Kwava

Tragershen's page

1,927 posts. Alias of markofbane.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Hey everyone! I am on board with this. My posts may be a bit spotty; I have a lot going on IRL right now. I would say my preference is 1e, but I am game to go 2e if that's the majority. It would be a bit of a learning curve for me, but it is worth it for Parrot's storytelling.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I am just now seeing your post. It is really late, and I'll take a look tomorrow. I'm open to a new game, but I've never played 2e, so it would be a learning curve for me. I'm way behind on my board activity; I've been pretty sick for a few weeks and am just getting better now.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen floats above the floor with a wisp of will. As he does, he utters words of power that bring a sphere of power to help protect him.

Move action to fly up five feet, then cast minor globe of invulnerability.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Whatever you're comfortable with, GM. So glad to see you back and well.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Whatever works for you, Parrot.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen points and speaks, sending shards of arcane force at the remaining priest.

Casting magic missile, targeting the priest. If any darts are left after the priest falls, he'll send them at the acolyte.

1st Magic missile 1d4 + 1 ⇒ (3) + 1 = 4
2nd Magic missile 1d4 + 1 ⇒ (1) + 1 = 2
3rd Magic missile 1d4 + 1 ⇒ (3) + 1 = 4
4th Magic missile 1d4 + 1 ⇒ (3) + 1 = 4


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM Parrot wrote:

Ok, finally getting back to this. I gotta admit, I've run this fight so poorly as your GM, despite tons of time reading rules forums, that I'm having trouble feeling excited about it. Let's get through and see what's on the other side, though.

Edit: I don't mean to whine too much, but da book says I should play this encounter with all my skill and I have failed in that respect, messing up Bestow Curse, Protection from Good, and misremembering that Channel Negative doesn't heal even if you have Death's Kiss, misremembering that the high priest doesn't even need Death's Kiss (he has a more powerful version as a class feature always on)... the upshot is that I've wasted what feels like half of the baddies' turns.

In my opinion, you are being WAY to hard on yourself. First of all, it is YOUR game and you can run it how you see fit. You've already deviated from Frog God's story numerous times, much to our enjoyment. We appreciate that you do run it, and we appreciate how you run it.

And staying true to the rules is a burden on all of us at this level of play. It is why we double check things like hit point totals as we go. In some ways, it breaks in our favor. In other ways, it breaks against us. For example, I should have asked if the clerics had a way to see me when invisible so they could target me with the hold person spells. I don't think any of us are so obsessed with perfectly following the rules that it is a problem.

If there is one thing that seems to be missing in the fight, it is some of the great color you provide. I was expecting some taunting, some threats, even some hard core monologuing! Please, have more fun with it and a little less worry about "running it right". If we all have fun, then you're running it right. Just my 2 cp.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen gestures, but not at any foe in particular. Instead, the spot he points sprouts massive black tentacles that spread in an instance.

Prescience 1d20 ⇒ 8 ( 3 of 8)

Casting black tentacles centered where I put an arrow on the map. That should catch the northeast priest and the three cultists by Bedlam and Lolly without actually getting Bedlam or Lolly. CMB to grapple all of them 1d20 + 8 + 4 + 1 ⇒ (6) + 8 + 4 + 1 = 19. If grappled, they take [dice[]1d6+4[/dice] damage. .

That shouldn't break his invisibility since it is not a targeted attack.

Edit: Let's substitute that 8 from prescience for the 6, to give it a 21 to grapple them all this round.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Prescience (2 of 8) 1d20 ⇒ 10

Will save 1d20 + 6 ⇒ (8) + 6 = 14

I'm willing to use that prescience roll to try and beat this. Does a 16 make it?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Sorry everyone. I am trying to be useful, really. Unfortunately hold person is one of the few restraints salve of slipperiness doesn't help with.

I purposely didn't buff with minor globe of invulnerability because, in reading it, I don't think it moves with him once it is cast. Am I understanding that correctly?

And I totally agree with the others, GM. No need to reset. The curses worked against us for a bit, and Terapin's feat worked for us extra for a bit. These things have a way of working out.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Prescience (1 of 8) 1d20 ⇒ 4

Will save 1d20 + 6 ⇒ (3) + 6 = 9

Boo.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen will use his pearl of power, 1st to recall mage armor, and then cast it on himself.
He’ll cast unseen servant, ignite a sunrod and hand it to it, and order it ”Stay close to me.”
He’ll apply salve of slipperiness, vermin repellent and alchemical grease.
He’ll take stillgut, antitoxin, antiplague, and elixir of vision.
He’ll cast message on Terapin.
He’ll cast on himself from scrolls: see invisible (CL3), [i]bulls strength (CL3), and fly (CL5),
He’ll cast invisibility on himself.

