Initiate of Flame

Tybalt Stonepeak's page

147 posts. Organized Play character for Dax Thura.




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Looking to replace two members of our party. We're readying to enter book 2 at level 4.

Mummy's Mask on Myth-Weavers


This game is being ran on Myth-Weavers.

Recruitment Here


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Anyone put together a boot camp or obstacle course for this AP? I know that Cosmic Crit did one, but I'm hoping for more inspiration.

Here's what I've come up with so far. This is the obstacle course that must be finished at the end of your training.

Athletics- run down the trail to a pit. Must jump over it. DC 10 Athletics check or take D6 damage if fail. Can scramble out.

Strength- flip heavy weights 20 feet. Difficulty depends on the character's size Small DC 8 Medium DC 10 Large DC 12.

Fort Save- belly crawl under barbed wire as live fire shoots above you including smoke grenades. DC 12 Fort or become sickened unless environmental seals are active.

Medicine/Mysticism/Physical Science- Just past the combat area is a triage station where you can create up to three potions. Each potion will return d6 stamina or health, or remove the sickened condition.

Computer- DC 12 Computer to operate a lift to get the team to top of a tall tower.

Life Science- While at the top use scopes to find and identify 3 creatures. Life Science 10 then 12 then 15.

Engineering- Engineering DC 12 to repair lift to get down on other side of tower.

Combat- Ambush! PC's must fight a pair of training bots armed with flash grenades, smoke grenades, training baton and stun gun.

Medicine/Mysticism/Physical Science- Just past the combat area is a triage station where you can create up to three potions. Each potion will return d6 stamina or health, or remove the sickened condition.

Acrobatics- swing across a mud pit with Acrobatics 12 check.

Piloting/Gunnery- Two DC 12 Piloting rolls and one DC 15 roll to maneuver a craft through an obstacle course along a river. Two guns to hit four targets, two at AC 10 and two at AC 13 while maneuvering.

Perception/Survival- DC 12 to pick the correct trail that will lead you to the end of the course.


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Greetings! I'm DM Dax Thura (just Dax Thura to my friends) and I've started running Starfinder Society Scenarios over on the Myth-Weavers boards. I'll be starting 1-04 Cries from the Drift on Monday 3/25 and I'm inviting you to come over and play.

***Click Here***

Grand Lodge 1/5 5/55/55/55/5 *** Venture-Agent, Online—PbP

Has anyone made a list of the story arcs that exist within the Starfinder Society scenarios? For instance, I know that these all have to do with the Scoured Stars Incident.
1-05 The First Mandate
1-11 In Pursuit of the Scoured Past
1-13 On the Trail of History
1-17 Reclaiming the Time-Lost Tear
1-29 Honorbound Emissaries
1-99 The Scoured Stars Invasion

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In my game after Duravoor was killed, the pcs were invited to a dinner with the Starrunners, Duravoor's Starfinder team and another group young Starfinders that Duravoor sponsored. Eventually, talk turned to memories of the dwarf.

The pcs and other team of young Starfinders make it to the Horizon Walker, the Starrunner's ship
Everyone can feel the small bump as the shuttle docks with the Horizon Walker and the hiss as they equalize pressure. The two groups go through the airlock into the larger ship's cargo bay. They are greeted by the sight of six tough looking folk; an elf wearing leather and sporting an impressive mohawk, a heavily armored shirren with a bfg, a well dressed nuar with some impressive jewelry, a human woman in too small shirt and cut off jeans and a long coat etched with arcane symbols, a brethadan, and young Duravoor Kreel sporting a sniper rifle.

They are greeted by one of the Starrunners
Kham: "He did (die). " says a voice. "This is a holo we took a long time ago. " A nuar walks through the holo to stand in front of you. He looks to be the older version of the nuar (think medium sized minotaur) in the holo. "This is Dodger's idea of a 'Welcome'. " He looks back at the holo and lets out a heavy sigh. "Better days. " he says under his breath.

Kham: Smiles. "I'm Kham. Welcome aboard the Horizon Walker." He takes the time to shake each of your hands, saying each of your names as he does so. "Come. I'll take you meet the others." he takes one more look at the holo before shutting it off and leading you further into the ship.

