Belfor Vittanis

Tranz Strurgoth's page

52 posts. Alias of Alexander Kilcoyne.


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Male Gnome Fighter (Armor Master)

Tranz's Gear:

I assumed he'd have been wearing his armour and carrying his dagger, so heres the rest-

Heavy Wooden Shield (Weighs 5 lbs, worth 7GP)
Masterwork Quality Quill (Phoenix Feather) + Ink (reflavoured Masterwork Artisans Tools) (Weighs 1lb, worth 55GP)
Spell Component Pouch (Weighs 0.5lbs, worth 5GP)
100 sheets of Parchment, worth 20GP
2 ounces of ink, worth 8GP
Scholar's Outfit, worth 5GP
Potion of Cure Light Wounds

Cash- 3 gold pieces


Male Gnome Fighter (Armor Master)

I'm with you guys in spirit and will be lurking the game, just as I had a character built on figuring stuff out and making ingenious plans it was feeling almost impossible not to metagame. Probably would have been ok with a more passive character. Good luck!


Male Gnome Fighter (Armor Master)

Tranz frownds as he reads further and further into the log, and eventually gathers the whole group round, to read it aloud for everyones benefit.

It seems the captain and that Ieana had hidden motives... the distinguished Gnome muses, making notes on the log with his phoenix feather quill.


Male Gnome Fighter (Armor Master)

Feh, that map merely confirms what I had already deduced.

Did we recover any documents? Did the captain have a log? Tranz will want to peruse any documentation, and then once we have gathered as many supplies as possible Tanz will suggest finding somewhere to make a makeshift camp.


Male Gnome Fighter (Armor Master)
DM Wellard wrote:

N'goka looks down the companion way to the lowerdeck..its gone entirely all that is left of the ship is the stern and the deck you stand on..

It takes maybe an hour to get everything off the ship and down to the point where you had left your packs.

Do you remove the bodies of Tranter and the Cook and is anyone examining them to determine cause of death?

Tranz will ask the group to all inspect the bodies, especially the first mate.


Male Gnome Fighter (Armor Master)

We will take EVERYTHING... Well... Maybe not the furniture... Unless we break it down for firewood...

Tranz will examine the body of the first mate's wounds- using Guidance to boost his lacking knowledge in the field of wounds.

1d20 + 1 ⇒ (10) + 1 = 11


Male Gnome Fighter (Armor Master)
Gareth Marcavius wrote:
Tranz Strurgoth wrote:

Hmm...

Do any of you have any skill with lockpicks and the like? Tranz shouts from the deck.

...Look... Keys...

Gareth jangles the keys in front of his face towards Tranz, and tries them out on the desk drawer and the store house until one works or he runs out of keys.

Ah, of course, I had not spotted them...

Way to RP low wisdom I guess :P


Male Gnome Fighter (Armor Master)

Hmm...

Do any of you have any skill with lockpicks and the like? Tranz shouts from the deck.


Male Gnome Fighter (Armor Master)
Gareth Marcavius wrote:

Wait...I-I'll come with you, j-just in case there are more s-scorpions...

Gareth follows after Tariro and Tranz, loading his light crossbow and keeping an eye out as they search the rest of the ship.
Perception: 1d20+5

Tranz smiles reassuringly, noticing the trademark stutter.

You are most welcome, friend. I will feel safer under the protection of your sword arm.


Male Gnome Fighter (Armor Master)
Tariro wrote:

Tariro heads for the Stern cabins.

perception (1d20+6=17)

Tranz will accompany Tariro, as he is keen to explore the remaining internal rooms.


Male Gnome Fighter (Armor Master)

Well... Let's start looking around shall we? Leave no stone unturned, gentlemen, ladies... Tranz says, gloved hands behind his back Napolean style as he surveys the scene.


Male Gnome Fighter (Armor Master)

Round 2 Action

Tranz moves to whoever is most wounded (likely whoevers hit by the big one) and casts Cure Light Wounds on them.

1d8 + 1 ⇒ (1) + 1 = 2

If no one is wounded by his action, Tranz casts Guidance on Gareth.


Male Gnome Fighter (Armor Master)

Round 1 Action

Tranz quietly steps beside N'Goka and casts Guidance on her.


