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We've got an upcoming game in which the DM has granted the players 2 "free" levels in any one core character class that is not your favored class with additional conditions limiting synergy. I cannot have a cleric with the Magic Arcane subdomain for a character that will become a wizard favored class for the rest of the game, for example.

Given Erik Mona's Greyhawk expertise, I'd like to know what Elven god I should "spend" for two levels of cleric to go with an Elf with wizard as his Favored class that I'll be creating for this game.

What domains are most helpful and given Sean Reynold's partial list of Greyhawk deity domains located at the url given below what Elven deity provides "the best bang for the buck"--if I'm only getting two levels of cleric for what will be a wizard character for the rest of the game?

http://www.seankreynolds.com/rpgfiles/we/greyhawkdeities.html

For that matter, do I take two levels of cleric or two levels of some other core class to improve my survivability--like monk?

I'd love to hear what the wisdom of the board has to tell me on the matter.

Thanks!

UGM :-)


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What do you folks think of this (using Pathfinder Monk/Paladin core classes):

ASCETIC KNIGHT FEAT

Self-enlightenment and honorable service grow from the same ethical and moral basis. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole.

Prerequisites: Improved unarmed strike feat, ability to smite evil.

Benefit: Your paladin and monk levels stack for the purpose of determining your unarmed strike damage, the extra damage dealt by your smite evil ability, your monk’s AC bonus and the duration/effect of your divine bond. Monk and paladin levels also stack for the number of uses for class features keyed to 1/2 your class levels but not for the effects or for the eligibility/qualification for such features.

Special: The number of smites, unarmed attacks and times a paladin may call upon her divine bond are not modified by this feat. The effect of the Ki pool or of the “Lay on Hands,” class features of the monk and paladin respectively, are likewise not modified or improved by this feat.

For example, a medium sized 3rd-level paladin/1st-level monk (a 4th level character) would deal 1d8 points of damage with her unarmed strike and +4 damage (+8 damage to evil outsiders, dragons or undead) on her successful smite evil attacks as a 4th level character. She gets no divine bond benefit as she is not yet a 5th-level paladin. If unarmored AND unencumbered, she would get the monk’s +1 to AC as if a 4th level monk.

Second example, a 10th-level paladin/3rd-level monk with no ability modifiers would have 6 uses of her lay on hands ability (rather than 5) but could only heal 5d6 points of damage even though she is a 13th-level character. She would not get any ki points as she is not yet a fourth level monk. She could summon her divine bond twice a day (as a 9th level paladin) for a +3 bonus (as an 11th-level paladin)--not 3 times a day, as a 13th-level paladin could. If unarmored AND unencumbered, she would get the monk’s +3 to AC as if a 13th level monk.

Third example, an 8th-level paladin/9th-level monk with no ability modifiers would have 8 uses (instead of 4) of her lay on hands ability that heals only 4d6 points, 8 ki points but still not have lawful unarmed attacks (granted by the monk’s ki pool at 10th-level) or be able to use the Abundant Step for 2 ki points (a 12th-level monk class feature) despite being a 17th-level character. She could summon her divine bond once a day (as a 5th level paladin) for a +5 bonus, not 4 times a day, as a 17th level paladin could. If unarmored AND unencumbered, she would get the monk’s +4 to AC as if a 17th level monk.


The subject says it all.

How can we create a full (or nearly full) BAB character with no armor but a High AC, Archery, mounted combat, Two weapon fighting, brawling, good stealth and perception skills and her third highest (or higher ability score) in Charisma...WHEEEEE!

We are trying to create characters based upon movie-comic arch-types and this is one my wife choose. I usually play a thief (uh...I meant "rogue." Showing my age...) and am out of my depth in D&D 3.5--Pathfinder.

The materials used should (MUST) be Paizo or "Pathfinder" compatible. VERY rare exceptions might be made for allowing WotC 3.5 material in.

I'm relatively new to 3.x - Pathfinder. I own the Core Rules and APG. My follow gamers and DM have all the Paizo published works and materials between them for our use.

I would very much appreciate ANY insight or suggestions that you may have on the matter.

Thank you for your (timely) consideration!

UGM!