Kham walks them through the ship
Kham: “Since there's so many of us, we'll take the cargo lifter to the third level then make our way to the large hall.” Kham explains. The Horizon Walker is built on as large a frame possible for its class and has three levels. The hallways on the third level have imbeded imaging projectors, so you're not walking down a starship corridor, but across a bridge over a massive chasm underneath a beautiful cloud filled sky. One thing is for sure, these guys have done well for themselves. You soon reach the large hall and its just that, a large hall. The walls and ceiling are transparent allowing full view of the sky, soft music is playing, robot servants are waiting to offer you drinks as soon as you enter. The room is pretty much at capacity with the large table in the middle of it and 15 persons (yourselves, the 4 other Starfinders, plus your hosts, the Star Runners) plus drones and robot servants, but it is luxurious.
There's a round of introductions and time for some conversation before the meal is to be served. You recognize the Star Runners as older versions of the people in the holo that you saw when you first came aboard the Horizon Walker. Kham makes introductions:
* The elf with the mohawk and wearing leathers is Artful Dodger or just Dodger for short. It was his idea to have the holo there to greet you.
* Ghost-Who-Walks-Inside is the armored shirren. He's traded his BFG for a more practical sidearm for this occasion
* Sally Tsung, the human woman is not as provocatively dressed as her youthful holo, but her clothes accentuate her still impressive figure and she still has that same trench coat.
* Tickicic is a barathu soon to grow out of its early phase.
* Then of course there's Kham the nuar diplomat.

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In the recruitment threads we often list the submissions and classify them as Arcane, Divine, Martial, and Skilled. I put together one of these lists and I found those four categories insufficient. The Bard, for instance could fit into either the Arcane or Skilled categories. Depending on archetype, they could also possibly fit into the Martial category.
That is why I decided to go include three other categories. I call them Hybrids; Arcane/Martial, Arcane/Skilled, and Divine/Hybrid. I thought about using Divine/Martial and Divine/Skilled, but the divine classes already tend to be martially inclined.
Here's how I see the classes at level 1 being categorized without consideration for archetype or build.

Arcane Sorcerer, Wizard, Witch, Arcanist
Arcane/Martial Magus, Summoner, Bloodrager
Arcane/Skilled Bard, Alchemist, Skald
Divine Cleric, Druid, Oracle, Shaman
Divine/Hybrid Inquisitor, Hunter, Warpriest
Martial Barbarian, Fighter, Paladin, Gunslinger, Cavalier, Brawler, Swashbuckler
Skilled Rogue, Investigator
Martial/Skilled Monk, Ranger, Slayer

Grand Lodge

Title pretty much says it all. Can we get an App for that?

Grand Lodge

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I am constantly annoyed at how basic customer service is dying in america. It is on its last, gasping breaths. You go to a store and the sales staff don't help you, at the checkout counter the cashier doesn't make eye contact and practically throws your change (or credit card) back at you. There's no hello, thank you, or come again. I hate when I get an automated system that says,"in order to serve you better". If they really wanted to serve me better, I would be talking to a person not chosing selection #5.
But Paizo is different. They think of me. I don't mean they think like a gamer (which they do), I don't mean they produce great product (which they do), and I don't mean that they make sure the afformentioned product is affordable (which they do). I mean they think of ME. Dax Thura. They seek my input on product they create based off my suggestions. Sure they have some great ideas on their own, but even in those they ask what I think.
I don't know if its true, but they make me feel like I matter. That is a great philosophy. I wonder if it is their mission statement. In any case, I am loving it. I am loving them.

PS. Do they ever sleep? I've seen posts from them at all hours of the day and night all over these boards.

Grand Lodge

I'm enjoying how the APs have connections between them. Shalelu for instance and the Vancaskerkin clan. I also noted that some of the treasure in Rise of the Runelords foreshadows some of the locations, events, and villains in Kingmaker. Any one seen any that I've missed? Extra points for anyone who can connect any of the APs connect to Kevin Bacon?

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I've been looking over the handbooks by Treantmonk, Rouge Eidolon, and others and have come to really enjoy the build archetypes. So I ask the boards to show me your builds.
I don't mean stats, though its ok if you want to include them, nor do I mean a level by level account, though, again, that would be ok too. I'm asking for good advice on how to put together old standby builds and fun new builds. Even wacky builds are welcome.