Male Gnome Fighter (Armor Master)

Tranz turns bright red in indignant outrage.

Brugga, I am a Gnome not a 'Short Man'... I happen to be of above average height for my race! he grumbles indignantly, jumping down into Brugga's arm.


Male Gnome Fighter (Armor Master)

Tranz would like to go somewhere in the middle, hes extremely inept in physical situations like this and hovers near to Brugga so that she might be able to catch him if he falls.

Survivors, weapons tools... and answers the Gnome can be heard to mutter.


Male Gnome Fighter (Armor Master)
N'goka of Omekai wrote:

N'goka takes stock of her own equipment, and says to the others, Is there any thing that we specifically need from the ship? It would be unwise to spend any more time than necessary on the thing, and I do not wish any to be lost to greed.

She leaves her pack on the shore, not wishing to lug it around, nor valuing anything in it enough to be worth the inconvenience.

Greed gives over to necessity at this point. Take those things that could prove valuable in surviving this isle and building up a campsite- we have no need for luxuries at this point... And there may be survivors inside, horrific though this crash may be...

Tranz thinks for a moment, and then gives N'Goka a direct answer.

If the foodstores survived, that should be our priority, followed by any tools you can find inside.


Male Gnome Fighter (Armor Master)
DM Wellard wrote:


no captain here the Half elven woman was a passenger. Heres the deal guys you will get no cooperation from the NPCs until you achieve certain goals..and you will have to tease those goals out off them..yes it's a pain but if you want to complain take it to Jacobs not me

Gratz on post 5,000. I've only been going a few months but i'll catch up soon i'm sure. So Diplomacy checks to try and get them to come with us will auto-fail? Well Tranz would try anyway I guess...

Tranz sees the commotion and lack of help from the passengers, and pauses, turning back towards them and holding his arms out by his waist to signify sincerity and empathy.

Come now... We're in a hostile land, and theres safety in numbers. You don't necessarily have to help search the wreck, but at least stick together. For a start, I believe I am the most knowledgeable about this island, and a good Gnome to have around if you want to survive to tell the tale...

1d20 + 5 ⇒ (5) + 5 = 10 Diplomacy Check

With his piece said, Tranz decides to continue towards the ship, regardless of whether they follow him.


Male Gnome Fighter (Armor Master)

Tranz appears to have recalled and noted down everything he could remember about the place, and moves to investigate the shipwreck, hopefully attracting some companions en route. He looks sympathetically at Brugga as he passes, but can think of no easy way to help her.

Brugga, perhaps your fox is still near the shipwreck? If you've searched around here, it can't hurt to look there...


Male Gnome Fighter (Armor Master)

Tranz clicks his fingers together in triumph.

DM i'm not sure I understood that from the way you phrased it, correct me if I have this wrong. Also, anything from my Knowledge (History) roll?

Based on my calculations, we are about two to three days off course from our target destination- this uninhabited island is known as 'Smugglers Shiv' and is a few days north of where we should be. We're about two days away from the colony at Sargava as well...

I told that fool of a captain that his navigator wasn't properly trained... Tranz mutters after making his announcement.


Male Gnome Fighter (Armor Master)
Joao Marcos wrote:
The gnome-- 'Tranz', he reminded himself-- sounded like he was either very knowledgeable, or a noble.

Or both :P

Joao Marcos wrote:


"Any known towns or villages?"

Tranz scratched his head, continuing to attempt to recall what he knew of the island.

I don't think the area is civilised... Allow me a few minutes my good man, my head is still groggy from the crash...


Male Gnome Fighter (Armor Master)

Ahem... I do believe we are situated upon the north coats of an island known as 'The Smugglers Shiv'. We have about 11 hours of daylight to work with, so gather your things and lets salvage what we can from the ship and prepare ourselves a suitable campsite.

The frail Gnome is clearly far more comfortable with the group doing the physical activities while he supervises, musing and thinking to himself...

DM:

So this Smugglers Shiv is situated near Sargava? Also, Knowledge (History) and Knowledge (Local) on 'The Smugglers Shiv', rolls are in that order (Guidance Assisted)- 1d20 + 11 ⇒ (7) + 11 = 18, 1d20 + 6 ⇒ (3) + 6 = 9


Male Gnome Fighter (Armor Master)

Tranz gazes around slowly, trying to guess where they might be.

