Hikal Balatum

Tsuyol's page

81 posts. Organized Play character for pippinTook.


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Horizon Hunters

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Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.
Quote:
Thanks GM redeux, I echo Knab's comments, I really enjoyed the game, the GM and the other players. Hope to meet you all soon.

Echoing the echo. A fantastic game, well run, and delightfully well-played characters. Thanks, everyone, for making it a great game!

Horizon Hunters

1 person marked this as a favorite.
Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

As they meet with Janira and the deeds they've done are debriefed, Tsu asks, "What's gonna happen to Stitchy? No one's gonna hurt him or anything, are they? He's a sweet boy. He can stay with me if you need someone to watch him."

And later, after everything is finished and the party is preparing to split up and head their own ways, Tsu says her farewells to Isra, Knab, Rikki, and Thork. Then Tsu approaches Hornietelle and says, "I...I wanted to thank you. You...taught me a lot. About faith and...other stuff. And I...I love you!" and she throw herself towards the Elf wrapping her arms around her in a hug. Then, stepping back for a moment, she collects herself, drops to one knee, and says, "Hornietelle, my beloved, would you...will you be my wife? I know you still have to do your Calistria...stuff and all...and that's fine, I just...I love you."

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Lore: Scribing: 1d20 + 3 ⇒ (1) + 3 = 4

Ouch! Apparently she was scribing with a dull crayon or something. Or just still distracted by Hornietelle :=)

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Reflex Save: 1d20 + 7 ⇒ (19) + 7 = 26

Feeling the wave of healing from Hornietelle wash across her, Tsu calls out, "Thank you, my love!"

Tsu, however, is still furious that the fire-throwing Goblin burned her beloved Elven priestess and focuses her rage on him.

◆Flurry of blows
Flurry, First Attack: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 ⇒ (1) + 3 = 4
Flurry, Second Attack: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 3 ⇒ (3) + 3 = 6

◆Unarmed Strike
Unarmed Strike: 1d20 - 2 ⇒ (9) - 2 = 71d6 + 3 ⇒ (4) + 3 = 7

◆Unarmed Strike
Unarmed Strike: 1d20 - 2 ⇒ (10) - 2 = 81d6 + 3 ⇒ (1) + 3 = 4

She's starting with Red, but will redirect any remaining attacks towards the one she's flanking with Knab if Red falls.

Those rolls are garbage! I'm going to use a Hero Point to reroll the first attack on Red.

Flurry, First Attack Reroll: 1d20 + 6 ⇒ (10) + 6 = 16

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

As BurnyHands chucks his ball of fire at Hornietelle, Tsu calls out, "NOOOOOO!!!" even as she watches it hit home and burn her true love.

The small Dwarf whirls back on the Goblin, says quietyl, "No one hurts my love," steps forward ◆ stride action, and begins swinging fists of pure fury at the Goblin.

◆Flurry of blows
Flurry, First Attack: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 ⇒ (6) + 3 = 9
Flurry; Second Attack: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 3 ⇒ (1) + 3 = 4
◆Unarmed Strike
Unarmed Strike: 1d20 - 2 ⇒ (11) - 2 = 91d6 + 3 ⇒ (2) + 3 = 5

If BurnyHands drops before Tsu is out of attacks, she'll use what's left on Purple.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Moved purple on the map so he's in striking distance of Tsu. Not sure if that's where you wanted him, but wanted to be sure you were aware that you hadn't done it so you could feel free to adjust his position.

"Ow! You'll pay for that!" Tsu calls out at the Goblins.

She'll start off swinging at Orange, but will switch to Purple if Orange drops.

Flurry, First Attack: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 3 ⇒ (3) + 3 = 6
Flurry, Second Attack: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 3 ⇒ (2) + 3 = 5
Unarmed Strike: 1d20 - 2 ⇒ (13) - 2 = 111d6 + 3 ⇒ (4) + 3 = 7

And she uses her third action to rush toward the fountain and use the water to help extinguish the flames, which I believe should make the flat check a 10. The Goblins would get an AoO if they have that ability.

Flat Check: 1d20 ⇒ 14

If another action is needed after arriving at the fountain, ignore the third attack (unarmed strike).