Grand Lodge

I've gotten an itch to play in the World's Largest Dungeon and I hope to find a DM with a mental condition that allows them to run it PbP.

Grand Lodge

Finally the right place for this. I don't know how, or more likely lack the authority to, move a post to this forum so I'll reiterate my post.

- Can't change into a monstrous humanoid. Perhaps an Alter Self II (large humanoid, small and medium monstrous humanoid) and Alter Self III (large monstrous humanoid).

- Can't change into an aberration.

- Can't change into a dragon type that is not metallic or chromatic (ie dragon turtle, faerie dragon). Perhaps a lesser form of Form of Dragon.

Grand Lodge

Again, I don't think that this is the 'right' place for this, but I can't find a better location, so here goes.

I've recently started a game where we're all high level wizards and as I've looked over the chapter on spells I've noticed a couple of things.

- I can't find the write up for the spell Acid Splash. It's on the spell lists, but not in the spell descriptions. I've looked in both the Beta and Web Enhancement. I assume that this is a simple omission because it really didn't change from 3.5, but it just seemed odd when all of the other cantrips are there, including Ray of Frost.

- In the Beast Shape spells there is no provision if the form you take has a faster speed on land than you do. For example, a wolf, which is a medium animal, has a speed on land of 50', but a dwarf caster changed into one, can only move 20'. I assume that your speed is equal to whatever form you take.

- Under the current rules there's no way to change into a monstrous humanoid. I'm looking into an Alter Self II spell that basically combines Enlarge Person and Alter Self into a 3rd or maybe 4th level spell. I think this will go along with the general theme.

- Also no way to change into an aberration, though I think that this might be intentional. Though I still like the idea of changing into a rust monster to fight that iron golem.

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I can't find what it takes to get a new arcane bond item. Can someone point it out to me?

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stupid double post

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I can't seem to find the chart for creating magic items. Specifically staffs and items that have more than one ability. Would someone please point me in the right direction.

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Does anyone have a copy of Lariss V's journal out of Dragon 351? I ask because I have a player who can't see very well and I'd like for him to have a copy of her journal. My current plan is to type it out, but I am a lazy so and so and was hoping not to have to finish typing it. My typing skills leave a lot to be desired. Thanks.

Grand Lodge

Found it!

Guy Humual wrote:

Here are my notes from SWW. It might help you out a bit. There are only minor spoilers:

Spoiler:
Sea Wyvern Passenger list

01 Tristan Lidu *: (PC) Captain and conjuror of the Sea Wyvern. She’s known to mutter to herself and occationally talk in strange tongues. Has a toad familiar that she often talks to.

02 Kale Silverthumb *: (PC) Captain at Arms. Kale seems to revere oriental philosophy, clothing, and swordsmanship . . . even though he doesn’t seem to fully understand them.

03 Kiki *: (PC) Quartermaster. Kiki is quick of mind and body. Unfortunately she doesn’t take the time to think most things through. She is quite rash.

04 Buffy *: (DM PC) Ship medic. Priestess of Pelor. Very agreeable. Always seems to agree with the majority.

05 James Kidd *: (PC) Officer and Pilot. Seems cursed with bad luck. Quite clumsy. Seems to be a natural leader. Extremely good liar.

06 Orlani *: (NPC cohort) leading seaman and boatswain. James’ girlfriend and right hand. Seems far more competent then her boyfriend.

07 Fredrick Norrington *: (PC) Ship navigator and diplomat. Somewhat quite and reserved, only really comes alive during battles and difficult negotiations.

08 Churtle *: (NPC) ship cook. Churtle was rescued from the lotus dragons by the PCs and has agreed to stay on as their cook for the long journey. Churtle is also an expert poison maker. She almost never confuses her two professions.

09 Amella Venkalie *: (NPC) First Mate. Perhaps the most knowledgeable sailor aboard the Sea Wyvern. She is quick to voice her opinion and doesn’t shy away from a fight. She has a quick temper.

10 Father Feres (AKA Conrad Horst)*: (NPC) former priest, now lowly deckhand. Conrad is a con man who pretended to be a priest to escape justice. Claims to be a changed man after a near death experience . . . time will tell if this is true or if it’s another elaborate ruse.

