Journeyman Carpenter

Two Tall Tim's page

188 posts. Organized Play character for michaelane.


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Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Everything looks good on mine GM Paladin. Thanks for running! And thanks for playing everyone else!

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"He's probably right. I'm sure the fiends will be back. But for tonight, you're free. Let's get you out of here!" Tim will help lead the way out where we can hopefully reunite with the rest of the saved captives outside the museum.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

I don't think we have any DD. Smash it is!

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"I think I know what to do. The bloodstones. If we remove or destroy them, I think we'll end this. Hopefully for good." Tim helps to pry them out of the dais.
Intelligence check: 1d20 + 1 ⇒ (19) + 1 = 20
Defying the stereotype. Yeah baby!

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Craft Siege Engines: 1d20 + 8 ⇒ (12) + 8 = 20
and since I haven't used my GM reroll, I'll take my chances on a better result with the +5
Craft Siege Engines: 1d20 + 8 + 5 ⇒ (12) + 8 + 5 = 25

I'll take the liberate one or more slaves, etc. goal since that will finish checking that one off.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Now fighting with Bertha on the other side, Tim takes two swings with his axe.
Attack 1: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage 1: 1d8 + 4 ⇒ (1) + 4 = 5
Attack 2: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage 2: 1d8 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Sorry Bertha. He doesn't sound very interested in negotiations. Looks like they'll have to be the violent form." Tim moves up with Splittooth and takes a swing.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"I have a feeling it will be my axe doing the talking...I'm ready."

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"I might be able to break them, but I bet there is a key to be found." Tim hesitates in his walk toward the hallway. "Maybe you're right and we should get them out now. What if something happens to us or the museum and they get trapped here." Lifting his axe, Tim tries to sever the chains to the walls.
Assuming usual chain hardness of 10 and hp of 5

Two and a half minutes later and lots of noise!:

Damage 1: 1d8 + 6 ⇒ (2) + 6 = 8
Damage 2: 1d8 + 6 ⇒ (1) + 6 = 7
Damage 3: 1d8 + 6 ⇒ (5) + 6 = 11
Damage 4: 1d8 + 6 ⇒ (8) + 6 = 14 One down
Damage 5: 1d8 + 6 ⇒ (6) + 6 = 12
Damage 6: 1d8 + 6 ⇒ (1) + 6 = 7
Damage 7: 1d8 + 6 ⇒ (2) + 6 = 8
Damage 8: 1d8 + 6 ⇒ (5) + 6 = 11
Damage 9: 1d8 + 6 ⇒ (1) + 6 = 7
Damage 10: 1d8 + 6 ⇒ (3) + 6 = 9
Damage 11: 1d8 + 6 ⇒ (8) + 6 = 14 Two down
Damage 12: 1d8 + 6 ⇒ (3) + 6 = 9
Damage 13: 1d8 + 6 ⇒ (3) + 6 = 9
Damage 14: 1d8 + 6 ⇒ (4) + 6 = 10
Damage 15: 1d8 + 6 ⇒ (4) + 6 = 10
Damage 16: 1d8 + 6 ⇒ (3) + 6 = 9
Damage 17: 1d8 + 6 ⇒ (6) + 6 = 12
Damage 18: 1d8 + 6 ⇒ (8) + 6 = 14 Three down
Damage 19: 1d8 + 6 ⇒ (2) + 6 = 8
Damage 20: 1d8 + 6 ⇒ (5) + 6 = 11
Damage 21: 1d8 + 6 ⇒ (5) + 6 = 11
Damage 22: 1d8 + 6 ⇒ (7) + 6 = 13 Four down
Damage 23: 1d8 + 6 ⇒ (8) + 6 = 14
Damage 24: 1d8 + 6 ⇒ (4) + 6 = 10
Damage 25: 1d8 + 6 ⇒ (5) + 6 = 11 Five down

That assumes one chain per prisoner. If it is two or four chains per prisoner, then we're going to be here 5-10 minutes. Keys are definitely the way to go for low level core characters!

