Miengu

Typhina Blightsworn's page

Goblin Squad Member. Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber. 42 posts (559 including aliases). No reviews. No lists. No wishlists. 15 aliases.



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just got this in the mail, was so excited until I noticed it didn't come in a box. Just some dust cover for it. Will this this be the norm from now on? Cause the boxes were really important in keeping these things organized.


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James Jacobs wrote:
Those who are disappointed with the quality of the interactive maps should re-download the files, since as far as I know, we've fixed the error that had them upload at 72 dpi. If you downloaded the files before we fixed this error, they don't automatically update.

thanks James and team I went and Dl the updates files and t hey look way better on my screen now


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Thus why I'm asking Draco Voodoo. Cause some GM use the full mechanic of the alignment system. Or use the point of view alignment system.


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Well here's my submission. - From Brandon Dellmen

Baylin Storysong's page

Almost took the Battle Scion Archetype. But you said no UI. But any question just let me know


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Man I wish they would release the PG soon so I can choose my campaign trait. Kind of hard to write a good tie in without it. :P


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NenkotaMoon wrote:
Where can I find the Campaign traits?

Here is a link to the Campaign traits

Hell's Rebels


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I just wish there was an easier way to print out the maps full size. Mostly cause of how beautiful they are, and the fact that some details on the map are important to see for my players.


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Kingmaker
Iron Gods
Wrath of the Righteous


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A funny thing happened in our group today where our paladin was in kind of a denial phase. It got to the point where I said OOC “Dude paladin’s can’t lie even to themselves” and the whole group was just laughing the rest of the session.

At that point we discussed stupid ways a paladin can unknowingly break his vows.

What about you guys.


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Yea right now I'm looking at the others and wondering which ones I would pick.


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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

If I remember correctly. The only “Gods” whose power can be taken thru combat are the Four Horsemen in the Apocalypse in the Book of the Damned Vol3. Plus most of the current Deities got the power thru the trials of the Starstone. But there are always fun ways for GM to make players to become gods.

I was running an Epic 3.5 Campaign were a player wanted to betray his Deity and take his place. Mostly because he feels that he can do a better job. I set it up so that he found a way to Syphon the deities portfolio one power at a time. Thus making the God weaker while he became stronger. This of course angered the God and he tried to find out who was stealing his power but the character played it smart enough to stay hidden and put the blame on others. To be honest he would have succeeded but one of the players found out and was using that knowledge to blackmail him and in one adventure he let it slip to an archbishop of that church what was going on and the character had to shift to a different plane in order to survive and was never seen again.


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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

My group had this same issue with this spell thou it was more of a Role play restriction than anything. The bard tried to use the spell "Without" removing the skin component and just allowing the map to form on the Bandits body and he just copied the map. The solution seemed like a fair enough compromise to the more LG members


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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Had my party fight a magus that was good at disarming he would then get up close to a fighter with the shine-yest weapon after disarm he would cast disintegrate on it and CHOOSE to fail the save on the weapon ... dust in the wind. Fighter = Sad Panda


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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
OmegaZ wrote:
I've heard people knock the Duelist in 3.5, but I haven't really heard any arguments for or against it in Pathfinder. It seems like a useable, if narrowly focused, class. What's the verdict on duelist?

I am currently playing a Duelist right now it really depends on your leveling pref. when I was using fighter it was harder yes you get great BaB and all the bonus feats but a high INT fighter is really gimped when leveling too the Duelist Prc

What I went with was Magus with the Kensai Subsistution in the UC book you lose on the armor prof but you gain the Canny Defence skill that is the same as the Duelist. than and with Spell Blending Arcana he can cast mage armor anyway to really give him a boost to AC. And he can add his INT modifier to confirm crits and initiative

Currently at Magus 9 / Duelist 4


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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Thanks Laithoron For that Fiendish Codex That really gave me some Idea's on this Here's what I cam up with so far. It's in the really ruff stage and this is a first draft and I want any Ideas/ Criticism to help balance this out for Pathfinder

Here's what I got so far

Demon Sword NPC

Feats needed: Demon Sword Wielder

Demon Sword Wielder

Prerequisites: The player must make a pact with the Demon sword or Bend to his Will See Special Below

Benefit: Upon Taking this feat The demon sword's will start to attune to its wielder Gaining abilities and levels along with its new master (See Chart)

Special :The player has two options to wield a Demon sword they can make a pact with it or the Player can try to Redeem/Corrupt the sword

Pact: To Form a pact the Player must be the same Alignment as the Player or share in its goals
Redeem/Corrupt: If the player does not meet the above Prerequisites the sword will fight him using It's ego DC Against the player to either Foil or get away from the Player. The player must overcome the Ego of the weapon as Detailed in Pg.535 to wield it or use any ability's.

