
| Full Name |
Lutiger "Twopenny" Varner |
| Classes/Levels |
Male human (Kellid) slayer (vanguard) 1 | HP: 11/11 | AC16, T11, FF15 | Init +4 | F +3, R+3, W +1 | Per +5 |
| Alignment |
NG |
| Deity |
Iomadae |
| Languages |
Abyssal, Common, Hallit, Orc, Thassilonian |
| Strength |
18 |
| Dexterity |
13 |
| Constitution |
12 |
| Intelligence |
16 |
| Wisdom |
12 |
| Charisma |
8 |
About Twopenny
Lutiger "Twopenny" Varner
Male human (Kellid) slayer (vanguard) 1 (Pathfinder RPG Advanced Class Guide 53, 121)
NG Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 16, touch 11, flat-footed 15 (+3 armor, +1 Dex, +2 shield)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +1
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Offense
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Speed 30 ft.
Melee light flail +5 (1d8+4)
Ranged javelin +2 (1d6+4)
Special Attacks studied target +1 (1st, move action)
--------------------
Statistics
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Str 18, Dex 13, Con 12, Int 16, Wis 12, Cha 8
Base Atk +1; CMB +5 (+7 trip); CMD 16 (18 vs. trip)
Feats Combat Expertise, Improved Trip
Traits local ties, reactionary, scholar of the great beyond
Skills Acrobatics +2, Climb +5, Disable Device +5, Knowledge (dungeoneering) +7, Knowledge (planes) +8, Perception +5, Sense Motive +5, Stealth +2, Survival +5, Swim +5
Languages Abyssal, Common, Hallit, Orc, Thassilonian
Combat Gear potion of cure light wounds (2); Other Gear studded leather, heavy wooden shield, javelin (3), light flail, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, masterwork thieves' tools, pot, torch (10), trail rations (5), waterproof bag (worth 0.5 gp), waterskin, 34 gp, 5 sp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You don't provoke attacks of opportunity when tripping.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
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