Valeros

Tyldric's page

8 posts. Alias of cjgrimm.


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Checking in with my simple human fighter. Stat block in the profile.
Level 2: 1d10 ⇒ 9
Level 3: 1d10 ⇒ 8


Kishta wrote:
"I might remember you. Tyl-Tyldric? Brute of a fighter, even as a child? Give it up. He's gone, don't let a search for revenge twist you. Congratulations, you survived. Now get on with your life. Make it a good one."

Tyldric is caught off guard, but studies Kishta's face closely. Then, with a small shake of his head says,"Sorry, don't remember much but the arena an' His club, can't say I know you." Then, leaning back in his chair,"Yer right though, jus' got carried away. But given a chance..." Tyldric's eyes drift out of focus, clearly lost in his thoughts.

Personally, I didn't reallly consider this to be part of the campaign, more of a prequel to say, like in a TV show where you see flashbacks and see the characters actually had been around each other, and were more connected than you are led to believe at first. Not everyone is interacting with everyone, and after Kishta's berating, most will go their different ways, unless Salsa throws something into the mix. It does kinda open some doors for the forming of the party later though, even if not everyone here comes back (i.e. gets chosen for the group). It also gives small ties so that should one drop out, there are other characters that didn't originally make it that Salsa could shoot of a PM to to see if they are interested. And this will actually be my first PbP if I make the cut, so this is a chance for me to stretch my creative muscles and get used to fleshing out a character in text, which I much appreciate. I'm seeing there are whole levels of nuance you can use to add more levels of detail to the character. /endwalloftext


"Only trouble with Lamm is I can't find the wretched sot. Owe 'im a debt, long since due." Tyldric mutters, clenching and wringing his fists as he stares off into space, remembering past grievances. Snapping back to reality, he looks to the shaved headed woman,"I too was 'one of his own', until he tried to feed me to that beast of his."


Tyldric's amusement vanishes quickly at hearing Lamm's name. Without thinking, he grabs his tankard and approaches the table. Once there he looks around the table, clears his throat, and raises his ale up in a toast," To Lamm's head on a pike." Then, after tapping the tankard to the table, he drains the last of his ale and signals for the the barmaid to bring him another.


Tyldric sips his ale lazily, taking in the sites of the tavern. His eyes wander around the room, pausing as he takes stock on everyone in the room.

What reason could he have for the sack? he ponders idly, watching the the strange little man approach the drunken gnome, before the half elf barmaid enters his line of sight and gains his full attention. Until movement in the corner of his eye draws his focus to a tall woman with a shaved head talking to a man with a hooked nose and a decisively sour expression. Ignoring the conversation, Tyldric's focus is drawn the woman's hand, as it eagerly drifts towards her sword. Is it too much to ask for just to have a quiet drink? he thinks in exasperation, then with a wry smirk, Of course not, where's the fun in that? After repositioning his legs to ensure the table wouldn't prevent him from reacting quickly, he leans back and watches in amusement.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11


Quote:

He nods and begins pouring Tyldric's drink after sweeping the coins off the bar and into his increasingly jangling belt pouch. After a minute, a pretty half-elven girl comes over with your drink.

"Is there anything else I can get ye?"

Tyldric shakes his head as he takes his drink. He raises his mug to the half-elf in a small toast and says, "Thanks," tossing her a copper piece as he does. Then he taps the mug on the table before taking a large swallow of ale.


A nondescript man in leather armor with a large sword strapped across his back walks-in. After pausing for a second to scan the room, he approaches the dwarf and tosses a handful of coppers down. "Ale," he grunts, then turns and heads to a table in the corner. As he passes the little guy in a sack he stops, lets out a little laugh and says, "Nice hat," before continuing on.


Gave up on working a story I was comfortable with for an Undead Lord cleric, so went with a basic fighter instead. Currently using a Nodachi if eastern weapons from Ultimate Combat are allowed, will switch to Falchion if not.

Name, race, class, and alignment:
Tyldric, Human Fighter. Neutral Good.

Basic Stats:

Str: 17
Dex: 14
Con: 13
Int: 10
Wis: 12
Cha: 8

Init: +2

Fort: 3
Ref: 3
Will: 1

Weapons:
Nodachi
Longbow

Armor:
Studded Leather Armor

Traits:
Anatomist
Tortured
Feats:
Wpn Focus: Nodachi
Power attack
Dodge

Interpretation of alignment and any personal codes they may have.:
Tyldric knows he can't save everyone, but he does the best he can, when he can. Having been slave to Lamm, he takes a special interest in helping anyone against him.

Background:
Tyldric was orphaned as a young boy, his parents murdered by Lamm, who then took Tyldric in as one of his child slaves. Tyldric showed absolutely no aptitude for the thieving arts, so Lamm put him to work in the underground arenas, until the day Tyldric refused to deliver the killing blow on another arena slave who he had grown close to. He was forced to watch as Lamm slit his friends throat, and then beaten and tossed into the sea to feed Lamm's gator. Amazingly, Tyldric was ignored by the gator as it feasted on the remains of his friend, and he washed ashore where he was saved by a mercenary band. Having seen him fight in the arenas before, they took him in as one of their own. Now he works as a sword for hire, moonlighting as a bouncer whenever there's no work worth having.

What does your character look like?:
Approximately 6 foot tall, of stocky build with dark hair and green eyes. He wears a loose black tunic and cloak to cover his studded leather armor, with his nodachi slung across his back

What is your character's personality like?:
Blunt and withdrawn. More likely to respond to simple conversation with a stare, chuckle or grunt than with words.

How bitter is your character toward Lamm?:
Does everything in his power to thwart Lamm, and wouldn't mind seeing his head on a stake.

How would your character react to having Lamm tied up in front of them this instant.:
Having long since lost faith in the due process of law in Korvosa, Tyldric would most likely send his soul to Pharasma for the final judgement, but only because he has seen firsthand more evidence than is necessary to be certain of his guilt.

How does your character feel about Korvosa as a whole?:
It's the only city he has ever known. It's where his worst memories and greatest achievements are. Sure, it has its problems, but it's home.

How does your character feel about the King? The Queen?:
The king has tried to do well, even if he is prone to excess. The Queen, however, is a gold digger and will drive this city to the ground given the chance.

Does your character have any strange quirks?:
Has a keen dislike for gambling involving betting on the outcome of anything, be it sports or fighting. Has no issues with dice, cards or other "casino" type gambling. Often has nightmares of the night he was cast into the sea, but has overcome his fear of swimming, for the most part anyways.