Valeros

Tomak Bluehorn's page

31 posts. Alias of Sickles.


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Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

A nap sounds wonderful

Tomak reclines on a wooden bench and drifts into a light sleep.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Tomak stands there abit stunned by the appearance of a giant arachnid.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

perception 1d20 + 1 ⇒ (5) + 1 = 6


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Tomak looks through the veil of water and tries to find a path from out behind the waterfall, as stealthily as paladins can.

Let us proceed cautiously

Tomak gestures towards the opening.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

I will help you carry him down the cliff, but if we do that, someone will have to stay with him and protect him.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

ok i will "treat deadly wounds" to try and make him feel better.

1d20 + 5 ⇒ (1) + 5 = 6

how did i know that was going to happen?


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Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Im going to try and dress his wounds so that he is stabilized.

Can I take 20 on his heal check? I have a +5 to heal. If not, can I take 10?


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

1d20 + 4 ⇒ (20) + 4 = 24

This one is going straight to the dome.

1d8 + 3 ⇒ (7) + 3 = 10


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

swinging at my goblin again!

1d20 + 4 ⇒ (6) + 4 = 10


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

attack : 1d20 + 4 ⇒ (6) + 4 = 10


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Going to just do a move and attack, not a charge. Going to be nice and loud. But , not until after everyone is in position. When everyone is ready, im just gonna war yell in the camp and smash the closest one with a warhammer. I guess that will be the que to move

Initiative 1d20 ⇒ 5

attack 1d20 + 4 ⇒ (8) + 4 = 12

damage 1d8 + 3 ⇒ (4) + 3 = 7


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

I agree Tulle. We can be a distraction. Perhaps they will be too stupid to notice their rear flank disappearing. We should also clear these goblins to make the road safe for travelers.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Tomak readies to charge with his warhammer if trouble breaks out.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Ill pass on the climb checks for now since we have moved on if that is ok. I dont want to fail one and have to rewrite history. We dont see anything in camp? I have detect evil going, so nada?

perception 1d20 + 1 ⇒ (4) + 1 = 5


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Tomak steps a safe distance away from where Axlem is climbing for falling rocks. He keeps his attention divided between looking up to check on axlem and keeping watch for goblins (or anything else) returning to the falls from outside.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Also staying with the group. Not so stealthy, but looking left

Perception:1d20 + 1 ⇒ (20) + 1 = 21

There has to be a way up...

Dang either nat 20's or botches in this game for me hah


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

If everyone is alright, we should hasten to continue.

Tomak nods in the direction of the waterfall.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

1d20 ⇒ 1

I am going last.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Tomak guards the column's tail end, scanning behind himself and in front of the column. He says little as the group moves foward in an effort to reserve his energy for the foreshadowed labors ahead. Metal armor and water seldom mix well.

Tomak keeps Detect Evil going during his scans. Tomak is a trained paladin and is hyper vigilant, so I would like to assume his detect evil is going most of the time in urgent or suspicious situations.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Just touching base


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Tomak quietly draws his weapon and shield and gets ready to charge the goblin if things go south.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Tomak whispers A couple of us should sneak up and capture it. The creature seems to be slumbering alone. It could be a valuable source of knowledge about these strange goings on.

Perhaps Adokul and Petian could overpower it?


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Hold a moment. Let me check its nature.

Detect Evil if you please on the apparently sleeping figure. I will scan the area around the figure as well for unconventional traps or allies with this ability while staying hidden with the party.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

away from town


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Tomak scans the area for familiar scenes.

1d20 + 1 ⇒ (20) + 1 = 21

(that nat 20 tho)

Yes, monk. I think you are correct.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Let us move with haste to recover the driver.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

No telling what kind of mischief those goblins were up to, but goblins are a cowardly lot. It is not like them to attack a band of well armed citizens. I sense that something else is afoot. But the Township sounds like a fine idea for now.

Tomak peers around the carriage and the immediate surroundings

I wish to use detect evil to scan for the next few minutes for anything suspicious


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

well, I had to regain my dignity for missing the first swing. Done and done.


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

sorry for the delay

(retroactive attack) 1d20 + 4 ⇒ (10) + 4 = 14 damage 1d8 + 3 ⇒ (3) + 3 = 6

attack this round

1d20 + 4 ⇒ (16) + 4 = 20 damage 1d8 + 3 ⇒ (6) + 3 = 9


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Tomak draws his hammer and shield and swings at the nearest foe

1d20 + 4 ⇒ (1) + 4 = 5

*Lol the botch*


Male Human Paladin/1 ~initiative +0 ~hp 13/13 ~Perception +1~Diplomacy +8~Ac 17~Fort 5~Ref 0~Will 3 ~CMD 14 ~CMB 4

Tomak smiles weakly at the party embarrassed of the close quarters.

Well this is uncomfortable.

I listen for the sound of the horses. I am trying to determine how the horses are feeling right now. Easy or scared? Bored or excited?

handle animal: 1d20 + 8 ⇒ (17) + 8 = 25

Well met. I am called Tomak Bluehorn. As a newly inducted acolyte of Genara I have been dispatched to this realm to assist the community in any troubles it may have. What business brings us all together here in this dubious carriage?