Sandpoint Cleric

Torbin Juventus's page

96 posts. Alias of Dennis Harry.


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M Human Cleric 1
Galador Imrael wrote:

Oh look...a WarCleric.

Well that certainly does lend more evidence to my theory that the WarCleric is the best class ever. =)

The Emperor protects. ;-)

Better hope so Atlas! :-) More Ravenloft goodness elsewhere soon to come...


M Human Cleric 1

...I also have a Cleric that I could submit.

I'll let the group decide though which submission I should make "official".


M Human Cleric 1

Torbin jumps out of his space with his crossbow at the ready to fire on any Goblins left.

"Hah!"

He grins sheepishly when he realizes his companions have defeated all of the Goblins...

He heads over to the wounded Human, Do we recognize him? and begins to heal him.

Cast Spare the Dying Don't have my books with me at work, what is the roll? Thanks DM.


M Human Cleric 1

No worries take your time RL is more important than anything we are doing here.


M Human Cleric 1

So no water bearing down on me then? :0 My big trouble in little China moment, when I jump back out you will have all killed the Goblins...


M Human Cleric 1

That will be my round 3 action then, when the water recedes I can get back in the action! Cam I reload my crossbow as well in that same round?


M Human Cleric 1

Round 3

Can Torbin scramble up and away from the flood waters as his action?


M Human Cleric 1

Round 2

Torbin will fire his crossbow at the hooded creature.

Crossbow 1d20 + 1 ⇒ (17) + 1 = 18
Damage 1d8 ⇒ 1


M Human Cleric 1

Round 1

Cast Sacred Flame on the Goblin issuing the commands.

Damage 1d8 ⇒ 4


M Human Cleric 1

Can we tell if there are any other Goblins here besides these three?


M Human Cleric 1

Do we recognize the human?


M Human Cleric 1

Torbin takes the spear and hefts it, "You show friend, we show gold, then trade".


M Human Cleric 1

For you! :-)


M Human Cleric 1

Guidance 1d4 ⇒ 3


M Human Cleric 1
GM Aneirin wrote:
Torbin, I think you forgot to roll for Stealth...

Yes, I was distracted. I do not have the book in front of me as I am at work, does Guidance merely give me pluses to my roll? For now I will roll as if it did not matter.

Stealth 1d20 - 1 ⇒ (5) - 1 = 4


M Human Cleric 1

Torbin turns to his allies whispering urgently, "They know we are here. One of our enemies ahead is speaking too well to be a goblin. We must rush them before they let loose another stream of water, there must be a dam up ahead of us".

Torbin casts Guidance on himself to aid his stealth.


M Human Cleric 1

Perception 1d20 + 3 ⇒ (17) + 3 = 20


M Human Cleric 1

Strength - Athletics 1d20 + 2 ⇒ (16) + 2 = 18


M Human Cleric 1

"Very well, lead on i shall trust in your eyesight my friends. We should wait until the last moments to ignite a light, it will startle them and give us a momentary advantage we may need".


M Human Cleric 1

"It may be prudent to follow the course of the creek, with poor visibility a fall could be problematic".


M Human Cleric 1

"Let's pursue, we want them on their heels!"


M Human Cleric 1

OK for me.


M Human Cleric 1

Torbin will the use Spare the Dying on all of the wolves, bringing them to unconsciousness as he does not wish to see them killed senselessly.

Torbin whispers to his comrades, "I shall take up the rear as I can see little in this place and a torch shall give us away. I shall follow your lead".


M Human Cleric 1

Melee Mace 1d20 + 2 ⇒ (16) + 2 = 18
Damage 1d6 ⇒ 3

Looking to do subdual/non-lethal damage.


M Human Cleric 1

"Agreed lets knock them out and free them later.

Should we roll attacks and assume all damage is non-lethal?


M Human Cleric 1

"I object but I understand, they must not be allowed to harm us".


M Human Cleric 1

"Stay here quiet and you be ok".

Torbin reloads his crossbow, "I am ready my friends".


M Human Cleric 1

"We will keep them away from you Yetik, if you keep out here quiet and make no trouble, I will reward you with shiny coins and food. Then you can be Chief of this cave!"


M Human Cleric 1

Torbin turns to his allies, "It is a cave network. No defined rooms but there are ten plus the Chief within".