11 Avner Meravanchi: (NPC) Passenger. Avner’s father is funding part of this expedition, claims that he’s sending Avner along to oversee his investment, in actuality he may have funded the expedition as a reason to get rid of Avner for a while. Avner is a clueless, spoiled, liar, and cheat. Is practically expected to throw a tantrum if he doesn’t get his own way.

12 Banaby Chisk: (NPC) Passenger. One of Avner’s valets. Quite, doesn’t socialize.

13 Quenge Asper: (NPC) Passenger. One of Avner’s valets. Quite, doesn’t socialize.

14 Lirith Veldirose *: (NPC) leading seaman. A flamboyant tomboy that loves to be the center of attention (good or bad).

15 Tavey Nesk *: (NPC) cabin boy. Eager to please and a hard worker. Has taken a shine to Kale for some reason.

16 Skald *: (NPC) leading seaman. Quite and mysterious. Skald acts like someone guilty of something. Actually on the run from dangerious individuals in Styes.

17 Urol Forol *: (NPC) ship’s science officer, secondary navigator, and expedition guide at Farshore. Urol loves bugs and nature. He also loves ancient ruins and danger. Quite possibly insane. Always cheerful.

18 Dorent Migter*: (NPC) Artillerist. Dwarven engineer. Clams to be the older brother.

19 Morlond Migter*: (NPC) Artillerist. Dwarven engineer. Clams to be the taller brother.

20 Davey Jones *: (NPC) ordinary seaman and deckhand. Davey can’t swim despite being at sea most of his life. Wants to marry an Olman girl and settle down somewhere.

21 John silver *: (NPC) ordinary seaman and deckhand. Always looking to drink and gamble. Perhaps the most superstitious member of the crew.

22 Rodger Jolly *: (NPC) ordinary seaman and deckhand. Despite his last name Rodger is almost always in a bad mood about something. Often can be found gambling with John.

23 Anne Bonney *: (NPC) ordinary seaman and deckhand. Big and quite, easily as strong as most men aboard ship, is best friends with Mary.

24 Mary Read *: (NPC) ordinary seaman and deckhand. Mary is loud and obnoxious. As bad as anyone for starting fights. She is often the one to throw the first punch.

25 Mitch Tailor: (NPC) passenger. Farmer and father. Enjoys smoking a pipe but can’t bellow deck. Often can be found topside at night smoking.

26 Wynona Tailor: (NPC) passenger. Mother and wife. Actual head of the Tailor family, Mitch quietly looks to his wife before making any decisions. Was a seamstress and weaver before marrying Mitch.

27 Will Tailor: (NPC) passenger. Middle son of the Tailor family. The eldest daughter and youngest son remained behind in Sasserine. Will is hoping to find a wife and help his father build a new farm at Farshore.

28 Mike Carpenter: (NPC) passenger. Mike is actually a carpenter by trade (like his last name suggests) but he’s also good at a large verity of odds and ends including smithy, masonry, and fishing. He hopes that he’ll be able to practice his wide verity of skills in Farshore away from the controlling influence of the trade guilds.

29 Lane Carpenter: (NPC) passenger. Like her husband Lane is also a master of many trades, including weaving, sewing, apothecary, and midwifery. She’d prefer to practice the latter two skills at Farshore so she’ll have something to pass down to her daughter.

30 Merriam Carpenter: (NPC) passenger. Only child of Mike and Lane. Merriam is almost sixteen and not happy about having to leave friends and family to journey to Farshore. Recently she has taken a liking to Will Tailor.

(* indicates a crew member)

9 throught 17 are the named NPCs from the SWW.

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During my group’s last rotation, I started STAP. TINH did not come off as dramatic as I’d hoped, but the group did develop a strong dislike for Vanthus, so all was not lost. This time I’m better prepared. BTW we are playing in Eberron.

