Weirdly enough, I never had the same hang ups about timeworn technology as I did about the guns. I think because it was always on the edge of breaking and the price / effectiveness ratio seemed right in my head. The three or four gunslingers I played with were just always dominating combats so when they were around, I knew none of my other players would get a chance to have fun or shine. If balanced well, I don’t see a problem with having a gunslinger, but I feel like the poster mentioning the dragons and the poster mentioning the giants have a point. There was an AC curve in 1e that necessitated a broken character — mainly because in a PUG, you can’t always depend on having the right mix of buffers/debuffers. In 2e, the balance (currently) seems a lot more stable— as long as the GM/scenario writers don’t pull out a challenge 3 or more levels above the players.
I really enjoyed the flexibility of the Brawler in 1E. Maybe a fighty class that gets to use martial flexibility not to gain feats, but gain different reactions. Or something like Gau from FFIII that can study creatures and use their special abilities. Like the character spends an interact action studying a Vrock, and then the next round can use Dance of Ruin. If the character spends downtime units, he or she can add the special ability to a list of ones they know. Maybe this list can be capped based on the wisdom modifier + proficiency or intelligence modifier + proficiency. Thoughts? |