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"You will not hurt my friends, beasties!" Tsu calls out, followed by, "Stay there, Stitchy." She then rushes to the northern? edge of the platform (◆,◆) and then takes a stance ready to fight to defend her friends.
Readied action to flurry on the first enemy who comes in reach.
Flury, First Attack: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 3 ⇒ (1) + 3 = 4
Flurry, Second Attack: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 3 ⇒ (5) + 3 = 8

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.
Quote:
Tsu isn't up yet but i'll resolve those actions after the crowd acts

Oops! Sorry about that. I must have misread it. That'll teach me to try to squeeze in posts when I'm working in limited time :)

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"I'm...gonna put him to sleep!" Tsu calls out, always prepared to defend her allies from people who pull weapons on them.

She attacks doing nonlethal damage.

(◆) Stride action to move up to the Charlatan
(◆) Flurry of Blows, Attack 1: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 3 ⇒ (1) + 3 = 4
Flurry of Blows, Attack 2: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 3 ⇒ (6) + 3 = 9
(◆)Unarmed Strike: 1d20 - 2 ⇒ (19) - 2 = 171d6 + 3 ⇒ (5) + 3 = 8

She will stop hitting him as soon as he drops.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Having dispatched the socialite who dared to insult Stitchy and talk back to Hornietelle, Tsu turns with the smile restored to her face and gives Hornietelle a shy and awkward wink, obviously not a gesture she's practiced, and moves back into her protective stance by Stitchy giving him a reassuring squeeze of his hand.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Now the Socialite has not only dismissed Tsu's words and called Stitchy a monster, but has also blatantly disregarded Hornietelle's words.

Fists still clutched angrily at her sides, the typically warm and friendly Dwarf steps forward and stares angrily up at the socialite and simply says, "Walk away. Now."

Intimidation: 1d20 - 1 ⇒ (20) - 1 = 19

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

With the negative response and the comments of "monster" used in reference to poor Stitchy, Tsu gets a very angry expression, which is realistically the first time any of you have seen such an expression on her face, and is standing defensively in front of her undead construct friend with her fists very clearly ready to take over the conversation.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Emboldened by seeing her beloved taking the reins with such flair and panache, Tsu decides she will step up to help. However, as soon as she steps forward and starts speaking, she realizes this might be harder than it looks... her options for these particular skills were all zeroes or negatives.

"Good people...and the mediocre ones too, I guess, but I assume none of you are bad. In a society, when the society tries to...be...societal...sometimes decisions must be made by the higher ups of...society...and we're the Pathfinder Society and...there are lots of really smart people I work for who are...smart...and can gain important information from the prisoner...to benefit society. Umm, praise be to Calistria?"

Society:
Society: 1d20 + 0 ⇒ (9) + 0 = 9

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

At Hornietelle's suggestion about the crowd possibly taking hostility out on Stitchy, she takes his hand and pulls him closely and protectively behind her saying, "Stay with me, buddy. I'll keep you safe." And as usual, she immediately begins looking for possible threats.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu watches Hornietelle works her diplomatic magic and lets out a sigh of appreciation even as she goes over to check on Stitchy. "You okay, buddy? Were you scared? It's ok now. We're all fine. Auntie Hornietelle and the rest of the group shut down that bad old ritual and everything's fine now," and she gives him a reassuring hug and a pat on the head...which is awkward since he's taller than her.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Fort Save: 1d20 + 7 ⇒ (20) + 7 = 27

Tsu stands strong in the face of the shadowy blast calling out, "I got this, my love, just focus on shutting down the ritual!" even as shadows move behind her and lash at the Elf. "Leave her alone!" Tsu calls even as the shadowy beast entangles her.

Reflex Save to escape the beast: 1d20 + 7 ⇒ (16) + 7 = 23

You didn't post a target number, but I assume that's a success?

Tsu takes a step away from the shadow beast assuming it was a success and flurries. Still would flurry if still entangled, just wouldn't have taken a 5 foot stride.

Flurry Attack 1: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 3 ⇒ (2) + 3 = 5
Flurry Attack 2: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 3 ⇒ (4) + 3 = 7

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu, ever worried for the safety of her group, and especially the Calistrian cleric, listens to determine if there's truth in what the scholar is saying.
One action to use perception to sense motive.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15

"Stay here, Stitchy!" Tsu calls out to her undead construct friend. Then, Tsu moves into the ritual markings to stand protectively by Hornietelle. One action to move into the square.

