James Jacobs wrote: Those who are disappointed with the quality of the interactive maps should re-download the files, since as far as I know, we've fixed the error that had them upload at 72 dpi. If you downloaded the files before we fixed this error, they don't automatically update. thanks James and team I went and Dl the updates files and t hey look way better on my screen now
A funny thing happened in our group today where our paladin was in kind of a denial phase. It got to the point where I said OOC “Dude paladin’s can’t lie even to themselves” and the whole group was just laughing the rest of the session. At that point we discussed stupid ways a paladin can unknowingly break his vows. What about you guys.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
If I remember correctly. The only “Gods” whose power can be taken thru combat are the Four Horsemen in the Apocalypse in the Book of the Damned Vol3. Plus most of the current Deities got the power thru the trials of the Starstone. But there are always fun ways for GM to make players to become gods. I was running an Epic 3.5 Campaign were a player wanted to betray his Deity and take his place. Mostly because he feels that he can do a better job. I set it up so that he found a way to Syphon the deities portfolio one power at a time. Thus making the God weaker while he became stronger. This of course angered the God and he tried to find out who was stealing his power but the character played it smart enough to stay hidden and put the blame on others. To be honest he would have succeeded but one of the players found out and was using that knowledge to blackmail him and in one adventure he let it slip to an archbishop of that church what was going on and the character had to shift to a different plane in order to survive and was never seen again.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
My group had this same issue with this spell thou it was more of a Role play restriction than anything. The bard tried to use the spell "Without" removing the skin component and just allowing the map to form on the Bandits body and he just copied the map. The solution seemed like a fair enough compromise to the more LG members
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Had my party fight a magus that was good at disarming he would then get up close to a fighter with the shine-yest weapon after disarm he would cast disintegrate on it and CHOOSE to fail the save on the weapon ... dust in the wind. Fighter = Sad Panda
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
OmegaZ wrote: I've heard people knock the Duelist in 3.5, but I haven't really heard any arguments for or against it in Pathfinder. It seems like a useable, if narrowly focused, class. What's the verdict on duelist? I am currently playing a Duelist right now it really depends on your leveling pref. when I was using fighter it was harder yes you get great BaB and all the bonus feats but a high INT fighter is really gimped when leveling too the Duelist Prc What I went with was Magus with the Kensai Subsistution in the UC book you lose on the armor prof but you gain the Canny Defence skill that is the same as the Duelist. than and with Spell Blending Arcana he can cast mage armor anyway to really give him a boost to AC. And he can add his INT modifier to confirm crits and initiative Currently at Magus 9 / Duelist 4
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Thanks Laithoron For that Fiendish Codex That really gave me some Idea's on this Here's what I cam up with so far. It's in the really ruff stage and this is a first draft and I want any Ideas/ Criticism to help balance this out for Pathfinder Here's what I got so far Demon Sword NPC Feats needed: Demon Sword Wielder Demon Sword Wielder Prerequisites: The player must make a pact with the Demon sword or Bend to his Will See Special Below Benefit: Upon Taking this feat The demon sword's will start to attune to its wielder Gaining abilities and levels along with its new master (See Chart) Special :The player has two options to wield a Demon sword they can make a pact with it or the Player can try to Redeem/Corrupt the sword Pact: To Form a pact the Player must be the same Alignment as the Player or share in its goals
To make a Demon sword the player uses the NPC Ability Scores chart (PFPG 453) for Stats after picking race and weapon the player is then free to use the said chart below to make up the npc weapon properties Char Level /Demon sword HD /GP Value /Special Abilities
Char Level: Level of the Player Demon sword HD: the amount of HD the Demon Sword has. It can take any class that is available to it. It's HP also reflect onto it when it weapon form for Hit points for sundering purposes. GP Value: this is a free pool of gold that the Demon Sword can use to enhance itself. to use the pool it must meditate for a number of days equal to every 1000GP the sword becomes inert becoming just a masterwork sword until it is finished with its mediation. if the sword takes any damage that overcomes its harness it must make a concentration check DC=New caster level of item or lose all of its progress and must gain a HD before it can try again. Alter Self (SP): the Demon sword can at will change into it's set Humanoid form once it's race is chosen It cannot be change. The sword can remain in its humanoid form for as long as it wishes. changing its form is a full round action Speech: the Demon sword gains the Speech Item ability as detailed in Pg.533 Channel Class Ability's (Su): Upon reaching 4th level the Player can use the Demon's Class Ability's as his own. The player must pay for any Pluses and minus that the sword Gives any universal Minus will reflect on the swords power and It's human form. For Example say that the Demon Swords is a great Axe with levels of Barbarian the Player uses it's rage ability to gain the rage bonus of that class after the rage wears off the sword is Fatigue It suffers the -2 to Attacks Saves and Skill checks so when the Player attacks with the Axe he suffers a -2 to attacks saves and Skill checks thou he Himself is not Fatigue. Alignment Change : Upon reaching 5th level and 15th level. The Player can bend the weapon to His will the Weapon must make a Will Save DC= (10 + 1/2 Players HD + Wis) A Failed means that the weapon shifts it's aliment one step towards that Player, And may be more Cooperative towards that Players way of thinking and Goals
Random Item Power At 6th and 16th Level the Demon Sword can roll on the Intelligent Item Powers Table on Pg. 534. The swords gain access to the ability including the bonus to Its Ego DC Random Item Purpose: At 10th and 20th level the sword can roll on the Intelligent Item Purpose Table on Pg. 534. The swords gain access to the ability including the bonus to Its Ego DC
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
I just watched Soul Eater and Sacred Blacksmith and wanted to make a duo couple that one was a Fighter and my partner was his ACTUAL weapon A Elf that can take a weapon form and Visa verse.
Aleria Songseeker
Alignment:
Ability Scores:
Languages:
Senses and Communication:
Item Powers:
Special Purpose:
Dedicated Power
Now when She assumes her Elven Form She'll be treated as a Cohort with all the rules that apply to them I was thinking if making her a bard, a singing sword would be kinda bad@$$. Any thought or suggestions to help make this work I know some DM work is needed but I want to try and keep this as close to the rules as possible to make the process easier |