dagger
+3 Temple Sword
Greater Hat of Disguise
Bracer’s of Falcon’s Aim
and numerous potions, scrolls, ammo and cheap, “slot-less” wondrous items.
That does it. If any of you posted 3+ years ago, my thanks.
UGM