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A new British company called Minion Miniatures is in the middle of running a Kickstarter to fund the production of a number of resin monsters which I think look pretty awesome.
The name of the company, ("Minion") is slightly misleading for this Kickstarter, as this campaign is all about big-ass monsters. Their first miniature is called the Bugbear Ironshield, but at 58mm to the eyeline (at the 28mm scale), this is not quite your regular Pathfinder Bugbear. It would make a fantastic tower shield-equipped Ogre or Giant Fighter, though; I think this mini looks fantastic. In the same type of scale they also have a Flesh Golem, and stretch goals have at this point also unlocked a huge Lizardman and a Minotaur (so far there's only concept art for these last two, but they look very promising). Upcoming stuff includes a Troll King and the enormous Zombie Hulk.
Anyway, it's a cool campaign for us DM's that enjoy scaring our players with big monsters, and I think the prices are pretty reasonable. Check it out!
Link to Kickstarter

AntiMatter Games are running a Kickstarter to expand the range of miniatures for their Shadowsea game. I was in on their last campaign, and was extremely pleased with how everything was handled; ended up with a big box of metal and resin of top notch quality, delivered pretty much on time (a rare thing when it comes to miniature Kickstarters).
The goal of the Kickstarter is to fund a set of Draconids (dragonmen and lizardmen) but, just like in their previous campaigns, they have a whole bunch of stuff available as add-ons from their existing ranges; ShadowSea, DeepWars, and the old Dragonblood line. Coupled with the fact that there's a trading system where you can basically swap around as you like with the various pledge levels makes it a very flexible campaign.
As you can trade in the deluxe starter sets for 6 points, the softcover rulebook for 4 points, and the hardcover for 7 points, the main pledge levels are basically worth as follows:
Captain ($55) - 6 pts, plus PDF rulebook and PDF painting guide
Major ($125) - 18 pts, plus PDF rulebook and PDF painting guide
Gamemaster ($225) - 30 pts, plus PDF rulebook and printed painting guide
Gamemaster Pro ($300) - 47 pts, plus PDF rulebook and printed painting guide
Link to Kickstarter
Here's a quick question that I'm sure is really obvious, but I've looked and couldn't quite figure it out.
The PC's in my campaign have amassed some wealth and are visiting a major city during the downtime between our last session and the next. For the first time, they are ready to purchase some magic items (and maybe sell a few they've found too).
Looking at it now, I realised I'm not sure what the cost should be. I've been assuming the "base cost" (2,000 gp for a +1 weapon, for example) is the price for buying... but now I'm thinking that might be the cost to create (ie. half the cost to purchase). So, what should it generally cost to buy a +1 sword in 'ye old magic shop'; 2,000 gp or 4,000 gp? Conversely, if I want to sell a +1 sword in the same shop, should I be getting 1,000 gp or 2,000 gp?
So we are nearing the end of Stolen Land and I've started reading up on Rivers Run Red and the kingdom building rules (we'll be using Ultimate Campaign). Came upon a quick question; are the PC's supposed to receive some number of Build Points to start out with when they begin establishing their kingdom (as a donation from Restov perhaps)? I really seem to remember seeing a reference to this in one of the Kingmaker books, but for the life of me I can't find it now. Ultimate Campaign suggests that new kingdoms start out with 50 BP, is that a good number?

Hi all,
I'm DM'ing Pathfinder for the first time, we had our second session last night and two things came up that I realised I'm not 100% clear on. These might be stupid questions, but if someone could give me a quick answer or just direct me to the relevant part of the rulebook which I might have missed, it would be greatly appreciated.
1.) Does the spell Sleep discriminate between enemies and allies? When we played I ruled that it only affected enemies, and the party Sorcerer in one situation therefore cast it over a pretty dense combat situation, with only the enemies dropping slumbering to the ground. However, thinking about it after the game and rereading the spell, I am now leaning pretty heavily towards thinking I did that wrong, and that allies can also very well be affected by this spell (you just go by lowest HD first, followed by closest to spells origin to determine who takes a nap, be they friend or foe). Is that right?
2.) In one situation the Sorcerer's player asked if he could ready the Sleep spell, and wait for an enemy to show himself before casting it. I said it wasn't possible as casting Sleep is a full-round action, and you can only ready standard or move actions. Was that correct, or is there some other way to cast a spell like Sleep in advance, and then delay the effect until a given moment? As for other spells, with a standard action casting time, is it indeed possible to ready them and then cast them to interrupt an enemies action?

Hi folks!
I just started up the Kingmaker campaign with the first session of Stolen Lands last night, and now that the players all have their PC's nailed down I've started thinking about where to take this; would love some input on the following thoughts! It's my first time DM'ing Pathfinder, so it's possible that some of this doesn't make any sense, please tell me in that case! (I've DM'ed plenty of other systems, thinking mostly about Pathfinder/Golarion lore here.)
One of the PC's is Cleric of Iomedae, and another is a Monk who worships the same goddess. To tie the PC's to the setting as much as possible, I'm toying with the idea of changing the Temple of the Elk from a temple devoted to Erastil to one devoted to Iomedae. Alternatively, perhaps just alter it to be some kind of more generic holy place where contact with all divine powers is easier, making it a possible place for establishing a church of Iomedae later on in the campaign. Would that make sense? A temple of Iomedae might feel a bit more misplaced stuck out there in the wilderness, but I'm thinking perhaps it is truly ancient, the only remnant of a city that once lay there. How would you reskin the temple and the encounter that takes place there if doing something like this?
Another of the PC's is a half-elven Sorcerer of the Abyssal bloodline, and when he randomly rolled for background traits (we used the system in Ultimate Campaign) his 'circumstance of birth' turned out to be that he is reincarnated, repeatedly being born into the world until he can fulfill some unknown destiny. Now we all agreed this must somehow be tied to the demon blood flowing through his veins, but I would like to also specifically connect it to the campaign. Was thinking it might be cool to have his destiny tied to Nyrissa in the last adventure of the series. With that in mind, are there any specific demon-fey interactions in Pathfinder that one could utilise to this end? Perhaps Nyrissa once had a demon lover, rival or hated enemy that was destroyed or banished, but managed to impart a small part of himself into a mortal line to one day have his revenge, or wholly possess his love, or whatever. I dunno, I kind of see demons as just psychotic forces of destruction, and it would have felt like more of a given if he had chosen the Fey bloodline, or even the Infernal bloodline. Any other ideas?
Only three days left on the kickstarter to fund the production of the second edition of the ShadowSea skirmish game! It's been hovering just above the funded level for quite some time now, but there are some easily achievable stretch goals that I'm hoping we can make it through.
The campaign is very flexible when it comes to trading stuff around, even the rulebook if you have no interest in the game, so you can really pick and choose to get the minis that strike your fancy. And with everything from their Deep Wars game and the old Dragonblood line also available, there is a lot to choose from here.
I'm really digging the lizardmen and the Axibalan Empire stuff (Aztec women and beastmen... beasties) myself, but their Dark Mariners (Cthulhoid ocean dwellers) are pretty sweet too. Go check it out!
Link to Kickstarter
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