Tyverian's page

Pathfinder Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 4 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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FlySkyHigh wrote:

Gonna do some QUICK MATHS

Honestly, I'd much prefer they remove the "if you reduce it to 0" aspect entirely and just leave the "if the opponent misses", because of how slim a chance it has to occur. That, or change the math on how much the resistance grants you. Even making it like 5+Level would increase the odds to a meaningful but not overwhelming amount.

I agree. The resistance portion needs a nudge higher somewhere.


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Unicore wrote:
I think weird might be one of those spells that the game had to step away from offering an exact duplicate. With the number of creatures that can be affected, confusion is a pretty brutal effect here. This is an evil “walk into town and cause mass chaos” spell.

True. I guess I am just missing the frightened condition (and some of the synergies there).


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Evilgm wrote:
Tyverian wrote:
Is it meant as a replacement for the Weird spell? If so it misses the mark...
In what way does it miss the mark? It does the main job that Weird did, which was deliver 16d6 damage to any number of enemy targets without hitting friendlies.

I’m not saying it is a bad spell, it’s quite good. But it doesn’t frighten. There is room thematically in the illusion category for both this spell and one that does what weird currently does. Unicore answered my question about the death trait.


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As written why does Phantasmagoria have the Death trait?

It is on the Imposter in Hidden Places apparation spell list. Is it meant as a replacement for the Weird spell? If so it misses the mark...