And since she is there, Tsu looks for a way to correct the ritual to help keep her beloved Elf safe.
One action to do a nature check.
Nature: 1d20 + 3 ⇒ (5) + 3 = 8

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"Umm, this seems bad, right? And we should stop them?" Tsu says to the group, but looking more specifically at Hornietelle for leadership.

If she's told to stop them:

1 action to enter dragon stance
1 action to flurry on south assistant
Dragon Tail Lash for nonlethal damage: 1d20 + 6 ⇒ (13) + 6 = 191d10 + 3 ⇒ (10) + 3 = 13
Dragon Tail Lash for nonlethal damage: 1d20 + 1 ⇒ (12) + 1 = 131d10 + 3 ⇒ (10) + 3 = 13
1 action to do normal unarmed strike (which is agile)
Unarmed Strike for nonlethal damage: 1d20 - 2 ⇒ (4) - 2 = 21d6 + 3 ⇒ (5) + 3 = 8

If she's not told to stop them:

1 action to ready an action to flurry on south assistant if our party is attacked
Unarmed Strike for nonlethal damage: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 3 ⇒ (3) + 3 = 6
Unarmed Strike for nonlethal damage: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 3 ⇒ (5) + 3 = 8

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu plants her feet in a defensive posture in front of Hornietelle as the shadows play out their scene, then she reaches back to take the Elf's hand saying, "Don't worry, I'll keep you safe," and gives her hand a kiss assuming Hornietelle allows her to. Tsu begins moving cautiously into the room moving towards the staircase looking out for threats.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Perfectly fine and safe to assume that Tsu would go where Hornietelle directs.

As Tsu moves forward to provide protection for her beloved, Stitchy, not having been told by Tsu to wait, follows along.

She is, of course, looking for threats as she moves forward.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

With a trembling uncertainty in her voice, Tsu asks, "So, do we listen more? Or should we go in there? We need to get the scroll, and she might be in trouble, right?" She is asking it generally of the group, but she seems to be looking more at Hornietelle.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Hearing the voices, Tsu takes a protective stance in front of Hornietelle and Stitchy and begins looking for threats.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"That was so great," Tsuyol says, from a position beside Hornietelle as they start moving, "but if that lady might actually be in trouble and into dark stuff with the scrolls and stuff, maybe we should check on her first?"

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

I'm assuming Hornietelle's diplomacy was rolled for exactly this moment.

Tsu simply stands beside Hornietelle, keeping Stitchy on the other side, to keep her beloved safe while the Elf displays her great talents at diplomacy. She's so wonderful, Tsu thinks, looking at her with dreamy, love-struck eyes.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu had never really pursued religion, but the religious experience she had that night was life-changing. She experienced things she'd never felt before. And the Elf seemed to like her. Really like her! If this was what worshipping Calistria was like, Tsu was in!

The whole morning and walk to the College of Mysteries, Tsu was beaming. She'd been humming happily to herself and practically skipping as they walk. She was also awkwardly trying to manage to walk close to both Hornietelle and Stitchy while not bringing the undead construct close enough to make the Elf uncomfortable.

As the party arrives at the College of Mysteries, Tsu was pleased that they found and unlocked door and apparently easy task. "Should we just go in and ask for the scroll then?" she asked. Then it occurred to her, maybe it was too easy. She held up her finger in the "wait a moment" gesture, stepped protectively in front of Hornietelle, cocked her head to the side and listened for any sounds of disturbance even as she scanned the area for signs that something might be amiss.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

"Maybe you should check that door for traps, Knab?" Tsu suggested. "This just seems a bit too easy and I will not let anything happen to my love," and she reached back to give Hornietelle's hand a reassuring squeeze.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.
Quote:
For the prayer, she invites Tsu to join her in her holy rituals, asking a mere 10 silver pieces as an offering.

So, it's Calistria, so I have to ask, is it just praying, or is it more "physical" forms of worship? Just want to roleplay Tsu appropriately for if she heard cool words or is now a woman.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu takes a moment to plays dolls with Stitchy while the rest of the group decides which quest to do next.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu having seen the hole, Tsu then follows Isra back out and immediately returns to Stitchy to reassure him that she's safe and everything is okay. Then, somewhat quietly, she says to Isra, "Should we do some sort of...burying...and saying words...thing for them? I mean, that's a religiousy thing you do, right? Maybe if they're laid to rest properly, all the whispery ghost stuff will stop?"

