Goblin Dog

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5 posts. Alias of Toric Arthendain.


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I just ordered this book tonight. Will I have to wait until closer to November 4th to receive my book or will it ship out next week when the preorders start going out?


I just bought this module at my FLGS tonight and I'm considering using it when I kick off my campaign later this month. Still deciding whether to use Golarion or a homebrew setting. If I do use Golarion and start with CotE, I want to make sure I understand where the heck Kassen is located. I've read through this thread's discussion of it and it would seem to lie on the south side of the river that splits the Fangwood in two, near the large bend in the river on the eastern edge of the forest.

If the above location is correct, I guess my question is this. Does the river also mark the border between Nirmathas and Lastwall?


I'm all for playing in or running a higher level game, I just really enjoy the lower levels.

If my campaign is fortunate enough to last long enough to make it to the high levels, I will certainly continue running it until I feel it's played out. Likewise for the game I'm a player in. It will be interesting to see what my character will be able to do by the time he is level 12...15...18.

With regards to the original question, I really like the low levels the best. There is the possibility though that my preference might change either as a player or a DM when and if the campaigns I'm running and playing in reach high levels.


1. Favorite experience level is a range. I most enjoy levels 1-6 both as a player and a DM.

2. I like the lower level stuff as a player mostly because of the sense of danger around every corner. When your PC walks into a situation, the outcome is almost always in doubt. I enjoy putting together a character at level 1 and each new level gained then feels meaningful because the character is slowly becoming more powerful and is beginning to be able to survive the rigors of adventuring more easily.

From a DM perspective, I like running levels 1-6 because challenging a party of adventurers is much easier at those levels than it is at higher levels. Often I feel with higher level play that it is a crapshoot as to whether something thrown at a party will be challenging, overpowering or too weak.

3. As a player my favorite modules have probably been an old Mayfair Roleaids module called Shipwrecker, although I have to admit that we really went off-course in that adventure as a group but to the DMs credit, he managed to adjust to our antics. I also enjoyed I6 Ravenloft quite a bit.

As a DM, I really enjoyed running Red Hand of Doom. That module was nicely laid out, allowed the PCs a great deal of latitude in how they went about things and was just an easy module to run. For an older module that I really loved, look no farther than U1 The Sinister Secret of Saltmarsh. I thought it was a great introductory module with a couple of cool adventure sites (haunted house and ship) and I loved the way the town of Saltmarsh was presented. It gave basic facts about the town and left it for the DM to develop as he or she saw fit.


The claws that a sorcerer with the draconic bloodline gets state that they use full base attack bonus for attacks. Does that mean just base attack derived from class or does it include base attack plus ability modifiers?

EDIT: I'm assuming that where the rules reference "Full Base Attack Bonus" such as in the Cleave feat and in the Sorcerer draconic bloodline claws description, it means base attack from class plus related ability modifier but I wanted to clarify.