| Truth_ |
I need some guidance in Cheliax lore, reasonable homebrew, and effective GMing. Last session my party failed a heist and all got knocked out and arrested by the dottari.
Backdrop:
We’re in Book 1 on Week 4. The players have gone off-script to fortify the Wasp Nest and clear the nearby sewers over two weeks for better movement. They have freed the mercenaries from the Saltworks, but have not done the other tasks. Then they decided they needed a few things for their growing operation: money, manpower, and notoriety to grow their resistance. Freeing slaves at the same time was also important.
They asked about any slave markets, and while none were listed in the city almanac, I figured there would be a single small one for use in the plantations of the North Plains or possibly mines, as well as Nidalese merchants. The citizens don’t love it, but it’s legal. Tossed in the sale of indentured servitude contracts there as well. They decided to hit it.
What happened:
Waiting for peak hours and several sales to go through, the PCs waited for one last sale before jumping in. They simultaneously tried to knock out a noble who was leading newly-purchased slaves away, free a couple new slaves being led out for sale, and steal the strongbox with the gold in it before it was transferred indoors. They did not team up in this endeavor, spreading themselves thin and eventually committing to the fight against the auctioneer’s men instead of fleeing, resulting in their getting surrounded. No one offered surrender, so they fought on. Dottari showed up and eventually subdued them all.
Aftermath:
They all used non-lethal until the very end. Two employees were knocked out, and one dottari. After two players went down, the third player finally used lethal for the first time and managed to kill an employee (fourth player missed session). A freed slave was also knocked out. There were no other casualties.
No one is aware they are the Silver Ravens, although two of them did shout a tagline that outs them as Milani adherents.
Options:
They killed someone. If it wasn’t for that, this might be different. This is too serious for a dottari tower, so instead I’m thinking they get sent to the Holding House from Book 2 for processing. One player has Legal Lore, but I cannot imagine it saving them from a serious sentencing for attacking both citizens and the city guard, plus killing someone (even if only 1 of them did the murder).
The player who missed the session wants to break them out, preferably using the sewers and the tengu and mercenary teams, plus some goblins they subdued in the sewers, as well as Laria and Rexus. This sounds difficult for their level. Additionally, they’ve done this sort of thing before in other campaigns: bold actions that get them in trouble with the law that they disregard. I can’t let them off the hook easily, otherwise they’ll just do it again (been there, done that, and had an OOC talk at that time).
Refusal to let them try a jailbreak (arguing it’s just too heavily fortified and no wide sewer connection) is an option to show there are consequences, and a new group of characters are needed (in Book 2 they can free their old characters and choose who to play?).
I can’t think of other options. It seems assault and murder would not just have them doghoused and released. Murder seems too steep for 6 months indentured servitude or some other small enough time period that we could “fast forward.”
What do you think a reasonable punishment is given how lawful Cheliax is, and balancing player fun without letting the players off the hook for terrible choices?