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"But...he's good and he stays right with me and..." Tsu started, then, seeing the Elf was not being swayed, and hearing the logic in the words, turned to Stitchy and said, "Auntie Hornietelle is right, buddy. You stay here and I'll be right back," and then, handing him the rag doll she had made, added, "I need you to hide here and keep yourself and my dolly safe. You can do that, right? Of course you can, my big, strong, brave boy!" and she prepared to go with the group, though she kept casting glances at Stitchy over her shoulder.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu rushes over and hugs Stitchy saying, "Oh good, you're okay! You were so brave, buddy!" And then, turning to Hornietelle, she adds, "That was really impressive...and thanks...for not hurting my friend," and gives the Elf a smile.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"Stay back, Stitchy," Tsu says to her friend, "this looks dangerous!"

And with that, the little Dwarf rushes forward 2 stride actions to get into the fray and unleashes a flurry of blows on the evil undead threat 1 action to flurry.

First Fist: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 3 ⇒ (2) + 3 = 5
Second Fist: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 3 ⇒ (6) + 3 = 9

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"I've got a bad feeling about this, Stitchy," Tsu mutters to her friend. Then, taking him by the hand, she leads him back into the building saying, "Stay close, buddy" and moves up by Knab and Hornietelle in an effort to keep as many of her allies safe as she can.

Dwarves are slow, so it takes all three of her actions to get that far, so she can't make a perception check this round.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.
Quote:
She congratulates Tsu on her work in the cellar below.

Tsu beams with pride, blushing slightly, and says, "Oh, it was nothing. Just happy to help," and with that, she follows along with Isra, Stitchy coming along behind her, to ensure that they have done all they can to ease the suffering and unrest in this house.

I also believe we've completed the task and probably have no "game mechanics" need to stay, but I think it's some solid roleplay to have Isra, who is probably a touch frustrated that he couldn't vanquish Stitchy, doing all he can to expel the undead scourge that resides here.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu calls up, "Rikki! Have Stitchy stay up there...and," she adds more quietly, "I found the badger..."

Her eyes welling up with tears at the sight of an adventurer's lost traveling companion as her own thoughts turn to her beloved friend Stitchy, Tsu ties the rope in a harness around the badger's body for her party mates to pull out.

Assuming Knab and Isra's rolls will take care of that?

After the badger is securely lifted out, Tsu waits for the rope to be lowered back down so she can climb up.

I'd happily accept rolls again to pull her up, but I'm going to go ahead and have her try an athletics check to get out.

Athletics: 1d20 + 6 ⇒ (20) + 6 = 26

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"I'd be willing to go first" Tsu offers. Then, turning to Rikki, she adds, "Would you keep an eye on Stitchy for me and send him down once I know it's safe? I'd hate for him to get hurt," then she leans in and adds quietly, "I'd ask Hornietelle, but I don't get the feeling that she likes him that much."

Athletics: 1d20 + 6 ⇒ (15) + 6 = 21

And for as she's climbing down/when she gets down

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Seeing the human heal her Dwarven friend, Tsu simply places a hand on Isra's arm, gives him a smile and says, "Thanks," then looks at Knab to ensure he's ok before stepping towards Rikki, gently placing a hand on the arm he had used to stab Knab, and says, "You're okay, Rikki. It was this place, not you. You're still a good person," and she flashes him a smile before turning to take Stitchy by the hand and lead him out of the room with Isra to return to the room with the hole in the floor.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu instinctively moves to block and dodge the unexpected attacks from Rikki even as she moves defensively to put herself between Rikki and Stitchy as she must make sure her friend stays safe. However, her eyes go wide as she sees Rikki's blade sink into Knab's midsection.

"...Knab?" she manages to mutter in disbelief as the older Dwarf staggers with the blow.

I assume this is just a trap thing and Rikki is no longer under its influence?

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Hearing Knab checking on Rikki, Tsu turn towards her fellow Dwarf and asks, "What is it, Rikki? Do you see the badger?"

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Will Save: 1d20 + 8 ⇒ (14) + 8 = 22

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Hearing Rikki's comments about the badger, Tsu looks at him, head tilted slightly to the side as if in contemplation, then says, "You're good, Rikki. A very good person." Then, looking with a grin at Stitchy, she adds, "And look! I found a traveling companion during my adventures just like you found Thork! How cool is that?"