Knowledge: Geography- 1d20 + 9 ⇒ (15) + 9 = 24

If Tranz is confident in his assessment, he will share his knowledge with others.

Perhaps... We should scavenge what we can from the ships wreckage gentlemen... ladies...


Male Gnome Fighter (Armor Master)

Round 5:

I guess Tranz is still rummaging for his stuff then.


Male Gnome Fighter (Armor Master)

Round 4:

Tranz searches frantically for his equipment, trusting that the more martially inclided survivors can handle the remnants.


Male Gnome Fighter (Armor Master)

Round 3:

Now's not the time for a nature lesson, but I seem to recall they don't have a sense of hearing, making my illusionary sounds useless... Tranz mutters angrily in response to Joao.

Tranz moves to the nearest melee combat and tries to help distract the creature to aid his ally.

Aid Another VS DC10 to add +2 to allys attack roll.1d20 - 4 ⇒ (20) - 4 = 16


Male Gnome Fighter (Armor Master)
DM Wellard wrote:

Tranz

** spoiler omitted **

Spoiler:

In that case, full withdraw behind anyone else I can see whos awake, or to a point of safety.


Male Gnome Fighter (Armor Master)

Round 2:
Round 2

Curses... Well you're not going to win in a physical confrontation, use your brain Tranz...

Tranz groggily attempts to recall if he has heard anything of these creatures, and in particular he attempts to recall which predator they would most fear the coming of. Assuming he thinks of something, he will use Ghost Sound to emulate the sound of said predator.

1d20 + 7 ⇒ (17) + 7 = 24 Knowledge (Nature), skill check penalty for being sickened accounted for.

Edit: Edited out my initiative check as I see you have rolled it in your edit.


Male Gnome Fighter (Armor Master)

Meh, none of them fit very well. This ones the closest I could get.

Mwangi Scholar: The Mwangi Expanse is one of the
richest regions in all of Golarion, and also one of the most
mysterious. Despite its history of countless years and its
fostering of nameless empires, very little is known of the
Mwangi Expanse by outsiders or even natives of the primeval,
jungle-covered land. You have long studied the region and its
lore, and count yourself among a small handful of genuine
experts throughout the Inner Sea. The Jenivere promises
to take you to the very subject of your fascination, and you
eagerly await firsthand investigation of the deep jungles and
cyclopean ruins of Garund’s interior. You gain Polyglot as a
bonus language and receive a +1 trait bonus on all Knowledge
(history) checks regarding the Mwangi Expanse.
Characters with this trait likely boarded the Jenivere
in Ilizmagorti or one of the cities of the Shackles or the
Mwangi Expanse.


Male Gnome Fighter (Armor Master)

I've made all changes, switched Great Fortitude for Breadth of Experience and switched most of my racial feats too. Tranz can now make a roll on any Knowledge check, and rolls at +9 for those he has ranks in and +11 for Arcana- going for a loremaster vibe in case you had any doubt.


Male Gnome Fighter (Armor Master)
DM Wellard wrote:

If anyone wants to rebuild to the APG go ahead ..I expect to have my pdf by Friday

DM:

I'll go ahead and rebuild him for your approval on Friday then. Theres so much that just fits him perfectly like Gifted Tongues.


Male Gnome Fighter (Armor Master)

APG Related Request to DM:

"Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces the defensive training and hatred racial traits."

I'm going to assume your ok with me replacing my defensive training and hatred racial traits? this suits Tranz so much better.


Male Gnome Fighter (Armor Master)

Your seasickness only feels worse when the frail looking Gnome watches you curiously and begins drawing a picture of the two of you heaving over the side of the rail, looking somewhat puzzled.


Male Gnome Fighter (Armor Master)

1d20 + 3 ⇒ (20) + 3 = 23

The tough little Gnome toughs out the rough conditions with grim determination.


Male Gnome Fighter (Armor Master)
Brugga of Slothjaw wrote:

Brugga puffs herself up proudly.

