Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Of course spend the Hero Point. That turn actually came out about as good as I'd hoped. Tybalt moves over to the Maestro with his axe raised. ◆ Stride
Fort 1d20 + 13 ⇒ (8) + 13 = 21
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
[b]"You're doing a bad job of retuning that organ. Let me help." Tybalt goes to the massive instrument and hacks at it. ◆ Stride
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt goes over to finish of the last zombie. ◆ Stride
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt repositions and cuts into green ◆ Stride
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
"Actually, they have to come through me." Tybalt steps forward, hacks at blue, and raises his shield. ◆ Step
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Out of respect, Tybalt would like to hold the clan dagger. He would like the ring of electricity resistance, but will give up the claim if anyone else wants it.
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt will chop and punch with his warhammer trying to finish this thing off. ◆ Strike with Power Attack
◆ Strike (haste)
◆ Strike
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
I don't know if this is working like I think it's working, but Tybalt moves to stand in front of the other alcove and readies to swing at the mummy when it appears. Also, he continues to whistle. ◆ Stride (haste)
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Still whistling, Tybalt goes after the mummy. ◆ Stride (haste)
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Re: Correction: You're correct about what sort of action can be used as the haste action, but I used that for my last attack. Unless, I had to use the haste action earlier.
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt continues to whistle. He nods his affirmation at Astrid's comment before spinning his axe in his hand. When he's done, the axe is a warhammer. Tybalt steps into better position and slams the hand. ◆ Interact: activate shifting rune to turn axe into warhammer
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt will use Shield Block reflex to reduce damage by 8. Tybalt tries to escape being grabbed by chopping through the hands that have hold of him. He starts to whistle. ◆◆ Strike at Blue using Power Attack
◆ Strike at Blue
◆ Raise Shield
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt is very appreciative of Charming's charms as he goes to work with his axe. ◆ Ready Axe
Note: if axe was already readied, then raise shield
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt takes a look at the water and meat. "Someone's refreshed those recently. The cat-box not so much." Perception: 1d20 + 15 ⇒ (14) + 15 = 29
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt would not search through the bodies. Crafting: 1d20 + 10 ⇒ (11) + 10 = 21 Tybalt tries pushing the colors in the order of the word Oborov. Orange
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
I had a post eaten.
Tybalt cuts and chops at the thing again. ◆ Strike
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt veritably bounces from the massive creature's strike. In retaliation, Tybalt steps into it and chops with his axe. ◆ Step
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
@GM XK: Only if you allow me to have the axe ready when we roll initiative. Then, Tybalt will stride and ready to strike.
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Couldn't sign on to paizo boards earlier today for some reason. Anyway, Tybalt will be slotting Devil’s Keep (Infernal Detonations): 1/adventure reaction to deal damage for his Advanced Boon and taking the healing potions for his school consumable. Tybalt readies his axe, raises his shield, and advances in preparation for combat.
◆ Ready Axe
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt comes in heavy armor, shield, axe, stein, and beard. He's all dwarf.
Re Fangor: "I've heard the same about the history of Zagorstra Keep."
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt is a little disappointed that he wouldn't have to use his axe on the guards, but he goes with the rest to investigate the warehouse. Society: 1d20 + 9 ⇒ (7) + 9 = 16
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Action ◆ Free Action ◇ Reaction ↺ "You folk take a look around. I'll see if anyone or anything has taken notice of us." Tybalt goes to the door and looks around. Perception: 1d20 + 12 ⇒ (18) + 12 = 30
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
"Why don't you just die. Again."
◆ Strike
◆ Raise Shield If hit:
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt begins to whistle as he works.... at destroying the creatures. ◆◆ Strike
◆ Strike dice=Dwarven Waraxe +1 striking, shifting]1d20+17[/dice] Slash Damage: 2d8 + 4 ⇒ (6, 7) + 4 = 17 ◆ Raise Shield If hit:
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Action ◆ Free Action ◇ Reaction ↺ Round 1:
Round 2:
◆ Strike at Red
◆ Raise Shield If hit:
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
"Now that's how a zombie should act. It's reassuring when things go as they're supposed to." Tybalt readies his axe and shield before swinging at red. Action ◆ Free Action ◇ Reaction ↺ ◆ Ready Shield
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
The dwarf keeps a hand on his axe. "Me a merchant? Sure. If that makes you feel better. And I'm no fan of the undead, but I know where I am. If they leave me alone, I'll leave them alone." Notes: I have one GM Glyph. I'll give the extra Hero Point to the lowest rank character- healer- front line-roll a die.
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Player Name: Dax Thura
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt spends some time in the temple praying to Torag and offering his thanks for bringing them through this ordeal.
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt keeps swinging as best he can from the ground before trying to push the skeleton away. Warhammer: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24 Blunt Damage: 1d8 + 4 ⇒ (7) + 4 = 11 Warhammer: 1d20 + 9 - 5 - 2 ⇒ (5) + 9 - 5 - 2 = 7 Blunt Damage: 1d8 + 4 ⇒ (5) + 4 = 9 Shove: 1d20 + 7 ⇒ (17) + 7 = 24
Action ◆ Free Action ◇ Reaction ↺ Dwarf Warrior Fighter 7| HP 97/115 AC 26 (28)| Fo +15 Re +12 Wi +13; resist poison 3| Speed 20| Percep +15| Hero Points 1/3
Tybalt is a proud dwarf. He's a member of the Radiant Oath who has trained his whole life to fight the evil and darkness that exists in the world. He last moments will not be spent squirming on the ground hoping that death does not come to him nor will he walk in a world where he lives because he would not stand up and do what was right. What had to be done. From the ground. Tybalt swings his warhammer at the skeleton once, twice, three times. "In Torag's name!" Warhammer: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21 Blunt Damage: 1d8 + 4 ⇒ (3) + 4 = 7 Warhammer: 1d20 + 9 - 2 - 5 ⇒ (13) + 9 - 2 - 5 = 15 Blunt Damage: 1d8 + 4 ⇒ (8) + 4 = 12 Warhammer: 1d20 + 9 - 2 - 10 ⇒ (6) + 9 - 2 - 10 = 3 Blunt Damage: 1d8 + 4 ⇒ (4) + 4 = 8 |
