FlySkyHigh wrote:
Gonna do some QUICK MATHS
Honestly, I'd much prefer they remove the "if you reduce it to 0" aspect entirely and just leave the "if the opponent misses", because of how slim a chance it has to occur. That, or change the math on how much the resistance grants you. Even making it like 5+Level would increase the odds to a meaningful but not overwhelming amount.
I agree. The resistance portion needs a nudge higher somewhere.