Basil – Elan Psion/Ardent
Twiggy – Human Druid with Baby Wolf Companion
Erin – Human Factotum
Colostomy – Human Fighter
Sliver – Warforged Warlock/Wizard

The group, calling themselves The Forsaken, is asked to attend a ball in their honor after their defeat of the Lotus Dragons. While there, they get to hobnob with the rich and powerful of Sassarine (read generally ignored and viewed as a quaint sideshow). Several members of that august group offered membership to various members of the group:
· Worrin Lidu asked all of them membership in the Dawn Council
· Anteki Alresian offered Basil a position within Riedra (sub for Scarlet Brotherhood).
· Zasker offers membership into Zelkarune’s Horns to Colos.
· High Warden Lux Seoni suggests that Sliver offer himself for review by the Witch Warden guild leaders. She tells Erin that if she ever gets serious about the art to come as well.
Heldrath Kellani introduces herself as the mother of the woman they murdered. Lavinia introduces them to Avner Meravanchi and Woodson Bloodwhite, who are potential investers in an upcoming project of her’s. Towards the end of the night, Basil was being led off for a rendevous by Liamae, whom he had befriended, when he noticed another Liamae across the room. Basil did not get to act, however, because Colos called him over due to a failed attempt to poison Colos. He accused Heldrath and struck her when she denied any knowledge of the wrong doing. Due to his newfound celebrity and the Kellani fall from grace, Colos was escorted to his residence and kept under guard to ‘sleep it off’ rather than a more serious punishment.

The next day, The Forsaken went off to Kraken’s Cove to capture Vanthus and put an end to his schemes. They noted a strangeness to the forest and a rising plume of smoke just before a group of disfigured, mutated monkeys attacked them. The monkeys were quickly dispatched, though Colos was struck with an infectious bite before it was over. They make it to the cove and bear witness to the damage wroght by Vanthus’ plans. They enter the cave complex to find him and are attacked by mutated pirates. The Forsaken fight their way through the caves, though they consider withdrawing after encountering Ripclaw, to find a swordswoman fending off more of the mutated pirates. After defeating the pirates, the introductions are made and the swordswoman, Capt. Javell, tells the group that she sent her first mate off to kill Vanthus and his entire family. She then makes her escape. When we left off, the group was heading back to Sassarine in the Sea Wyvern, two of their members infected with a strange disease.

------------------------------------------------------------------------

Sometimes the things that may or may not be true are the things a man needs to believe in the most. That people are basically good; that honor, courage, and virtue mean everything; that power and money, money and power mean nothing; that good always triumphs over evil; and I want you to remember this, that love... true love never dies. You remember that, boy. You remember that. Doesn't matter if it's true or not. You see, a man should believe in those things, because those are the things worth believing in. - Hub, Second Hand Lions

Grand Lodge

First I want to apologize if this isn't the place for this question/request or if it is considered in poor manners.

I'm currently in one group's rotation to run STAP and now I'm looking to do the same in a different group that I'm in. The thing is, the second group has mostly rookie players that seem to really enjoy the White Wolf system. I'd rather just run it using 3.5, but I'm considering attempting to convert it to Exalted (and I admit to being intrigued by the idea). They've never played, but it's a rules set they're more familiar with and I've never run it, but I am rather familiar with the rules.

I think it would be pretty simple up to the Farshore incident. After that, though, I don't know.

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The Pathfinder Player's Guide gives information on how the races and classes in the PHB fit into Varisia/Golorian. What I want to know is how do the 'core' classes from the 'Complete' series fit? I am specifically interested in the Warlock (my personal favorite) and Favored Soul.

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... but what's your opinion of Pathfinder so far? I've skimmed the boards some and it seems that most like it, but I wanted to know what other's really think. You know, the good, the bad, the munchkin. I am considering a subscription because I enjoyed reading the Adventure Paths (I'm running STAP now) and have high hopes for Pathfinder, but I can't afford to throw my money away on a sub-par product (see the last days of 2nd Edition for example). Let me know what you think.

Grand Lodge

I first learned of the adventure paths when I bought an edition of Dungeon for an Eberron adventure. I immediatly started to gather the rest of the Savage Tide magazines. Then, in my excitement, I began to prepare to GM the STAP. The problem is that I didn't prepare enough.

I arrived at the game and told them that we would switch games. After the minimum required amount of hassle from the others, they began to make characters. We've played three sessions so far, taking out the Lotus Dragons, and are now switching to a different campaign for a while before getting back to the STAP. The problem is that my games has moved rather slowly so far. I desperatly desire for the game to get better and plan on doing more preparation. I welcome any advice.

