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Gary Teter wrote: What part of Pathfinder do you want to know more about? In order:
TL;DR: I'm writing a 4-chapter adventure path that takes the players from level 1 to 12 and, as the title implies, down through the Darklands in a tour of each level of the subterranean world of Golarion, and I'm making it available as I go! Down Through the Darklands! is an adventure path for Pathfinder 2e that starts in northeastern Isger, not from where Age of Ashes began, and follows the exploits of a con-gnome turned trading entrepreneur who hires the party to help him discover a passage into the dangerous caverns of Nar-Voth! There are several books that are a part of this adventure path, including:
See my most recent status report on reddit... (note that that posting says chapter 4 needs treasure and downtime activities, but that's done now).
Gary Teter wrote: What part of Pathfinder do you want to know more about? In general, the Darklands. In specific, Nar-Voth, Sekamina and Orv in roughly that descending order of priority. In even more specific, the cities of the Darklands in Nar-Voth are mostly a mystery at this point. I'd love to know more about the dark deals going on and the black-market trade routes as well as just where people live and what the average citizen of the Darklands thinks their lot is. They look down on the surface, but is there a reason for that? Do they actually think they have it good, here? Why? What's the cuisine like? How do they defend themselves? Is duergar architecture different form dwarven? How? Do streets tend to be paved or just carved out of stone? Do the hazards of the Darklands continue to plague people in places like Hagegraf or are there routine ways that they deal with slimes and tremors and various baddies? How much does magic play a role in their society? Is there typically any lighting in the cities or is everything in constant darkness because everyone can see anyway?
Previously posted to reddit, but someone suggested I ask my questions here: In Into the Darklands, James Jacobs describes the leadership of the duergar. Though Hagegraf is the capital of the duergar nation (which, BTW, seems to have no name other than "the duergar nation") the ruling council of the duergar's cities, settlements, kings, margraves and war-marshals is located in Diepkamer. However, that document is extremely thin on its highly suggestive details. It does not: * Describe where Diepkamer is
Has there been any published material that followed up on this brief description? Is there a known plan to resolve the mystery of the dead patriarchs or expand the city's description? I notice that the PathfinderWiki claims that the city is under the World's Edge Mountains in Taldor, but the only reference I see in Into the Darklands to the World's Edge Mountains is that Kravenkus lies within that range and contains an entrance to the Darklands (p. 8). Is PathfinderWiki basing that on this section of the map of Nar-Voth and if so, is that a correct approximation for where the city lies in that image? ---- PS: For those who didn't see my previous posting, this is part of the research I'm doing in collecting all of the published references to the Darklands into a single document (Google Docs, very much an early draft). Mostly this is an index, not a summary, but I'm including just enough summary info to tie it all together (unlike, for example, PathfinderWiki that attempts to re-summarize all of the info while providing individual citations within each article as a secondary matter). |