HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden takes a step closer or to the side in order to make a quick combo of strikes. If he can draw a flank or make room for another ally to fight, he does so. +1 scimitar: 1d20 + 4 + 1 - 2 ⇒ (5) + 4 + 1 - 2 = 8
Too focused on his allies’ positions, Joden flubs his attacks horribly.
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden steps up to take a swing at any zombie he can reach. +1 scimitar: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
"What an odd thing to find," the trapper muses while eyeing the empty compartment. "I'm worried that whatever was meant to be stored here has already been taken. Could be we will be without a key or mechanism required to open something ahead..."
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Assuming one of the wolves is close enough, Joden will once again attempt to draw blood with his fancy new scimitar and smash some muzzle bones with his shield. TWF +1 scimitar: 1d20 + 4 + 1 - 2 ⇒ (5) + 4 + 1 - 2 = 8
Unsure if Joden is still close enough for a full attack. If not, just ignore the shield and add 2 to his scimitar attack roll. Not that it will matter...
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden stops to whistle as the newcomer suddenly grows in size and makes wolf paste with his first swing. "Good thing the new dwarf turned out to hate them more than us," he mutters. He then attempts, unsuccessfully, to add his own contribution to the fight. TWF +1 scimitar: 1d20 + 4 + 1 - 2 ⇒ (6) + 4 + 1 - 2 = 9
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden grunts in approval at the dwarfhulk's response. "Praise be to Torag!" he bellows as he swiftly swings his scimitar and shield in a combination attack at the closest beast. TWF battleaxe: 1d20 + 4 + 1 - 2 ⇒ (6) + 4 + 1 - 2 = 9
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
As the charging dwarfhulk approaches, Joden calls out in Dwarven. Dwarven: "You best be aiming that pickax at yon beasties, else you'll be tasting purple steel!"
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden is instantly awoken by the sentry's cry having learned to sleep lightly many moons ago. He shoots to his feet scooping up his new scimitar and well-worn shield. "Time to see of what you're capable," he mutters to the blade as its strange purple glow is loosed from the darkness of its scabbard enclosure. He strides forward with purpose, interposing himself between any of the wolves and an injured comrade if possible. Move Action: Stand
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
When Tragershen stops by the table where he and Hakram are sitting to point out the sword, Joden leans forward. "Is the piece any good? I can't tell from here, but you had a good look, aye?"
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Seems ironic the one who requested this game has fallen out of it. How long until you pull in one of the stand-bys? Seems being in town will certainly keep the immersion for adding the new player. Maybe Hakram falls to Sawen's charms seeing as she doesn't show any hesitations about her interest despite his half-orc heritage? If Groundhog ever reappears his character will be easily available if he's choosing to "settle" in Zelkor's Ferry with Sawen.
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden appears at home in the tavern. The party had never known Joden to be as heavy a drinker as the typical notion one had of dwarves, but he was still robust enough to drink the average human under the table. He's a bit quiet early on and seems to sip his first tankard slowly while smiling and nodding to those offering their appreciation and thanks, but the party knows he's biding his time while he gets a sense of the room and memorizes the layout. When the innkeeper's daughter appears and begins making eyes at Hakram, Joden seems to relax a bit more as the atmosphere feels familiar. He is soon sharing stories of his home fighting against the undead in the deep tunnels below while dealing with orcs and kobolds in the rocky mountains above. For his part he seems oblivious to the young woman's flirtation as he automatically dismisses such attention from a human let alone...what's the girl's name again? By Torag, three drinks in, and he's already forgotten.
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Sorry, I have been quiet. I will try and get something up tomorrow for sure. I will be going on a two week vacation starting Wed, Apr 18, so my posts will probably be short and undescriptive for the period, but I will try to keep up.
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
GM Parrot wrote: Kobold Spear vs. Joden: 1d20 + 3 ⇒ (17) + 3 = 20, 1d6 - 1 ⇒ (4) - 1 = 3 Pretty sure this means another 3 damage for Joden, you may have missed. Joden reels from another stab from another kobold spear. It was almost like back home, these stupid dragonkin must be everywhere across Avistan! Grunting, Joden makes another attempt to add to the party's growing count of kobold bodies. TWF battleaxe: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden feels the points of two spears that managed to get past his defense. Snarling, he raises his battleaxe to cleave some lizardfolk in two. Battleaxe: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Joden's axe/shield one-two are both powerful hits but he misses true grandeur by a hair.