Grand Lodge

Spoiler:
Does Penkus return to help take out Vanthus?

Full Name

Cassie

Race

Changeling

Classes/Levels

Commoner 1

Gender

Female

Age

12

Alignment

N

Languages

Common, Elven

Strength 8
Dexterity 14
Constitution 8
Intelligence 12
Wisdom 12
Charisma 17

About Cassandra Norst

The Eclipse

Statistics
Name
: Cassandra 'Cassie' Norst
Sex: Female Race: Changeling Class: Commoner Age: 12

N Medium Humanoid (Changeling) 

Init +2; Senses Darkvision 60 ft; Perception +7

--------------------
DEFENSE

-------------------- 

AC 13 , touch 12, flat-footed 11 (+2 Dex, +1 Natural Armor) 

HP 5 (1d6-1)

Fort +1, Ref +2, Will +1 (+2 vs effects on dreaming mind or subconscious, ex. night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool)


--------------------
OFFENSE
-------------------- 

Speed 30 ft. 

Melee Claw -1 melee (1d4-1)
Full Attack Melee: 2 Claw -1 melee (1d4-1)

Space 5 ft., Reach 5 ft.

--------------------
SPECIAL ABILITIES
--------------------
Object of Desire: +1 Caster Level when casting Charm Monster and Charm Person
Claws: 2 Claw attacks (1d4)
Darkvision 60ft
Natural Armor: +1 Racial Bonus


-------------------- 

STATISTICS

-------------------- 

Str 8, Dex 14, Con 8, Int 12, Wis 12, Cha 
17
Base Atk -1; CMB -1; CMD 
 11

Feats
1st: Alertness

Traits: Lucid Dreamer

Skills (3 ranks):
(1) Craft (Trinkets) +5
(0) Knowledge (Planes) (+1 trait bonus)
(1) Perception +7 (+2 feat)
(1) Sense Motive +4 (+2 feat)

Languages: Common, Elven


-------------------- 

SUMMONER SPELLS

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Space Holder


-------------------- 

GEAR/POSSESSIONS

--------------------
Patches the Teddy Bear
Traveler's Outfit (5 lbs)


Carrying Capacity Light: 26 lbs. Medium: 27-53 lbs. Heavy: 54-80 lbs.

Currency: 0 gp

Total Weight: 5 lbs.


-------------------- 

DESCRIPTION

--------------------

Standing about 3 ft 4 in, Cassie has shoulder length light brown hair. Her left eye is a bright red, and her left an ocean blue. Her facial features and hands are petite, and she has a thin, almost frail look to her. Her stature seems even smaller because she tends to shrink in on herself as if she is trying to hide herself away from others. Most people say that she is just dainty and graceful instead of frail. They call her a 'lovely' and 'blessed with good looks'. Her appearance has always garnered compliments, though she takes them with unease. Especially after what has happened.

She is rarely seen without her teddy bear, Patches. He is a very, well-worn teddy bear. Looking to be made by hand, he has also been patched numerous times and also has two mix-matched button eyes. Rarely do the two ever part.


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PERSONALITY

--------------------

Cassie quiet and shy around most people. This is especially true around boys. This goes farther around men, of whom she fears. She often flinches when touched without warning, resenting the feeling. When she does warm up to someone, she is actually a talker. She is very inquisitive as to how things work, and enjoys making little trinkets. She also has a large imagination, that shows in her trinkets and in her group of imaginary friends. Being more of a loner, she has several imaginary friends. The one she is closest to is called Patches. Patches is not only her stuffed (and very patched) bear, he is her best friend. She packs him everywhere she goes, and talks to him when she is alone. He is the glue that has held her together all these years.


-------------------- 

HISTORY

--------------------

Synopsis:

Timothy and Bianca were childhood sweethearts. In a tragic accident that almost cost Bianca her life, she lost the ability to have children. Devastated, they tried to move on with their lives. Timothy worked long hours and traveled as a merchant, and Bianca worked as a server at the local tavern. One morning, as Bianca was heading outside to finish her chores, she found a baby girl left on their doorstep. Happily taking the sleeping girl inside, she couldn't wait to show her husband. This little girl was a blessing they had never hoped to have. They named her Cassandra, calling her Cassie affectionately. They raised her with love and provided all they could for her with their meager means. Cassie was a happy, imaginative child. She was theirs in all but blood.