To Yetik in goblin, "Elves want wolf blood, how many wolves in cave Yetik?"


M Human Cleric 1

Torbin turns to Yetik "My friends wish to know how many goblins in cave. They say they are hungry for goblin flesh and if they don't know how many goblins and rooms they will just have to eat you!"


M Human Cleric 1

Torbin votes we seek out Gundren directly though Nariella raises an excellent point, Torbin would rather eat his armor than be wrong about his idea so...


M Human Cleric 1

Torbin looks to Nariella, "Yes, wolves for sure. We must decide quickly to either strike at the cave or move along. What say you all? Do we tie up our little friend here and assault the cave to discover the identity of this Human that dwells within?"


M Human Cleric 1

"Oh and Klarg the Goblin is dwelling somewhere in that dark cave... though I think we need to get to Gundren and not worry about this Goblin".


M Human Cleric 1

Torbin turns to his allies, "This Goblin has provided me with a great deal of information. He tells me that Gundren is not here but is instead to the North East with a Goblin King named Grol, in a place that is not a cave but an abandoned Keep. Grol works for a creature named Spider something. There is a human in this cave named Solder or Salter, ring any bells for any of you? I believe this Goblin would lead us to Grol but he may be a more powerful foe if he is a bigger stronger Goblin. Still f he has Gundren... Yetik, our little Goblin friend wishes to go, shall I let him or do we have him lead us to Grol?"


M Human Cleric 1

"Grol eh, where is Grol cave, near here or far? Elves like answer you go Elves no like answer..."

Intimidate 1d20 + 5 ⇒ (20) + 5 = 25


M Human Cleric 1

"This Human has a name? No Dwarves in your cave little Yetik"


M Human Cleric 1

Torbin nods, "Goblins were a common foe in Cormyr. I felt it important to know my enemy seems that idea I had will be useful here as well".

Torbin provides minor healing to staunch the Goblins wounds then asks, "What dwells in cave? You answer or I feed you to hungry elves before you!"

Intimidate 1d20 + 4 ⇒ (15) + 4 = 19


M Human Cleric 1

Torbin calls to Tyr beseeching his aid against these foes to cleanse them of their sins.

Sacred flame on the one I already hit. 1d8 + 1 ⇒ (1) + 1 = 2


M Human Cleric 1

Torbin fires once he hears the attack has commenced.

Crossbow Attack 1d20 + 1 ⇒ (13) + 1 = 14
Advantage 1d20 + 1 ⇒ (8) + 1 = 9

Damage 1d8 ⇒ 2


M Human Cleric 1

Seeing the signal, Torbin will cast Guidance on himself asking Tyr to guide his footfalls.

Do we have advantage in this scenario?

Guidance

Stealth 1d20 + 1 + 1d4 ⇒ (6) + 1 + (1) = 8


M Human Cleric 1

Torbin is holding his position so as not to give everyone else away.


M Human Cleric 1

"This may call for a gentle step To investigate and report back. Not a gift I received from Lord Tyr to my sorrow".


M Human Cleric 1

Yes I think so. Unless the woods next to the path are not too dense and can provide a bit of cover. In that case may want to follow along to keep our presence directly off the road. Torbin will also load his crossbow ow.


M Human Cleric 1

Survival 1d20 + 3 ⇒ (9) + 3 = 12


M Human Cleric 1

Ready!


M Human Cleric 1

"It seems this town is in need of assistance this is not the first I have heard of these Redbrands. First though we must find Gundren".


M Human Cleric 1

"Correct. The goblin was raving about a goblin king. Did anything he say describe their numbers or location?"


M Human Cleric 1

Hi DM, I had a spoiler post on last page. Let me know if I get a response to my question or if I should just move on.


M Human Cleric 1

DM:
"Could you point me to that Hunter who caught the Goblin? Also, who are these Redbrands? Connected to the Goblins perhaps?"


M Human Cleric 1

Yes, though Torbin does want to Gather Information to see if anyone has heard of Klarg.

"Head to Stonehill and I will meet you there later, I am concerned about the Goblins having an actual identifiable leader".

With that Torbin spends an hour or so questioning townsfolk who appear to be either armsmen or hunters if they have encountered this Klarg.

Investigation 1d20 + 1 ⇒ (19) + 1 = 20

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