Tsadok Goldtooth

Torque the Lawbringer's page

700 posts. Organized Play character for Daxter.


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The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Perception: 1d20 + 22 ⇒ (19) + 22 = 41

"Red eyes! Demoness's! No more games. Surrender or die."

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Sense Motive: 1d20 + 12 ⇒ (13) + 12 = 25

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

"Are you for certain?" Torque replies drawing his greataxe before turning to the women. "What kind of game are you playing?"

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque does not perceive the humans as threats. "If we wanted to meet your master, how would we do that?" He asks of them, stowing his weapon.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque also lacks spellcrafts.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Sensing the futility of his divine miracles, Torque will change tactics and cast Blessing of Fervor on the party.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

SIGH.

Torque channels the pure power of law into the bear to keep him conscious.

Swapping Blessing of Fervor for a Cure Critical Wounds.
4d8 + 10 ⇒ (8, 5, 5, 8) + 10 = 36

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

"More constructs of anarchy." Torque remarks, casting Shield of Faith on himself and moving forward, drawing his weapon.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque will barkskin himself and Eva followed by a Magic Circle against Evil on Asvald.

Torque follows the man-bear and looks around, though he doesn't quite understand what he is looking at.

Perception if applicable: 1d20 + 22 ⇒ (10) + 22 = 32

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Yea that sounds awful but I am also glad that things are better.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Merchant: 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22

I will take E this time.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque nods to the Steward. "I am glad that we were able to help."

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque sighs as another set of constructs is well constructed and sets to work breaking another one.

Heroism, Divine Favor, Haste, Power Attack: 1d20 + 19 ⇒ (13) + 19 = 32
1d12 + 21 ⇒ (7) + 21 = 28
Heroism, Divine Favor, Haste, Power Attack: 1d20 + 19 ⇒ (20) + 19 = 39
1d12 + 21 ⇒ (12) + 21 = 33
Heroism, Divine Favor, Haste, Power Attack: 1d20 + 14 ⇒ (13) + 14 = 27
1d12 + 21 ⇒ (4) + 21 = 25
Confirming Threat: 1d20 + 19 ⇒ (8) + 19 = 27
Extra Damage: 2d12 + 42 ⇒ (4, 8) + 42 = 54

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

29 currently.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque takes a step forward and brings his weapon to bear against blue.

Heroism, Divine Favor, Haste, Power Attack: 1d20 + 19 ⇒ (11) + 19 = 30
1d12 + 21 ⇒ (7) + 21 = 28
Heroism, Divine Favor, Haste, Power Attack: 1d20 + 19 ⇒ (7) + 19 = 26
1d12 + 21 ⇒ (11) + 21 = 32
Heroism, Divine Favor, Haste, Power Attack: 1d20 + 14 ⇒ (8) + 14 = 22
1d12 + 21 ⇒ (11) + 21 = 32

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

"Understood." Torque moves up in front of the wayang and brings his weapon down on the automaton foe.

Heroism, Divine Favor, Haste, Power Attack: 1d20 + 19 ⇒ (8) + 19 = 27
1d12 + 21 ⇒ (7) + 21 = 28

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque takes a step and focuses his attention on the closest automaton. All versus Red

Heroism, Divine Favor, Haste, Power Attack: 1d20 + 14 + 2 + 4 + 1 - 2 ⇒ (2) + 14 + 2 + 4 + 1 - 2 = 21
Power Attack, Divine Favor: 1d12 + 11 + 6 + 4 ⇒ (9) + 11 + 6 + 4 = 30

Heroism, Divine Favor, Haste, Power Attack: 1d20 + 14 + 2 + 4 + 1 - 2 ⇒ (4) + 14 + 2 + 4 + 1 - 2 = 23
Power Attack, Divine Favor: 1d12 + 11 + 6 + 4 ⇒ (4) + 11 + 6 + 4 = 25

Heroism, Divine Favor, Haste, Power Attack: 1d20 + 9 + 2 + 4 + 1 - 2 ⇒ (7) + 9 + 2 + 4 + 1 - 2 = 21
Power Attack, Divine Favor: 1d12 + 11 + 6 + 4 ⇒ (7) + 11 + 6 + 4 = 28

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Fort: 1d20 + 12 ⇒ (19) + 12 = 31

Batting away the swarms off his person, Torque moves away to cast a spell to on himself, a glow envelops him as he is empowered by pure Law. Divine Favor.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Sounds good to me.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

I can do another shield of faith for someone before combat and a Blessing of Fervor during combat

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

Torque is able to avoid the worst of the electrical discharge and brushes himself off before following Asvald.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Escape Artist: 1d20 - 2 ⇒ (4) - 2 = 2 Nope! I'll roll more just in case it matters

Escape Artist: 1d20 - 2 ⇒ (18) - 2 = 16

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

I do not, so all you Eva.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque cautiously takes a look around taking care to not get too close to the automatons.