Bianca made Cassie a Teddy bear when she was really young. He was made from scraps of cloth that she had lying around. Cassie calls this bear Patches. She loves him dearly, from the moment her mother gave him to her till now. Cassie enjoyed making different little from odds and ends she found. Bianca helped and taught her when she had the time, and Timothy would bring his little girl odds and ends from his travels for her to play and make stuff with. Cassie could often be found with these odds and ends, sitting under a tree with patches. She would be talking up a storm with him and some of her other imaginary friends.

When Bianca and Timothy could not be home to watch Cassie, they left her with Timothy's brother, Balin. Balin took on the task of teaching Cassie. He took to teaching her how to read and write. He also taught her the language Elven. He rewarded her success with pats on the head and little trinkets. Over time, those reward pats became more of caresses and unwanted touches. By the time she was five, Balin was forward with is caresses, barely not crossing any lines. Things changed when she turned six.

Two weeks after her sixth birthday, Cassie was spending the night with Uncle Balin. Her mother would be busy all night at the tavern and her father was on a trip for more wares. She had mixed feelings about staying with Uncle Balin because he had been acting strange, but she didn't think much more of it. Uncle Balin was just different than most people. Patches in hand, Cassie arrived to spend the night. Uncle fed her, drew her a bath and helped her get ready for bed. That is when things went wrong.

Cassie cried herself to sleep with Patches there to protect her. She didn't understand what had happened. She just knew she wasn't to tell mommy and daddy because they had told her to mind Uncle. Uncle had told her to never tell. That was the first night of many for several years. Cassie started shrinking in more and more on herself. Her number of imaginary friends grew from just Patches, though he was always the most special. To her, Patches wasn't imaginary, he was real. It wasn't until halfway through her twelfth year that things came to light. She had been staying the night at uncle's again, only this time things went differently.

Things were the same as usual, and Cassie had escaped to within her own head. She was praying for it to end, for him to stop all this. Suddenly she heard Uncle Balin yell, drawing her out of her own world. Taking a moment to focus, the first thing she could see was Uncle holding his face. Next was the blood seeping through his fingers. He pulled his hand away and looked at her raging for a moment before calming down. The marks on his face looked like claw marks. Cassie didn't realize they were from her own hands, instead she believed that Patches had done this to protect her. Uncle seemed to scold her, maybe even curse at her, but she couldn't really hear, being in shock. He was angry, he was bleeding and he was still there. Cassie was terrified and hid her face in Patches, praying for him to protect her again.

Unheard by both Cassie and her Uncle was the sound of the front door opening. Timothy had gotten home early from his latest trip and had come to take Cassie home since he hadn't seen her in a couple weeks. With quiet hellos, thinking that his little girl was asleep, Timothy was searching the house. His first stop was Balin's study, though he was absent from there. He continued on hearing voices towards Cassies room. When the door opened, it was like time stood still. First, Timothy saw the scratched and bleeding face of his brother. Then, he saw Cassie, and he was filled with rage. She was looking at him with both a relieved happiness and embarrassed shame. He could see blood on her fingers, making her the culprit to his brother's injuries. Timothy, realizing what had been going on, turned and decked his own brother. Balin took the hit off guard and slammed his head into a wall. Leaving his unconscious brother to wrap his daughter in a hug. He wrapped her in a blanket before pulling his daughter close and telling her that Balin would never be allowed near her, that he would not let this happen again.

And it didn't. Timothy ran to the guard carrying his little girl wrapped in a blanket, he refused to leave her there. The guards had rushed to the scene and arrested an unconscious Balin for his actions, proof enough there. Cassie, as a result of the knowledge of the events coming out, clung to Patches and tried to hide even more in the presence of others. Her balance had been upset, things were changing. Even with Uncle gone, Cassie seemed lost and not the little girl her parents knew.

