Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tobold sighs Why couldn't Neronius gone in there first? He then throws a bolt of positive energy at one of the zombies that he can see. Disrupt Undead: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tobold ducks to the left and right trying to get a good view of the creature and finally he fires a bolt of acid at the creature. Ray of Frost Melee: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tolbold nods and says "That accounts for three of that adventuring party. It sounds like from what Grisom was saying that Mord wants a neck for a neck. It also sounds like that adventuring party couldn't get out either."
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tolbold gets into the room to see a rope/snake attacking Rekkart. He exclaims "What in the wide wide world of sports is going on here?" He shakes his head quickly to clear it and then tries to burn the rope with acid. Ray of
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Hearing the iron door shut Tobold looks back and see what Neronius has done. His only reply is "That man dies." He steps into the door and fires a ray of positive energy at the undead creature. Disrupt Undead: 1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Disrupt Undead Crit Confirm: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tolbold fires another bolt of positive energy at the creature but fails to hit it again. He yells in frustration "I really need to figure out how to hit things in melee combat with my allies." Disrupt Undead Melee: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tobold smiles at Zinli seeming as she isn't going to die and says to her "I'm glad it seems you aren't going to burn to death. As for him well, I don't think he's dead yet but he is heading that way quickly."
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tolbold steps back as the dart comes out and says "You made your choice." Acid then streams toward Sveth. He then sees Zinli burst into flame and shouts "Oh my! Someone help her!" Ray of
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tolbold looks downtrodden and says "Why? To get justice for Mord. He didn't kill his wife. Some of us had nothing to do with that injustice done to Mord and that was wrong. Just as wrong as what was done to Madge's father. That doesn't mean what she did to Mord was right. He was responsible for what happened to her father, though I am wondering if the same person was responsible for both." He then turns to Patrissa "Well you were the one bought off. What did you do to turn the others against Mord? Who was the one that bought you off. That may lead us to who is behind this plot."
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tobold looks kindly at Rekkart and says "That is exactly the kind of information I was asking for. You can't remember the evidence. That speaks of some sort of interference with you, probably magical. I was never accusing you of intentionally going against your beliefs." He then turns to Madge "So Mord was your father's hangman and you were more than happy to send him to the gallows guilty or innocent. It wasn't Mord who framed your father, it was someone else. Mord just did his job. It was the judge, jury, and prosecutors who killed your father along with whoever set him up and killed the nobleman." He then turns to Patrissa and gently asks "What was your part in this? How did they get you to vote against Mord?" Suddenly Tobold turns to Killian "Wait a minute! You just said suddenly there were only three from the original jury. But there is four. You! Unless you aren't who you say you are."
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tobold says "Don't bother with the rope. It won't matter. Whoever or whatever is doing this will just untie him first. I think what's more important is that we sit and have a little chat with the three of you left from the original jury. I'm not trying to lay blame here but we need to know exactly what happened in order to try and fix this so some of us get out of here alive." He then looks at each of the three and then says "What happened. How could you have possibly been influenced? How good or bad was the evidence? We know Halgrak's vote was bought due to his debt. I'm not saying any of you were bought but could have been influenced. Think what might have been done." Diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Powerless Prophecy is in the cyclops area of the monster codex. Haunted could have it's comedic moments and I've always been partial to tongues as well. I have seen it mentioned a few times that this is a horror campaign. I don't think that is correct. This module we are in currently has it's horror elements but that is no guarantee that others will. That will be a question for the DM.
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tobold sighs sadly and says "I think it's too late for Ebin. Carolynn wait! We should all stick together and check on him. Make sure everyone will survive an encounter if we get into one and head up as a group. Past on the past that gong was also Ebin's demise and who knows if he'll come back to attack us like Malgrim."
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
That 3rd rules quote should say Improved precise shot, not precise shot. Level Up: Sorcerer 2 +1 base attack bonus
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
The Cartographer wrote:
Technically not -8 but effectively is. -4 to hit for melee +4 to AC for cover. PRD wrote: Cover: To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target's square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC). PRD wrote: Precise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. PRD wrote: Precise Shot: Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks. I think those are the 3 relevant areas for firing ranged weapons into combat. Firing from the back line is difficult because of the front line providing cover. Casters generally do ok with precise shot due to hitting touch ac. The cover is usually a killer.
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Tobold sighs as his line of fire disappears. He then shrugs and try's hitting the creature with acid. Ray of
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
The Cartographer wrote:
I took a quick look through firearms and there are no rules regarding storing loaded weapons. In reality a blunderbuss might lose it's load depending on the type of load but again no rules for that that I could find. According to the rules they can be loaded with "cartridges", really just a small paper case keeping it all together.
Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2
Zinli Steelworker wrote:
As far as I know gamewise there isn't a risk of it going off accidentally. Realistically there certainly is but game and realism don't go hand in hand. Realistically, holstering it wouldn't cause it to go off. To my knowledge muzzleloading pistols were always carried loaded and ready to use. Muskets and rifles were sometimes unloaded but that was mostly to force the soldiers to use their bayonets (they didn't want them to stop and shoot) or in a situation where stealth was important.
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