Perception: 1d20 + 21 ⇒ (3) + 21 = 24

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque moves into position and brings his axe down to bear. Taking the +2 AT/AC/Reflex

Power Attack: 1d20 + 2 + 14 - 2 ⇒ (1) + 2 + 14 - 2 = 15
1d12 + 11 + 6 ⇒ (7) + 11 + 6 = 24

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque will cast Blessing of Fervor on his allies before making his way into the room.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque will channel the glory of law to heal his friends.

Channel: 5d6 ⇒ (6, 6, 4, 3, 4) = 23
Channel: 5d6 ⇒ (1, 6, 1, 3, 1) = 12

He follows it up by healing Eva.

Eva can roll charges off the wand of CLW to heal the rest.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Seeing that his friends were in decent shape, Torque focuses on bringing law to this foul chaotic creature.

Haste, Power Attack: 1d20 + 14 + 1 - 2 ⇒ (11) + 14 + 1 - 2 = 24
1d12 + 11 + 6 ⇒ (5) + 11 + 6 = 22
Haste, Power Attack: 1d20 + 14 + 1 - 2 ⇒ (8) + 14 + 1 - 2 = 21
1d12 + 11 + 6 ⇒ (12) + 11 + 6 = 29
Haste, Power Attack: 1d20 + 9 + 1 - 2 ⇒ (6) + 9 + 1 - 2 = 14
1d12 + 11 + 6 ⇒ (8) + 11 + 6 = 25

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque decides to call upon the power of law and justice as he holds his holy symbol up high to heal his allies!

Channel!: 5d6 ⇒ (3, 2, 5, 2, 2) = 14

So as a godless elemental, it should be immune to being healed if I remember correctly.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Concentration DC21: 1d20 + 14 ⇒ (16) + 14 = 30

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Seeing the injured Asvald, Torque moves in to heal him.

Sacrificing Freedom of Movement for CCW: 4d8 + 10 ⇒ (3, 7, 2, 5) + 10 = 27

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Dimensional Hop it is.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque casts Divine Favor on himself and walks into the room to deal with the chaotic elemental while drawing his mighty weapon.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Yes, I will cast barskin on Asvald, use a pearl of power to get it back and then cast it on myself. The marching order looks good to me.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

For lack of a better plan, let's do that. We go back, rest and I will prepare a communal resist energy instead.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

I can do 2 resist energy spells before factoring in PoPs. What do we think?

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque walks over to the hatch and looks it over for any chaos(traps).

Perception: 1d20 + 22 ⇒ (19) + 22 = 41

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque lets his axe do what it does best.

Slashie: 1d20 + 12 ⇒ (17) + 12 = 29
1d12 + 17 ⇒ (12) + 17 = 29
Slashier: 1d20 + 7 ⇒ (10) + 7 = 17
1d12 + 17 ⇒ (2) + 17 = 19

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Cheaterer!

Fortitude: 1d20 + 13 ⇒ (16) + 13 = 29
Torque continues to slash at the ooze with his Great-Axe as he shakes off the chaos.

Power Attack: 1d20 + 12 ⇒ (16) + 12 = 28
1d12 + 17 ⇒ (6) + 17 = 23
Power Attack: 1d20 + 7 ⇒ (10) + 7 = 17
1d12 + 17 ⇒ (1) + 17 = 18

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Much like most of the party, Torque has few options for dealing with the crystal so he moves forward and slashes with his axe.

Power Attack: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21
1d12 + 11 + 6 ⇒ (4) + 11 + 6 = 21

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque will join Eva in checking out the unknown aura.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque nods and looks through the wreckage.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

"Nonsense. They will judge us based on the content of our character I am sure." Torque replies simply before opening the door.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

@Everyone else:What should we tell it?

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Me neither.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

"Who are the patrons?"

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

"This is easily the strangest level here. I did not expect to be served tea here. Is the construct a threat?"

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Torque puts his keen eyes to work.

Perception: 1d20 + 22 ⇒ (1) + 22 = 23

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

"Some creature of pure anarchy to impede our mission?" Torque also casts a few preparatory spells. Barkskin on himself and Asvald. Magic Circle versus Evil on Eva.

The Exchange

Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)

Asvald, Eva, Torque, Senj work for everyone?

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