"Brugga speak many speeches. Brugga speak common tongue, Brugga speak tongue of Kellid peoples, Brugga speak tongue of Varisia people, Brugga speak tongue of dragons, Brugga speak tongue of Mwangi people, through Brugga new to this speech."

Is that so? Fascinating... I would love to learn the tongue of the Mwangi People, it may prove useful on this expedition...


Male Gnome Fighter (Armor Master)

Which languages could you teach me My Lady? Art thou a Linguist, as well as a tower of strength?


Male Gnome Fighter (Armor Master)

Tranz is clearly adept with the languages he speaks, and he has the mannerisms of a professor as he teaches Gareth...

Which language did Gareth want to be taught? Lol. And DM obviously I will be spending a skill point on Linguistics next level to learn Orc ;)


Male Gnome Fighter (Armor Master)

Tranz is positively glowing at the prospect of being able to learn another language, and smiles at Gareth reassuringly.

"Knowledge pays no attention to Social status", to quote one of my own works. The amount of 'Gentlemen' like myself who only know how to whore themselves in dirty taverns is astonishing... Now- You clearly have a grasp of Taldane. I am a fluent speaker of Gnome, Sylvan, Draconic, Elven and Dwarven- these being the languages of Gnomes, Forest and Fey-Folk, Dragons and Wizards, Elves and Dwarves respectively. I'd be happy to trade with you, Gareth. Certainly I need something to keep myself sated on this voyage...

Tranz grasps Gareth's shoulder firmly, and despite the Gnome's frail form there is a desperate strength in the grip...

Let me assure you Gareth, you are doing me more of a favour than I am doing you. Lets begin...


Male Gnome Fighter (Armor Master)
Gareth Marcavius wrote:
Tranz Strurgoth wrote:
Apologies friend. The spirits enjoy making my life harder. Tranz Strurgoth, pleasure to make your acquaintance.

Gareth looks down at his chains. ...I-I think I can relate to that...My Name is G-Gareth Marcavius. It is a p-pleasure to make acquaintance...er to make your aquaintance...

...
Where you speaking a dif-diferent language to that umm, other fellow? I have never heard anything q-quite like it before...

The Gnome smiles reassuringly.

No need to stammer with me young one. I am a friend. I speak a variety of languages- perhaps you know a few of your own I could learn from you? We could trade! the excitable gentleman exclaims.


Male Gnome Fighter (Armor Master)
Gareth Marcavius wrote:

Swabs the deck...

(sigh)...why do I always miss the interesting stuff, like giant sharks...

Gareth looks up to see a distinguished looking Gnome peering at him intently, sat cross-legged and with a beautiful red feather quill to a piece of parchment. You think he might be drawing a picture of you. Suddenly the quill flies towards Gareth, seemingly with no action from Tranz. With a sigh, the Gnome retrieves his quill.

Apologies friend. The spirits enjoy making my life harder. Tranz Strurgoth, pleasure to make your acquaintance.


Male Gnome Fighter (Armor Master)

DM I've been RPing the Haunted Curse but I took tongues on my charsheet for some reason, mind if I switch it to haunted?


Male Gnome Fighter (Armor Master)

Draconic-

Absolutely nothing. I have been 'assisting' the Navigator... An uncouth and uneducated man... I imagine I shall make my introductions to the Half-Orc sometime soon.


Male Gnome Fighter (Armor Master)
Joao Marcos wrote:

<"One would suspect your knowledge spans a fair amount">, he offered, speaking in Draconic.

Tranz glances up at the Varisian man, and then responds in Elven.

I have learnt many languages in my long time upon this world, art thou a fellow linguist Sir? Knowledge is the most precious thing to me in all the world... Whether it's garnered from my travels or from a book...

If no response is forthcoming from the Varisian, Tranz calmly repeats himself in Dwarven, Gnome, Sylvan and then with a sigh, in Taldane. He then continues, looking the man up and down carefully-

Tranz Strurgoth at your disposal. By the many weapons you wear, you must be a warrior of note no? Perhaps you would like to show me some martial forms so that I may depict them in my latest book?

The Gnome immediately pulls out some parchment, and brandishes an ornate looking quill, a beautiful red and gold feather.


Male Gnome Fighter (Armor Master)
N'goka of Omekai wrote:

Bad day to be a whale, N'goka thinks.

