Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Craft Siege Engines: 1d20 + 8 ⇒ (12) + 8 = 20
I'll take the liberate one or more slaves, etc. goal since that will finish checking that one off.
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 "I might be able to break them, but I bet there is a key to be found." Tim hesitates in his walk toward the hallway. "Maybe you're right and we should get them out now. What if something happens to us or the museum and they get trapped here." Lifting his axe, Tim tries to sever the chains to the walls.
Two and a half minutes later and lots of noise!:
Damage 1: 1d8 + 6 ⇒ (2) + 6 = 8 Damage 2: 1d8 + 6 ⇒ (1) + 6 = 7 Damage 3: 1d8 + 6 ⇒ (5) + 6 = 11 Damage 4: 1d8 + 6 ⇒ (8) + 6 = 14 One down Damage 5: 1d8 + 6 ⇒ (6) + 6 = 12 Damage 6: 1d8 + 6 ⇒ (1) + 6 = 7 Damage 7: 1d8 + 6 ⇒ (2) + 6 = 8 Damage 8: 1d8 + 6 ⇒ (5) + 6 = 11 Damage 9: 1d8 + 6 ⇒ (1) + 6 = 7 Damage 10: 1d8 + 6 ⇒ (3) + 6 = 9 Damage 11: 1d8 + 6 ⇒ (8) + 6 = 14 Two down Damage 12: 1d8 + 6 ⇒ (3) + 6 = 9 Damage 13: 1d8 + 6 ⇒ (3) + 6 = 9 Damage 14: 1d8 + 6 ⇒ (4) + 6 = 10 Damage 15: 1d8 + 6 ⇒ (4) + 6 = 10 Damage 16: 1d8 + 6 ⇒ (3) + 6 = 9 Damage 17: 1d8 + 6 ⇒ (6) + 6 = 12 Damage 18: 1d8 + 6 ⇒ (8) + 6 = 14 Three down Damage 19: 1d8 + 6 ⇒ (2) + 6 = 8 Damage 20: 1d8 + 6 ⇒ (5) + 6 = 11 Damage 21: 1d8 + 6 ⇒ (5) + 6 = 11 Damage 22: 1d8 + 6 ⇒ (7) + 6 = 13 Four down Damage 23: 1d8 + 6 ⇒ (8) + 6 = 14 Damage 24: 1d8 + 6 ⇒ (4) + 6 = 10 Damage 25: 1d8 + 6 ⇒ (5) + 6 = 11 Five down That assumes one chain per prisoner. If it is two or four chains per prisoner, then we're going to be here 5-10 minutes. Keys are definitely the way to go for low level core characters!
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Tim steps up into the gap and attacks the creature twice. In spite of his darkvision, it seems to shift in and out of the shadows.
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 "Anyone know what those other things are? You can use my wand to heal this man. We should probably find out who he is and what he knows about this place."
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Yeah, its up above. My stat line is just out of date. I came into this fight at 21/22 so now I'm 11/22. But I'll have some use my wand to heal me up. "Ouch, whatever she was, she hit hard. I hope we don't find others like her in here. One was enough. Is Kastarr going to be all right?"
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Seeing Kastarr fall, Tim moves up and tries to take the other side of the woman to get room to bring arms to bear.
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 If you want me to move back to the door, I can.
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Tim shakes off the effect of the poison. "Nasty thing." He rubs his shoulder and sees his hand come away bloody. "Think one of you could use my wand to heal me before we continue. Knowing the museum, we're not done with fights yet."
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Tim moves over a little further to get the metal serpent between he and Stormy's lion. He swings the axe at the snake again hoping to hit it harder this time, but misses completely.
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Tim has to move up next to the snake to attack it. He tries to evade it bite on the slippery floor.
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Frustrated that he hasn't been able to take it down yet, Tim attacks again, swearing that next time he faces skeletons, he will be better prepared.
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Stormy, I've got bad news on your roc. Not core.
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Tim takes two more cuts at the skeleton, this time without the benefit of an ally distracting the creature from the other side.
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 "Bah! Knew it. I should have laid into it while it was still resting." Swearing a few further epithets, Tim draws his axe and circles the corner, hoping he's quicker than the dinosaur skeleton.
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Tim seems wide awake, but he quickly snatches a cup of coffee suggesting that he might be more weary from the trip and late night summons that his manner suggests. "Thanks Venture-Captain Drang. I don't think any of us doubt that we're the right ones for whatever you have in mind. Probably something that needs doing right away?"
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Tim accepts the offer of the role of executioner. It seems appropriate given his role in the tunnels and nearly killing the man when he knocked him out. He merely shakes his head as Bustrani uses his opportunity to speak to preach about Zyphus instead and feels little remorse when he brings down the axe to end the man's life. "I do hope we stopped the cult and that they haven't infested more of the city. I think we'll need to get this artifact back to the society for safekeeping and investigation."
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 "Umm, he still seems to be bleeding Thergrom. Do you think you could help me?"
Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0 Tim keeps pursuing Bustrani. "Could definitely use some help here!" He swings again a pair of times with his axe.
|
