Humonculus

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Any other advice from anyone?

My PCs are 9-11th level so I've had to up some of the encounters. I also included a swarm of infected bats. They slew the behir in 3 rounds!

They took a pretty direct route to the lake - along the eastern caverns, missing Bladestorm. They're just about to cross the lake towards the kuo-toa city.

We're using 3.5 rules.


Good call. One of my PCs tried to bull rush the lich and she died because of the 6 levels lost (she was already low on HP). Kaurophon tried the same thing with telekinesis. Once the combat was over, he touched the flames "on a hunch" and took the damage, then asked the cleric in the party to heal him, which she did - amusing because she actually said (out of character) "I'm worried he's going to stab us in the back, but okay." Of course the very next encounter, he stabs them in the back.

Two of the five PCs died in this encounter, but they had a lot of fun doing it.


I'm only running my group through Test of the Smoking Eye.

It's happening 1000 years in the character's past, after they mind-transfer with some dying god's avatar races.

So, we've got 8 characters, four of which are PCs:

SARAH - cleric of Terak (Green Ronin's Book of the Righteous) in the body of a Wemic

ZO - wizard (Sarah's brother) in the body of an avian

MARWEN - elf ranger in the body of a faen (Arcana Evolved)

MIRA - barbarian in the body of an ursine (humanoid bear)

SEREGON - elf monk in the body of a four-armed batrachian (like a fire genasi bullywug)

FAYDAH - half elf rogue in the body of an avian

ANCALIME (an KAH leh may) - elf wizard in the body of an aranea

GORLOCK - runt cyclops, curator of a weapons museum and a pacifist. Obviously an NPC ;)

It's been a total blast.


I run the D&D rules pretty loose - so Kaurophon's amulet would get the group back when they used it no matter what. It just happens the way I want it because hey - I'm the DM! Don't question it!


I'm running "Test of the Smoking Eye" independently of the adventure path.

I've found it very useful to substitute some of the less flavourful random encounters (fiendish lions, for example) with some of the much more spicy demons from Green Ronin's "Book of Fiends."

For example, I had an encounter in the ossaic forests with 2 octopus-like shoggti with 'fascinate' abilities.

Another really fun encounter was a group of small skeletal monkey-demons known as skullduggers who were leading around a (fiendish) conflagration ooze (from Monster Manual III) for sport. They would just stay out of the ooze's range but taunt it until they came across something else the ooze would attack. Then the skullduggers would turn invisible and watch the fray.

When the PCs defeated the ooze, the skullduggers came out of hiding and started blasting them with burning hands-effects. Lots of fun and it took the PCs a while to figure out what the hell was going on!