Kolyarut

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5 posts. Alias of Bearded Ben.


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AdventureQuest wrote:

Pretty sure this is on-topic.

Everyone who likes "forum games" get in here.

Fixed (I think)


Starbuck_II wrote:
StreamOfTheSky wrote:
I can't get that link to work. It keeps saying too many requests despite my waiting and trying again as much as half an hour later.
Try this: Shozoku of the Night Wind

Linkified


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Quote:

A lot of people suggest taking the archer fighter archetype is a good choice for archers.

Is it really worth it?
You lose armor training - which is a big deal in a low magic world - since full plate has a Max Dex of 1 --- and you ARE a Dex-based character.

Also - with an archers typically average (14) str - and the added -4, attempts to disarm / trip etc at range will probably fail due to your low CMB.

Am I missing anything?

By the way - I plan on being in melee range, as a level 7 character I'll have Point Blank Master - so firing while in melee provokes no AoO - and I plan on taking snap shot soon enough.


Here's the post with the links fixed.

Kyle Patrick Sharp wrote:

I'm creating a personal website, and I added it there.

Here is the new download link. I won't be updating the fileswap.com link anymore.


Quote:

I am going to build a war wizard from the players handbook. That means multiclassing fighter/wizard.

I need to lower my Spell failure chance. Arcane armor training is one option. Mithral armor reduces it further by 10%. (Considering taking Craft Magic Arms and Armor to build said armor.) But Mithral is expensive as hell. So I was wondering if there was any way I could get the cost down? If I make a magic item, it costs half price. Can the same thing be done with mithral?

What build would you go for if you were planning to play a crafter of magical items?

What are the different bonuses to armor and shield?
Regular armor/shield bonus, dodge, enchantment - any others?
If they come from items, please name them. :)

Thanks