Two months passed from that last night, and Cassie still refused to come out of her shell. Balin had faced the hangman's noose for his atrocity, and any talk of those events was now sparse whispers behind closed doors. Cassie could only be found talking to Patches in a hushed voice. With no sign of her ever returning to the little girl they once knew, Timothy and Bianca where at a loss. They loved her so much, that when Hokuto came to take Cassie to a special school, they made the tough choice. They let her go. They felt that for Cassie to heal, to move on, that she needed to leave. They could not afford to move themselves. With tearful goodbyes, many hugs, and whispered i-love-yous between tears, Timothy and Bianca Norst said goodbye to their little girl, trusting that this was for the best and that they would see her again, once the 8 years was done. So Cassie left with Hokuto, only taking Patches the Teddy Bear with her on the journey.

Patches:

A brief little snip-it about Patches the Teddy Bear.

"M-mommy!" cried little Cassie as she ran to her mother hold a battered and torn teddy bear. Sniffles and sobs had turned her face blotchy and tear-stained. "P-patches... patches i-is h-hurt..."

"Oh, sweety," her mother calmed before enveloping her daughter in a hug. "Let me take a look." Gently taking patches, she inspected the damage. Poor patches had a busted seam on his torso, a missing eye and one of his ears was trying to fall off. "What happened?"

"...N-neal... a-and Jev... t-took him..."

With another gentle squeeze of reassurance for Cassie, "Lets fix Patches up."

Together, Cassie and Bianca found scraps of cloth and a new button. Patches got a few more patch, and now had mix-matched eyes to match Cassie. "There. All better." Bianca placed a kiss on Cassie's head.

"Thank you, Mommy." Giving her mom a big hug, "Patches says thank you too."

"You're welcome Patches," responded Bianca with a smile. Cassie, holding Patches, ran back off with a smile.

Circus:

Cassie and "Patches" in the world of her dreams, while she is trying to escape from what is happening in reality with her Uncle Balin.

Atop a green, grass-covered hill sat Cassie as a breeze blew back her hair. The sky was blue with a few scattered fluffy clouds. 'What would you like to do today?' came a voice from behind her. Materializing there, stood a Giant, Patched together teddy bear, with mix-matched buttons for eyes.

With a happy smile crossing her face, Cassie turned before getting up to give the bear a big hug. "Can we go to the Circus today, Patches?"

As she asked, off in the distance, a bigtop formed. The sounds of a Circus could be heard coming from it.

'Sounds fun.' Patches face moved to have a smile as he reached to pick her up and set her on his shoulder to make the journey to the manifested tent.

There were lions, tigers and elephants, acrobats doing gravity-defying stunts and several clowns coming out of a tiny car. With laughter and happiness, Cassie and Patches enjoyed the circus. All too soon though, things had to come to an end. The circus disappeared around them, leaving only Patches and Cassie.

Cassie was looking down scared. "I don't... wanna go back..."

'Me neither, but we must.' Holding her close, Patches tried to comfort her. 'Let's go together.'

The whole world faded out, and Cassie opened her eyes to see the face of Uncle Balin smiling at her. "Good girl. Go clean yourself up and get to bed." With that he exited the room, leaving her on the bed to take care of herself.

Cassie started crying as soon as he left, hiding her face in Patches. 'H-how about you go... clean up? It' Patches paused for a moment. 'It might make you feel better?'

Cassie gave a small nod, face streaked with tears and her body wracked with sobs. Slowly getting up she moved to gather her things and head to get clean. 'T-tomorrow will be better. Mommy comes to take us home.'

After cleaning herself up, Cassie made a pallet in the floor, unable to sleep in the bed tonight. Falling asleep, all she could think about was that tomorrow she would be home. That she'd be safe till her next night with Uncle.

Notes:

These are just some notes about Cassie and Patches

The reason The Eclipse was chose for Cassie is for multiple reasons. She is a little girl who has become lost in the sudden changes happening around her. Even though the abuse has stopped, she doesn't know what to do with herself. She has had a dark moment in her life, and is still under the effects. The sun, hinting at a brighter time, is still there, just hidden. An Eclipse eventually moves on, hinting that the dark will start to become less, and the brighter times more.

Family:

Mother - Bianca Norst - Barmaid/Server who works nights sometimes
Father - Timothy Norst - Merchant who sometimes travels for new wears
Uncle - Balin Norst - Scholar, brother of Timothy.
Best Friend - Patches - A teddy bear who only Cassie hears talk, he appears as a larger, animated version of himself in her dream world.