She mutters a prayer, in the common tongue, Let us give thanks that the beast has found something other than us to fill it's belly this day. Our thanks to the whales, who will soon know great sorrow in our stead...

Mmm... Tranz agrees, somewhat distracted from his drawing of the fin, and a much smaller drawing of Tranz next to it to provide scale.


Male Gnome Fighter (Armor Master)

Joao, in case your referring to Tranz, he's a Gnome not a Halfling.


Male Gnome Fighter (Armor Master)

To his distaste, Tranz finds that the ship's navigator seems to be less qualified than he is for the task. Still, Tranz attends to his duties with utterly ruthless efficiency, pausing only when the spirits that haunt him hinder his work.


Male Gnome Fighter (Armor Master)

Why, of course I am able to read the chart my good man; and I have an academic background in the field of Geography to boot- I would be happy to serve as your navigator. Tranz says with a smile, making to move onto the boat confidently.


Male Gnome Fighter (Armor Master)

My good Captain, I have only three gold pieces to my name; but in exchange for passage at this reduced price, I will endeavour to present both your fine self and your beautiful ship in the best possible light in my newest novel. In addition to this, I can pay you the remaining 7 gold pieces once I receive my next commission from the Pathfinder society.

1d20 + 4 ⇒ (20) + 4 = 24 Diplomacy Check


Male Gnome Fighter (Armor Master)
Brugga of Slothjaw wrote:
Tranz Strurgoth wrote:
Brugga of Slothjaw wrote:
Brugga loosens pieces of her hide armour, oblivious to the lack of modesty this shows, as she seeks to escape some of the heat. How some place so alien could exist in the same world as her home continues to amaze her.
Tranz clears his throat loudly, clearly offended that the lady had not deigned to answer him.

Gosh, sorry that wasn't intended. Brugga isn't like that at all, I just didn't see that little tail on your post.

Brugga would have tagged something like, "and fair price for little man here too" with her initial request, and then something like, "Come little man, we sit on dock, wait for captain to come."

No worries I suspected that might be the case, but thought id keep it IC

The distinguished little Gnome smiles and replies

Very well my lady.

The Gnome pulls out a small book, and sighs in disgust as an invisible force knocks it from his grasp. Stooping to pick it up, Tranz finds a seat with Brugga and says-

Please my lady, address me as Tranz. What shall I call you, oh boon companion?

Glancing at the woman but with no judgement in his eyes Tranz smiles softly and says in a soft voice

Dare I ask? Your clothes and bearing speak of many tales. As an author, I would be eager to hear these tales and to record them.

Tranz pulls out a fresh sheet of parchment and a beautiful red gold feather quill, and eagerly awaits Brugga's tales. He clearly assumes she will regale her tales to him, and his voice speaks of authority and being accustomed to others indulging him.


Male Gnome Fighter (Armor Master)
Brugga of Slothjaw wrote:
Brugga loosens pieces of her hide armour, oblivious to the lack of modesty this shows, as she seeks to escape some of the heat. How some place so alien could exist in the same world as her home continues to amaze her.

Tranz clears his throat loudly, clearly offended that the lady had not deigned to answer him.


Male Gnome Fighter (Armor Master)

Ah right, yeah not really my thing with 8 strength :P

This isn't a battle cleric by any means; its a pure spellcaster/utility character.

Race

EAC:12 KAC:16 |HP:15/15 SP:1/15 RP:1/2|Fort:+2, Ref +7, Will+3|Init +4 Per+3|4 THP from shield|+5/1d10 10/20

Classes/Levels

Outlaw mechanic 2

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 8

About Startoad

Goblinoid outlaw mechanic 2
Senses Initiative +4 Perception +3
Darkvision 60ft
Languages Common, goblin
----------------------------------------------------
Defense
EAC:12 KAC:16
HP:15 SP:15 RP:2
Fort:+2, Ref +7, Will+3
Defensive Abilities
Toughness
--------------------------------------------------------------
Offense
Speed 35ft
Ranged (Bab=1) +5,laser rifle 1d8 15 charges
Special
Combat Training- designate an enemy, as long as it's sight attack it with full Bab