Perception for threats: 1d20 + 6 ⇒ (14) + 6 = 20

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Still wanting to impress the lovely Elf, Tsu moves to enter the room, making sure Stitchy stays close, but behind her so he stays safe.

She is looking for traps or threats as she walks into the room.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

And she is obviously distracted trying to keep her partymates safe. Incidentally, if no one else objects, perhaps Tsu should carry the healing potions we found since she seems to be good at finding opportunities for taking damage.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu moves along with the human cleric while keeping a wary eye on the floor in hopes that no more manacled ghost arms burst forth. She makes sure to keep Stitchy in what she thinks will be the safest position. She also steals chances to glance across the room at the Elf to ensure she's safe and to try to read just how embarrassed she should be about her earlier verbal blunder.

Perception for Threats: 1d20 + 6 ⇒ (1) + 6 = 7

Perception for Sense Motive on Hornietelle: 1d20 + 6 ⇒ (12) + 6 = 18

Wow, pretty clear where her real focus is.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

As the Elf's healing magic washes over Tsu's leg and finally stops the bleeding, Tsu looks at her and quietly breathes out an, "I love you," then, realizing she just said it out loud, blushes furiously and says, "I mean, I...thank you...for the healing...and stuff," and stands with extreme embarrassment and reaches out for Stitchy's hand for reassurance.

With the threat passed, Tsu peeks through the door she'd gone to and finds nothing more than an old dining room.

Following this, she moves forward as the group seems to be moving towards a consensus that heading downstairs is the best route.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"Thanks, Isra!" Tsu calls out, grimacing against the pain she still feels. "If we don't know how to fight this thing, I suggest a tactical retreat."

If I'm reading the rules correctly, it takes healing up to full to end persistent bleed. Is that correct, or does it stop with magical healing like it did in 1e?

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"Ow!" Tsu calls out as a twinge of pain comes as she tried putting weight on her injured leg. K, gotta do something about that, she thinks and quickly unravels the wrappings from her left forearm and tries to bind the wound to help slow, or hopefully stop, the bleeding.

So, two actions to do something that conceivably could help stop the bleeding should give me another flat check if I'm reading the rules on that correctly. If I'm not and she can't, she'll instead advise her allies make a swift retreat and will ready an action to move back towards the door after she sees her friends have moved safely away.

Flat Check: 1d20 ⇒ 3

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Will Save: 1d20 + 8 ⇒ (17) + 8 = 25

"Stay back, Stitchy!" Tsu calls, wanting to keep her friend safe.

Religion: 1d20 + 6 ⇒ (14) + 6 = 20

Hopefully, Tsu can figure out something about what these are and how to stop them?

Flat Check: 1d20 ⇒ 5

Bleed for This Turn: 2d6 ⇒ (6, 5) = 11

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu calls out to the rest of the group, "Looks all clear in here. I'm gonna check the next room." And she moves towards the door to the next room and checks it for traps.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

If she does not find a trap, she'll open the door to look in, but won't go in without other members of the group as she iews herself as a protector and does not like to split the party.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Tsu nds in agreement with Hornietelle's suggestion and moves up, keeping Stitchy with her, but ensuring she leaves some space between the undead construct and the Elf. Tsu then checks the door for traps.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Assuming she does not detect a trap, Tsu will open the door and look inside for threats

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"Well, downstairs is where we heard the scratching," Tsu says, "but would it be smart to check the rest of the upstairs first? I mean, we're here for a badger that's not supposed to still be alive," and then she looks over at Rikki and says, "sorry," then continues, "so I think maybe the scratching isn't the badger?" She then turns and nods at Stitchy pleased with the wisdom in her words.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"Make sure Hornietelle's safe, please" Tsu says to Rikki, "I'm going to go follow Isra to make sure he's safe. C'mon, Stitchy. Stay behind me, buddy," Tsu says as she takes up a position between Isra and Knab so she can protect either of her friends, and of course, Stitchy is right behind her where she can keep him safe as well.

I'm assuming my previous perception check is still active since Tsu is just continuing to search for threats, but in case you need a new one, Perception: 1d20 + 6 ⇒ (18) + 6 = 24

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