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"All right. All the way to the back then?" Tim leads the way back to the door at the end of the main hallway.
I'm assuming the room with the slaves takes up the entire area covered up by the black square. I moved Tim over to the other door.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Let's check the door to the south. I'm betting its the end of the hall where we'll find the girls though. Last time that's where we faced the monkeys." Tim leads the way back to the southern door.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim steps up into the gap and attacks the creature twice. In spite of his darkvision, it seems to shift in and out of the shadows.
Attack 1: 1d20 + 5 ⇒ (14) + 5 = 19
Miss Chance 1: 1d100 ⇒ 40
Damage 1: 1d8 + 4 ⇒ (6) + 4 = 10
Attack 2: 1d20 + 5 ⇒ (18) + 5 = 23
Miss Chance 2: 1d100 ⇒ 86
Damage 2: 1d8 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Sorry all! I've been slammed the last couple weeks. I'll catch up and post today!

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Now that the man is healed, Tim helps to free him from his restraints. "Let's get him out of here. Then we can try that room across the hall."

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Well, we're going to free this man of course and I'm sure Hamaria will make sure it stays that way. Since we are so close to the entrance, shall we see if he can get back to Absalom or leave him by the entrance until we leave?"

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Anyone know what those other things are? You can use my wand to heal this man. We should probably find out who he is and what he knows about this place."
Bertha, I already rolled my own and marked it off on my wand. I'll just plan to do that for any out of combat healing. I will volunteer a charge if someone is willing to heal the guy on the table. Maybe we can split charges among several of us.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Yeah, its up above. My stat line is just out of date. I came into this fight at 21/22 so now I'm 11/22. But I'll have some use my wand to heal me up.

"Ouch, whatever she was, she hit hard. I hope we don't find others like her in here. One was enough. Is Kastarr going to be all right?"
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
HP 20/22. I'll stick with that.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Seeing Kastarr fall, Tim moves up and tries to take the other side of the woman to get room to bring arms to bear.
Double move. Second move I will try to use Acrobatics to evade her unless she's positioned so I can get past her without it.
Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

I went ahead and waitlisted.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

If you want me to move back to the door, I can.
Not troubled by normal vision, Tim looks at the man, then looks into the surrounding gloom, trying to see if there is anyone else present before going to see if he is all right.
Perception: 1d20 ⇒ 11

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim moves through the door, but leaves a clear line for Kastarr.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim joins Fatham at the door and opens it up.
Everyone is all over the map so you might want to position yourselves where you want to be around the door.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim shakes off the effect of the poison. "Nasty thing." He rubs his shoulder and sees his hand come away bloody. "Think one of you could use my wand to heal me before we continue. Knowing the museum, we're not done with fights yet."
Fort save: 1d20 + 5 ⇒ (16) + 5 = 21
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
I'll stick with the single charge and just be down 1 hp.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim moves over a little further to get the metal serpent between he and Stormy's lion. He swings the axe at the snake again hoping to hit it harder this time, but misses completely.
Attack: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim has to move up next to the snake to attack it. He tries to evade it bite on the slippery floor.
Acrobatics to evade AoO: 1d20 + 6 ⇒ (19) + 6 = 25
Attack (single attack since I had to move): 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim also moves cautiously across the room, forming up next to Bertha.
Double move for me at half speed.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim joins the others in the room.
Hugging the wall more for politeness sake. Tim will be happy to take up the lead once everyone is in that wants to be.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Well, that was a nice warm-up. Wonder what else the museum will hold for us this time? Anyone want to try checking for magic again or ready to head on once Bertha is patched up."