As Bedlam positions himself to push open the door, he’ll take a potion of entropic shield (CL1)
He strides into the room after the others (yes, walking, even though he has fly active), staff in hand and casting haste on the entire group.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Sorry for the delay on my part. It has been something of a week... But I will get a post up as soon as I can, most likely tomorrow. If Lolly posts his action before I do, he should know he's going into this with haste in effect.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Did we ever check the ogres' loot for magic items? I'm not seeing where we did.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I think we should definitely wait at least the fifteen minutes to let Aurora fill some of those spell slots if she wants. I need to double check, but I think I have thirteen spells left, eight charges in my staff, and quite a few scrolls. I can contribute.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

No worries! Just looking at the resources I have for this. We may surprise you! Or die. Whatever. ;)


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Did we get the rest in, or do we go in as is?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen speaks in a hushed tone. "If this is a barracks for soldiers or priests, perhaps we should take some time to rest and prepare before we kick open that door."


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"Ah, clever tactic, Mother of Dragons." Tragershen moves closer to the swarm of oozes before it gets a chance to scatter. He levels his burning staff at them and utters a command word.

Casting burning hands on the little oozes. Each one takes 5d4 ⇒ (1, 2, 3, 2, 3) = 11 fire damage, DC 17 reflex save for half damage.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen starts to point down the hallway, for a just a moment wavering before selecting the half of the hallway that [i]doesn't[,] include the dwarf.

Lightning bolt, 8d6 ⇒ (5, 1, 5, 4, 3, 4, 3, 6) = 31 damage, reflex DC 18 for half damage.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Knowledge (dungeoneering) 1d20 + 14 ⇒ (8) + 14 = 22

"My old instructor used to say you just feed them dwarves until they get sleepy and take a nap. But then, that might have just been old enmities talking there."

Is the pudding between us and Bedlam? Could I lightning bolt it without getting the dwarf?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM Parrot wrote:
Ok, so where is everyone? Anyone get in close to Bedlam as he triggers the portcullis trap, or are you giving him some distance because you know it's a trap and you know the portcullis is probably part of it...

Like, around the corner? Just out of line of effect, but still able to hear it when it happens.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Why don't we go back to room 7 and check some of those side passages? Let's start with the northwest most unexplored passage, and then go clockwise if there isn't anything to one.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen sees the cultist turning tail to run, and invokes the scroll in his hand.

Casting web to block off the way the cultist is trying to retreat.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen will also close the distance to the battle, and when he gets closer, he readies a scroll. His eyes dart from one foe to the next, watching for signs of flight.

Move 30' to get within sight of the battle and ready a scroll of web.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen moves closer to Bedlam's melee, close enough to engulf the rust monster in a gout of flame!

Using his new staff to cast burning hands, damage 5d4 ⇒ (4, 1, 3, 4, 3) = 15, DC 16 reflex save.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I am glad to continue on with the status quo, but I understand if we're reaching the limit as to what you're comfortable/enjoying running. I mean, I have plans for Trag up to level 20, but I know its a lot easier as a player than a GM in PF1.

I like your storytelling, GM. And I like the players and characters. But if you want to start running something different, I'd be game too. My interests are running more towards 53 than PF2e, but I'd be willing to see what you decide.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen mutters "Rust monsters. Why did it have to be rust monsters." He mutters a phrase and points at one of the uninjured aberrations. 30' drop for it, DC 17 reflex save to scamper out of the way.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Does Trag know what these are and what they can do? Knowledge (dungeoneering) 1d20 + 14 ⇒ (3) + 14 = 17.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Trag has acid splash ready too. They can make a game of it!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Trag picks one of the ogres still in sight and blasts it with glitterdust. DC 17 will save or blinded.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Oh, Bedlam. That is brutal. I'm glad that it sounds like you at least have good family support there.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen casts a defensive spell, then inches closer to the melee.

Casts reduce person on himself.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

That's a lot of ogres!

Tragershen follows along, making sure the warrior types stay between him and the ogre horde!