-----------------------------------------------------------------
Statistics
Str 10 Dex 18 Con 12 Int 14 Wis 10 Cha 8
Space Goblin +2 to Stealth, Engineering, Survival, and Tinker ability
Feats Toughness, skill focus (computers)
Theme Outlaw- reduce knowledge checks for culture about the criminal underworld by 5, add +1 to sleight of hand and make it a class skill
Skills Acrobatics+1, *Athletics+1, *Computers+9, Culture+2, *Engineering+8, Life Science+2, Survival+2, *Perception+3, Stealth+3, Diplomacy -1, Intimidate-1, Mysticism+0, *Physical Science+5, *Profession+2, Sense Motive+0, *Medicine+3, Piloting +4,
*Sleight of Hand +5
Combat Gear reinforced EVA suit, Medkit, consumer backpack, environmental cloths, 2 batteries,
Other Gear grenade incendiary 1, 2x grenade shock 1, grenade stickybomb 1, detonator x2, fire extinguisher
Wealth 0 credits

Bypass- gain +1 to engineering and computers add +1 every 5th level
Custom rig
Mechanic trick (energy shield) - gain temp hit points = int bonus + level. Remains for mins per level, or depleted, replenishmed after 10 min rest.

Exocortex
Abilities memory module- reroll a failed a skill check to recall knowledge, also gain skill focus feat

Background:

In Absalom station deep in the station there is a goblin population below, where life is sustained through scavenging. In this rough life startoad was born and raised living deep within the bowels of the station. It was living in this tough area where the little goblin learned to survive having to be quick to be able to take food and technology from the larger goblins. He would also sometimes steal the small bits of technology that would come up, his curiosity getting the better of him.

As he got older he got more and more bold getting quick enough to steal from any goblin, and as he got bored of this he decided that he wanted to find out where the all the "trinkets" came from. He found a wealth of knowledge and easy pickings from the slow longshanks.

One day stealing from a big building where he saw lots of interesting lasers and do dads, he was caught. A man brought him to a boss in charge of a company called astral extractions. Instead of putting him in jail they decided they he could have other uses for them, and then he was sedated. He awoke in an cell with other goblins and longshanks. They were fed and left in the cell, but every now and then they would take a someone "home". But after they left he always heard screaming next door which scared him. Finally one day they came for Startoad.

When they took him from the cell, and brought him to a room with a large table. They again put him to sleep on the table saying it would make the ride home faster. As he went to sleep he saw the longshanks bring in large saws. But as he woke up he was back in a cell, alone this time. His head hurt far more than it had ever before and as he touched his head he felt metal. As he gained his bearings he heard a voice from nowhere speak to him, asking hoe it had survived the operation.

Startoad was unsure of who it was or what it talked about. But as he listened it spoke to him saying that it was also. Captive a
Of the lonshanks, they had created it for test I g but would not let it be free. It said it's name was Cerebral Integrated Combat Aid or CICA. He said once they had finished their tests and found out why be had survived they would kill him the both of them as they knew too much and we're now expendable. Startoad scared asked how they would survive. CICA said he could help but he had to trust him. CICA then helped him back the cell door using startoad to integrate with the door. Then he guided him to a vent that led him to the armory where he grabbed some equipment he thought was interesting. Then he escaped through the vents running to find some goblins that were leaving the station to escape from Exo-llent Sentient Systems.

Description:

Startoad is a small little goblin about 3 feet tall, he has pale green skin, he has a metal side of his head where CICA was emplanted it is see through allowing the inner workings of if the AI to be seen. The AI has a direct line to him speaking in his kind, with an extenable cable that comes out the back of his head to allow direct interface with computers. He is a rather plain looking goblin with a faded yellow jumpsuit on.

Startoad is a very happy goblin who has a very mischaveous attitude looking for trouble and other bits of technology. He is looking to just kind of survive and maybe figure out the piece of tech in his head, as he knows it's special and allows him to do great things. His AI CICA tried to temper the more malevaleant and chaotic impulses of the goblin. Though having been put through the agonizing torture of having his host die and then being placed in a new one has left him a terrible fear of death and being captured. In times of serious stress it loses control of it's combat protocols and loses touch of reality, causing a very dangerous scenario.