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Frustrated that he hasn't been able to take it down yet, Tim attacks again, swearing that next time he faces skeletons, he will be better prepared.
Attack 1: 1d20 + 5 ⇒ (8) + 5 = 13
Damage 1: 1d8 + 4 ⇒ (3) + 4 = 7
Attack 2: 1d20 + 5 ⇒ (9) + 5 = 14
Damage 2: 1d8 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Mechanically a cat is probably going to be your best bet. I've heard some people are switching them over to eagles to stick with a flying companion, but they don't ever get big enough to ride.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Stormy, I've got bad news on your roc. Not core.
Compton ruling on legal ACs in Core

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim takes two more cuts at the skeleton, this time without the benefit of an ally distracting the creature from the other side.
Attack 1: 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1: 1d8 + 4 ⇒ (3) + 4 = 7
Attack 2: 1d20 + 5 ⇒ (18) + 5 = 23
Damage 2: 1d8 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Bah! Knew it. I should have laid into it while it was still resting." Swearing a few further epithets, Tim draws his axe and circles the corner, hoping he's quicker than the dinosaur skeleton.
Attack: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 extra +2 from the flank
Damage: 1d8 + 6 ⇒ (1) + 6 = 7 slashing

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Well, that's a good sign. Maybe it won't be a strange as last time we came in here except for the weird shadows. Looks like this room is clear. Let's move in deeper." Tim moves up into the hallway.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Umbral dragon? Never fought a dragon before. Not sure I want to either. I hope some of you are ready to sweet talk it if we run into it."

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim describes to room to anyone having trouble with the light. "If this goes anything like last time, that dinosaur is about to come to life." He moves forward to give everyone room to come in.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Last time mists and apes. This time shadows...and more shadows? I'm ready." Tim gets his axe out and walks through the doorway.
Any easier to see with darkvision?

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim seems wide awake, but he quickly snatches a cup of coffee suggesting that he might be more weary from the trip and late night summons that his manner suggests. "Thanks Venture-Captain Drang. I don't think any of us doubt that we're the right ones for whatever you have in mind. Probably something that needs doing right away?"

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Both aok for Tim.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

I'm also good with any of those. Haven't done any of them in Core.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim accepts the offer of the role of executioner. It seems appropriate given his role in the tunnels and nearly killing the man when he knocked him out. He merely shakes his head as Bustrani uses his opportunity to speak to preach about Zyphus instead and feels little remorse when he brings down the axe to end the man's life. "I do hope we stopped the cult and that they haven't infested more of the city. I think we'll need to get this artifact back to the society for safekeeping and investigation."

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

I'm in to keep going. I have another Core character free for in person gaming. Thanks!

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

I'll just knock him out with my fist. All we're really trying to do at this point is to see if knocking him unconscious temporarily disrupts things. I don't have a lot of hope since we knocked him out once before.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim knocks him back out.
Non-lethal (assuming he's helpless): 3d8 + 18 ⇒ (6, 2, 6) + 18 = 32

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Kill him or break the stone. Those are the only ideas I have to open the doors."

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim also assists with the boulder. "I think we killed all of your minions Bustrani. If you don't want to join them, tell us how to get out."
Intimidate (preferably to assist): 1d20 ⇒ 10

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"I definitely agree Fatham. Hopefully they'll be able to get information from him about any other cultists loose in the city." Once we've finished searching the basement, Tim helps to drag him upstairs.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Umm, he still seems to be bleeding Thergrom. Do you think you could help me?"
You don't have to be trained in Heal and there is no limit on the DC so anyone can potentially make a DC 15 to stabilize. Definitely understand Fatham's POV.
I'll give you a few more Heal checks to stabilize him in case no one else tries.
Heal: 1d20 ⇒ 3
Heal: 1d20 ⇒ 4
Heal: 1d20 ⇒ 20 and stable if he's not dead by Round 4 after I dropped him.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"We should probably turn Bustrani over to the authorities so they can learn if there are more cultists involved." Tim bends down over the dying priest and attempts to stabilize his wounds.
Heal: 1d20 ⇒ 1

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim keeps pursuing Bustrani. "Could definitely use some help here!" He swings again a pair of times with his axe.
Attack 1: 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1: 1d8 + 4 ⇒ (6) + 4 = 10
Attack 2: 1d20 + 5 ⇒ (13) + 5 = 18
Damage 2: 1d8 + 4 ⇒ (5) + 4 = 9
HP 9/22.

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