Oh, and he casts haste on everyone! Well, everyone that's not an ogre.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Ah, I see my error. I was basing my idea off of this

FAQ:
Intelligence: If my Intelligence modifier increases, can I select another bonus language?
Yes. For example, if your Int is 13 and you reach level 4 and apply your ability score increase to Int, this increases your Int bonus from +1 to +2, which grants you another bonus language.
Technically, Int-enhancing items such as a headband of vast intelligence should grant a specific language (in the same way they do for skill ranks).

But the language you're getting is from an enhanced intelligence. But competence isn't the same as ranks granted. Oh well.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Hey Terapin. Next time we go to civilization, I might have a relatively cheap answer to your communications problem.

I can craft an item that gives you a competence bonus in Linguistics. For each rank it effectively gives you, it would give you a language.

The cost would be:
+1 linguistics = 1*1*100 = 100 gp, so 50 gp to craft.
+2 linguistics = 2*2*100 = 400 gp, so 200 gp to craft.
+5 linguistics = 5*5*100 = 2500 gp, so 1250 gp to craft.

+5 could give you celestial and the four languages of the elementals.

The costs above assume they use a slot. I'd say maybe head, like a little circlet or skullcap? Double the cost to make it slotless.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"Perhaps there is another way around this pit? Who knows what sort of creatures might live in it? Swarms of insects or rats? A cousin to the pooze we encountered above? If we run out of other options, maybe I can prepare enough fly spells for us to cross. It is a bit easier now that Bedlam has his own wings."

Maybe go another way for now?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"I believe we should leave the maiden here to rest. Perhaps this place has remained untouched because it is somehow consecrated. We should remember this as a place to hole up if we need to. Or to retreat to in dire circumstances."

He glances left. Then right. "That damnable dwarf! Where has he wandered off to now?!?!?"


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen can read celestial. He'll read it outloud if Tetapin doesn't.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Tragershen wrote:

With a deft flick of his wrist, Tragershen makes a wand appear in his hand. He points it at a wounded ghoul and whispers an arcane phrase, sending a shimmering beam of white light at it.

Ready wand of disrupt undead, shooting it at a ghoul who looks pretty ragged.

To hit 1d20+8-4, damage 1d6+0.

Tragershen gracefully extends his wand and unleashes another torrent of positive energy at the unsuspecting undead!

Pew! Wand of disrupt undead at the ghoul that's taken 12 damage already. To hit 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19, damage 1d6 + 0 ⇒ (3) + 0 = 3


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Every time I use this wand, I feel like the shooter on the left in this scene.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

With a deft flick of his wrist, Tragershen makes a wand appear in his hand. He points it at a wounded ghoul and whispers an arcane phrase, sending a shimmering beam of white light at it.

Ready wand of disrupt undead, shooting it at a ghoul who looks pretty ragged.

To hit 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15, damage 1d6 + 0 ⇒ (6) + 0 = 6.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen can speak most of the languages; can he relay commands for Terapin until he learns the languages? Or do they have to come from the horse's mouth, so to speak.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen takes out his club and quickly devises a way to jam it in the doorway to keep it from closing behind them unless the club is removed.

Knowledge (engineering) 1d20 + 14 ⇒ (3) + 14 = 17


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"Perhaps it only locks in one direction? As though the caster is trying to trap something beyond? Or to prevent retreat? Or perhaps it requires a command to seal or unseal? We could try to prop the door open behind us if we think we may need to come back this way."


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

To the next door! Can Trag tell what the magic on it is?

Spellcraft 1d20 + 17 ⇒ (11) + 17 = 28


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"This portal appears to have a dweomer about it. Let's see what lies behind the one without first."

He gestures to the south door, giving Terapin a target for his magical opening.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen will cast detect magic on both doors and examine them for any sort of material difference to them. All else being equal, he'll shrug and point to the left door.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"We should depart, and leave them to their festivities. Perhaps when we have a better understanding of what's happening in there, we can return."

Tragershen is going to give them room. He'll step back out of the corridor and into the larger room. He won't let the door close behind him though; he doesn't want to get separated from the others.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen looks up to Terapin. "Do you know what's going on in there?" He shakes his head, trying to clear the haze from his mind. "Is it illusionary? Or narcotic?" Without the sounds of struggle inside the room, Tragershen waits until his friends emerge, or he feels obligated to return and engage.

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