M Human Cleric 1
Torbin jumps out of his space with his crossbow at the ready to fire on any Goblins left. "Hah!" He grins sheepishly when he realizes his companions have defeated all of the Goblins... He heads over to the wounded Human, Do we recognize him? and begins to heal him. Cast Spare the Dying Don't have my books with me at work, what is the roll? Thanks DM.
M Human Cleric 1
Torbin turns to his allies whispering urgently, "They know we are here. One of our enemies ahead is speaking too well to be a goblin. We must rush them before they let loose another stream of water, there must be a dam up ahead of us". Torbin casts Guidance on himself to aid his stealth.
M Human Cleric 1
Torbin will the use Spare the Dying on all of the wolves, bringing them to unconsciousness as he does not wish to see them killed senselessly. Torbin whispers to his comrades, "I shall take up the rear as I can see little in this place and a torch shall give us away. I shall follow your lead".
M Human Cleric 1
Torbin turns to his allies, "This Goblin has provided me with a great deal of information. He tells me that Gundren is not here but is instead to the North East with a Goblin King named Grol, in a place that is not a cave but an abandoned Keep. Grol works for a creature named Spider something. There is a human in this cave named Solder or Salter, ring any bells for any of you? I believe this Goblin would lead us to Grol but he may be a more powerful foe if he is a bigger stronger Goblin. Still f he has Gundren... Yetik, our little Goblin friend wishes to go, shall I let him or do we have him lead us to Grol?"
M Human Cleric 1
Torbin nods, "Goblins were a common foe in Cormyr. I felt it important to know my enemy seems that idea I had will be useful here as well". Torbin provides minor healing to staunch the Goblins wounds then asks, "What dwells in cave? You answer or I feed you to hungry elves before you!" Intimidate 1d20 + 4 ⇒ (15) + 4 = 19
M Human Cleric 1
Yes, though Torbin does want to Gather Information to see if anyone has heard of Klarg. "Head to Stonehill and I will meet you there later, I am concerned about the Goblins having an actual identifiable leader". With that Torbin spends an hour or so questioning townsfolk who appear to be either armsmen or hunters if they have encountered this Klarg. Investigation 1d20 + 1 ⇒ (19) + 1 = 20
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