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I don't know if you still play pathfinder and have a group, but i am looking to join a saturday game.


Well for alignment issues on characters. I think it is based on the perspective of the characters. If something was thought to be evil or not. I think In a world were gods exist physically they shape the moral compass of the groups they influence. So yes, the setting, characters homeland, and divine influences are the basis of what is good or evil.

Also the spell system is really not the focus of the discussion. But in all honesty if you are a divine caster you follow your gods beliefs, and if you are arcane its Just a sliding scale, caste one evil spell than on your down time cast good spells that equal the evil. Best thing to do is create a magic item that removes the evil magical force from you.


There again what is harm. In a world were your gods are physically there is not what they stand for in turn your truth. The only true compass is the gods.

If you're god tells you that doing*harm* is *good*. Than it is *good*.

So in actuality if you god tells you to kill a whole village, rape and mutilate the corpse off the slane. And then raze all buildings to the ground. And then you do everything following the word of your higher power. From your perspective. You have done nothing that is to be veiwed as *evil*.

And for anyone who is in this world who followed another god; who is opposed to this view just out of luck because he has no real power over them other than causing. * harm* thorough either divine interference (an act of god) or followers of their owen having a *holy* war.

Ever act is judged from some form of perspective.


I think the bigger issue is what makes something evil, and what dose it mean when something is evil.

In D&D gods exist and they all believe that they are right in their actions. So for the people who live in that world wouldn't it be whatever the god or gods they follow. Be the right or wrong way.

So I guess my point is it all is personal perspective.

All acts can be interpreted as good or evil.

Also this is not a modern day setting, don't apply modern day logistics and morales.


Dose anyone know the name of the 3.5 factions book, and were I can find the pfrg information?


So I want to build a campaign from the ground up? Are their any resources on how I shoul go about doing something like this?

I have the overall idea for the plot. All of the player characters will be joining an organization, I will be creating it from scratch as well. Than after that it will be a mission based plot for moving the story and the lvls along. Basiclly as the characters complete tasks for the organization they will move up in influence and benefits the players will recive.

So actual game play will be based around first the journey, I was planning on either finding an in depth map or creating one from the organizations headquartereds to the missions objective. I would custom make random incounters for ever area along the route as well as some encounters that would be either for diversity or to equip them. Than the the second part would be the actual mission objectives, which would run from intelligence gathering, neutralization of targets, or resource gathering (I.E. artifacts or actual materials for the organization). The finale part would be some sort of internal power struggle that will happen at higher lvls, which will be woven in over time: one as fellow initiates, two rivals, three some kind of coup d'etat.

I never have done anything of the sort, and thought it would be interesting to do for when a DM next. Thank you all for the feed back.