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden eyes the halfling strangely. "Aye, many of my kinfolk indeed train to fight such mongrels. My strengths lie in other directions, and as lightly armored as I am, I still need more time to reach the bastard ogre then his lizards' slings and arrows would afford me. Once our 'larger' friends move in, I should be able to follow more safely." Joden's speed is 20, so even charging, he can't reach the opponent being at (or farther than?) 50 ft from the line. For what it's worth, the original plan didn't say anything about Joden being involved in the charge, so I had been waiting for Hakram and Chases Moonlight to post their charge attack actions. Once Hakram and Chases Moonlight have charged, Joden will double move in their wake to 40 ft closer to the line of combat.
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Sorry, figured you were just going by majority vote. My character’s statement is still hanging in the air as Chases and Hakram get ready to lead a roaring charge into what sounds like a line of rooted infantry. So...someone should probably answer him. :P
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden shakes his head as his companions prepare to run into what is clearly a suicidal assault. Clearly, the 'lunacy' was worse than he had feared. "You said to fall back to the town, Tragershen. I had just assumed you meant via the boat and the river. On those walls we each are worth ten of them. Out here, maybe three. and they have all the advantage. We engage now, and if someone has a horn or whistle, even twenty more of their troops pulled from that siege could end us." Joden does not understand why everyone is already ready to lay their lives down attacking nigh headlong.
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden attempts to maneuver his position to keep pace with the halfling rogue and take advantage of any distraction he provides. Assuming he doesn't have to move far, he does a quick combo of hack 'n' bash with ax and shield. Blessed Battleaxe w/ Flank: 1d20 + 4 + 2 + 1 - 2 ⇒ (5) + 4 + 2 + 1 - 2 = 10
Unfortunately, the little buggers seem to have read his moves and adroitly dodge his attempts to finish them.
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
It occurs to me I calculated my starting equipment using a level 1 Ranger's average gold. Was there supposed to be a bump to the gold for level 2? I'm always bad about figuring that stuff in unless someone gives me the number during chargen, lol.
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden growls as the rock strikes his hard dwarven head. He darts forward to the closest enemy while pulling both his battleaxe and shield from their stowed locations. He swings his axe down while keeping his shield high for protection. Battleaxe: 1d20 + 4 ⇒ (13) + 4 = 17
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
The gentler currents of the river seem to work wonders on the dwarf's stomach, and while still not one hundred percent, he seems more mobile and talkative. Well, what passes for talkative with Joden. He is actually rather quiet and seems lost in his musings of the surrounding wilderness, his expression displaying hints that his contemplation is one of dark concern. When the ship begins to make its approach on the isolated settlement, Joden sees activity of which he quickly advises the others. No time to mince words now! He also leaves his pack of meager survival items on the ship's deck and dons his armor in preparation for the fight. Joden nods along with the plan regarding using the longboat to flank. "Keep your eyes open for traps. They may seem stupid, but in some things, the dragonkin are as wily and clever as the best knave."
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Despite my better judgement considering the expectation of death, I find myself musing as to the background of an Underground Ranger. I feel like I've come up with some pretty good stuff especially banking on the lore of Golarion in regards to Earthfall, the moon's history, and the dwarven Quest for Sky. So pending a possible collaboration, I will get some of that written up a bit later. @Hakram: I don't know what origins you have planned, but if you are interested in collaborating with me, I plan to have Joden be from Kovlar in the Five Kings Mountain region. As half-orcs are surely to be more prevalent in a region that actually has orcs, Hakram could easily have been a foundling/birthed by a human survivor/escaped from his orc clan and made Joden's acquaintance.
Given my plan for Joden's backstory, I feel like his response to a half-orc would either have to be one of instant distrust and wariness or pity and concern. The latter would probably be the easiest for cohesion, so if you're amenable to a shared backstory I'd like to go with that. Which would very probably lend itself to your earlier comment about Hakram's motivation, "help the followers of the two-faced one." I plan to have a dwarven shaman be the one to cause Joden Stonetoe to have undertaken this possibly doomed quest with some cryptic words. The fact that half of the party is listening to the moon is going to be pretty unsettling to Joden for *reasons*. Let me know what you had in mind for Hakram or if you had any desire to flesh him out that much at all. Ha!
HP: 21/21 | AC 16 [17] (T13, FF 13 [14]) | CMB: +4 CMD: 17 | F:+5 R:+6 W:+1 | Speed 20 ft. | Init +1 | Dark vision: Per +8 (several bonuses depending on situation)
Joden Stonetoe continues to sit huddled near the stern with his eyes closed. His has spoken little on this trip on account of the greenish cast his face has maintained. His few words have often been interrupted in order to commune with his newest acquisition: a sturdy wooden bucket previously used during deck swabbing. With much snickering, the crew had graciously allowed Joden to borrow the bucket seeing as they had many others. Blearily, he eyes the other passengers on the ship and fervently hopes no need for his assistance in combat will be required. Just stay over there and keep your stupidity to yourselves, he wills in the direction of the shifty-eyed merchant and her guards. |