To make a Demon sword the player uses the NPC Ability Scores chart (PFPG 453) for Stats

after picking race and weapon the player is then free to use the said chart below to make up the npc weapon properties

Char Level /Demon sword HD /GP Value /Special Abilities
........1.............1..............2000..........Speech, Alter Self
........2.............1 .............3000..........-
........3.............2 .............4000..........-
........4.............2 .............5000..........Channel Class Ability 1/day
........5.............3.............6000..........Alignment change*
........6.............3..............7000..........Random Item Power
........7.............4..............8000..........-
........8.............4..............9000..........-
........9.............5..............10,000........Channel Class Ability 2/Day
........10.............5..............11,000.......Alignment change* , Random Item Purpose
........11.............6..............12,000.......-
........12.............6..............13,000.......-
........13.............7..............14,000.......-
........14.............7..............15,000.......Channel Class Ability 2/day
........15.............8..............16,000.......Alignment Change*
........16.............8..............17,000.......Random Item Power
........17.............9..............18,000.......-
........18.............9..............19,000.......-
........19.............10..............20,000......-
........20.............10..............21,000......Random Item Purpose
------------------------------------------------------------------------ *assuming that the player meets the requirements to use this ability

Char Level: Level of the Player

Demon sword HD: the amount of HD the Demon Sword has. It can take any class that is available to it. It's HP also reflect onto it when it weapon form for Hit points for sundering purposes.

GP Value: this is a free pool of gold that the Demon Sword can use to enhance itself. to use the pool it must meditate for a number of days equal to every 1000GP the sword becomes inert becoming just a masterwork sword until it is finished with its mediation. if the sword takes any damage that overcomes its harness it must make a concentration check DC=New caster level of item or lose all of its progress and must gain a HD before it can try again.

Alter Self (SP): the Demon sword can at will change into it's set Humanoid form once it's race is chosen It cannot be change. The sword can remain in its humanoid form for as long as it wishes. changing its form is a full round action

Speech: the Demon sword gains the Speech Item ability as detailed in Pg.533

Channel Class Ability's (Su): Upon reaching 4th level the Player can use the Demon's Class Ability's as his own. The player must pay for any Pluses and minus that the sword Gives any universal Minus will reflect on the swords power and It's human form. For Example say that the Demon Swords is a great Axe with levels of Barbarian the Player uses it's rage ability to gain the rage bonus of that class after the rage wears off the sword is Fatigue It suffers the -2 to Attacks Saves and Skill checks so when the Player attacks with the Axe he suffers a -2 to attacks saves and Skill checks thou he Himself is not Fatigue.

Alignment Change : Upon reaching 5th level and 15th level. The Player can bend the weapon to His will the Weapon must make a Will Save DC= (10 + 1/2 Players HD + Wis) A Failed means that the weapon shifts it's aliment one step towards that Player, And may be more Cooperative towards that Players way of thinking and Goals
NOTE: the Player must of had the sword in its possession for at least 3 levels in order to use the Alignment change ability

Random Item Power At 6th and 16th Level the Demon Sword can roll on the Intelligent Item Powers Table on Pg. 534. The swords gain access to the ability including the bonus to Its Ego DC

Random Item Purpose: At 10th and 20th level the sword can roll on the Intelligent Item Purpose Table on Pg. 534. The swords gain access to the ability including the bonus to Its Ego DC


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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I just watched Soul Eater and Sacred Blacksmith and wanted to make a duo couple that one was a Fighter and my partner was his ACTUAL weapon A Elf that can take a weapon form and Visa verse.
Now I was looking at an Intelligent items and found that they can use (with some modification) cast Alter-self 3/day
Here's what I came up with

Aleria Songseeker
Longsword +2 Ego: 21

Alignment:
Chaotic Good

Ability Scores:
Int: 14
Wis: 12
Cha: 18

Languages:
Common, Elven, Sylven

Senses and Communication:
Speech, Telepathy

Item Powers:
Cast a 2nd level spell 3/day* Spell (Alter Self)

Special Purpose:
Defeat/Slay Opposed Alignment (Lawful Evil)

Dedicated Power
Detect Any Lawful Evil within 60Ft
--------------------------------

Now when She assumes her Elven Form She'll be treated as a Cohort with all the rules that apply to them I was thinking if making her a bard, a singing sword would be kinda bad@$$.

Any thought or suggestions to help make this work I know some DM work is needed but I want to try and keep this as close to the rules as possible to make the process easier