Blue Hesmene

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I've not started yet to plain my backstory...about the PC i only know that melee comes first of spells.
Right now i need him to be useful in melee, and i would him make some show :)


i'm right with boring7, that's why a teleport could save your life...LONG LIVE THE WIZARDS!


I like the idea of scaring 'em... i was imagining that i would use battle screams to intimidate my enemies, like before a charge :) so intimidating prowess tree is what i'm looking for=?

@smilodan: ahw now understood!


thanks for advices, i'm devouring 'em xD!

Let me explain the rude&crude point:
He's the "BIGGGG SHOOOWWW", the big man standing on the useless enemy, smiling at people and, being convinced to partecipate in a Body-building contest, exhibiting hisself in "muscles-tricks".

@Smilodan: how can i get a full attack if after doing my ranged one i will need to move closer?

@K: i'm reading bloodrager, seems cool, but are they really effective?


Uhhm: Does the slayer have something that produce some light? He's going right in the deep of the forest and is getting darker and darker...


@Just a Guess: ok thanks for explaining it...as i suspected, i don't definitely want dwarves axe XD!

@Kudaku: About slayers, are they similar to the multiclass combo fighter/rogue that a lot of people were doing in 3.5?

Bloodrager, i skipped on, i just know he's kind of barbarian/sorcerer, but i don't know how he can cast while raging


Ahhhw! then i was mistaking, ok!

Ah then i can't throw a dwarven waraxe?
Does that axe worth expending a feat on?


No...i meant about the dwarf...he can hold it one-handed...so 2 dwarf axes --> throwing one --> 2handing the remaining... you know XD?

About Ranger i found interest is those arch:
- Freebooter
- Infiltrator
- Guide

i don't know if they're good.

Any other advice is welcome, i'm trying to combinate fun&roleplay with optimization (means staying in the mid i think).


@Just a Guess: i think he was talking about This

@Kudaku: i really appreciated the work you did!
Some points:
- I'm not oriented into combat maneuvers
- I was looking for wielding two weapons (Example two axes, hammers..), not one double weapon
- I've only 2 traits; about the Gladiator one, i don't need to have been a gladiator, nor i am, i was just trying to explain better which kind of show he likes to stage (for the others, seems you got it)

About the class:
- Slayer-->i would understand more about, i figure him as a mix of rogue and ranger going into assassin, and assassin tell anything to me
- Ranger-->i would remove the animal companion (maybe i should go with the other bond)

About spells:
these are not a problem for me, magic makes me feel versatile and i like that feeling; yes i prefer arcane ones, but it's ok, i can't have all XD!


Ahh.. you mean the Dex Requirements.. understood!
So Max STR, then wear medium armor and put the rest in COS should be an idea :).

Edit: i add to the list, i don't want an animal companion.

Assuming all above, if i wish to concentrate more on the damage aspect should i consider Slayer or Ranger?


As a GM honestly i'll let you do that without paying nothing...


Is up to you decide to apply limits on how your (and their eventually) eidolon could appear.

In your place i would meet my party and let decide all together on what to do.


first, again, thanks for the advices (i love when people contribute).

@Fruian: why are they better (seems a stup question, but is not for me).

@Smilodan: ehm, thanks for the imput, but here i'm assuming that Half-Orc is a thing i will not negotiate.


i think the "how could my eidolon looks at" is limited only by your immagination...rulebooks doesn't limit your fantasy.

i like to imagine the synthetist as a Gundam Armor on my gnome char.

about "think, communicate, choose" i can say: in your place i'll let 'em do that... i could play as a double personality on my char (the "he speaks using my body") or also he could speak and stop.

Btw remember you're the GM, you could choose your own, according with players, how it may works, and make that work for your campaign.


+1 -> Does Bloodrager fit well with my shows? or his rage limitate me?


First let me say Thanks very much!

About TWFighter: could be a nice idea, seems the archetype gives strong bonus (or maybe i'm just dreaming too much).
About Ranger: seems a little less effective in TWF compared to TWFighter.
About Oracle: another nice idea, but about combat maneuver i don't want these, spells are mostly covered by our Sorcerer and Alchemist, but i want to consider that when building.

Any other suggestions, ideas or maybe some sample will be welcome


I've just started to play Kingmaker, fortunately only roleplaying it, and not fighting right now, so it will be not a big problem to change my class, thing i want to do.

What i can say about my character (my idea on him):

- He's rude (He eats with hands, doing some disgusting noises for example)
- He likes to sing (His voice is nice as a cactus' thorn)
- He likes destroying enemies (He's a machine)
- He likes those unuseful shows that Wrestler usually do (like gladiators when show themselves just to make people joy of 'em)
- He's ugly (Many teeth missing at the call for example)
- He fight with 2 weapon (when i write this i think on having to axes maybe) or he fight with one weapon that he can hold with 2 hands being useful, but fast changing on "one-hand-mode" to grab the head of an enemy before that touch the floor screaming "WAZAHHHH!!"

Anyone's help is appreciated!


Nothing? I'm reading the SocWop Guide, but found no help in...seems witches using WoP beeing rare.


Well blackbloodtroll advice is a nice one...
About ROR i can say the classes that will shine are Wizard and Sorcerer, due to what the campaign offers: lot of magic rewards.

Knowledges will be your bread&butter, as they're used very often.

I feel to suggest to play a Loremaster, will be nice and fun.


Something else: does my mask provide me a familiar-like bonus?


Yes, i made it ^-^

I don't know how that works, but GM gave me the possibility to choose, and i answered yes i want to try that!

Now, here's the build

STR 7
DEX 14
CON 20
INT 12
WIS 10
CHA 10

I could swap something in CHA if needed, maybe for roleplaying it in a way different respect of all witches i saw in everyone's build, always ugly and not social.

Feats: Extra Hex ... here i'm not sure, i could go for Improved Initiative, or maybe some WoP Feat?

Hexes: Slumber and Fly -> any advice?

About WoP: i'm trying to understand which are better to pick, how to combine them for a useful-mode and how to do so for a flavour/non usual-mode

Open to any advice

K


^-^ Hello everyone.
I'm going to start Kingmaker's Adventure Path as a player, soon.

Questioning myself on what to play, i've definitely choosen to play, for the first time, the role of Debuffer.
Which classes should i consider? I was really enspired by the witch, even knowing not so much about this class.