Father Jackal

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Dark Archive

Hi everyone! I am looking for a little advice on a character I am already playing. I would like to know what direction to possibly take this character going forward. I’m hoping this thread will function as a “Think Tank” for me.

The AP in question is Jade Regent. The character in question is a Suli Cavalier. She is a Sister-In-Arms archetype. Now the reason this was selected is because our group completed Curse of the Crimson Throne previously and she serves as a tie in to the previous game. In fact she was a captive mid brainwashing that the previous party had rescued.

The Party: Other party members include a Kitsune Monk 1 Bard 4 (exclusively going Bard from now on), a Catfolk Starsoul Sorcerer (played as a blaster), a Kitsune Bloodrager going Dragon Disciple, a Kitsune Ninja with Trapfinding trait, and a Human Shaman (Healing Hex).

As Suli is a high race point option my racial features were changed to the following. A.S.M. = +2 Str. +2 Cha. -2 Int., Type Outsider Native, and Humanoid (Human), Energy Resistance cold 5, Negotiator +2 Diplomacy and Sense Motive, Elemental Assault (cold only), Ice Walk, Darkvision 60ft, Mostly Human. *** Special GM ruling. *** As Sui did not have a special Favored Class Option listed for Cavalier, the GM ruled that ⅙ a Tactician feat would be allowed.

Current Ability Scores at level 5; Str. 16, Dex. 13, Con. 14, Int. 10, Wis. 12, Cha. 16.
Traits: Hero Worship (Shalelu), Reactionary, Carefully Hidden Drawback: Scarred
Feats: Power Attack, Outflank (Tactician), Bodyguard (Bonus), Combat Reflexes, Stand Still
Equipment: +1 Longsword, MW Chainmail, +1 Light Fortification Light Steel Shield, +1 Cloak of Resistance

Next level will be 6, which will give me my favored class bonus, I was thinking Improved Outflank. At level 7 I was considering Chain Challenge.

In general our group is struggling right now. We have had 2 deaths already. (Monk/Bard twice). Also our casters essentially completely tap themselves out of spells after a single encounter.

Thanks All!

Dark Archive

So I was tinkering with some hypothetical builds the other day, as many gamer's do, and I noticed something peculiar. There are no Paizo prestige classes or class-archetypes that specialize in dealing with Giants. I find this so odd because two AP's focus around Giants.

I've found ways to specialize in fighting aberrations, dragons, undead, outsiders of various types, and even genies. Why not Giants?

Now I know there are races that have features against giants (lookin at you dwarf and gnome) and Rangers can always select Favored Enemy, but that's not what I'm getting at here.

I'm also aware of builds that benefit from fighting Giants. The "Titan" builds for both the Barbarian and Fighter benefit from Large weapon drops. Goliath Druids and Mammoth Rider benefit from Giant sized dungeons. But these examples benefit from fighting Giants, but don't specialize in fighting them.

Am I just missing something here? Am I looking in the wrong place? I am involved in a few groups playing Rise of the Runelords, so it could help them. We also regularly talk about starting the Giant Slayer AP. Thoughts everyone?

Dark Archive

So I am currently playing in a party that decided to go all Gnome. Class wise our party has a good composition, Fighter, Cleric, Wizard and Rogue. We also have extra PC's that sit in when they are available to attend, a Ranger (crossbow) and some psionic class. At this point we are level 3 soon to be 4.

While playing all gnomes is fun, and we can all act silly while in the game. The PC's aren't irritating each other for doing so which is a plus. There have been several draw backs.

Getting over the -2 Strength issue. Our fighter is a strength build and on a 15 point buy is pretty neutered. But more than that we all have that same weakness. The weapon dice is also smaller, so at these earlier levels our damage takes 2 hits, particularly for our beater. The fighter has burned Exotic Weapon Prof. Bastard Sword just to get the effect of a long sword. Movement is also an issue, our fighter is speed 15 and the cleric doesn't want to wear medium armor and drop down to the same. The last major issue is that all the gear drops at medium size. Resizing and selling off gear to purchase it back at small is killing us financially.

So we have 4 major issues each hard to overcome. We don't really have any money either. This campaign is proving to be rather un-profitable. If we don't find clever ways to get around these issues the game will likely fail soon. Last night we spent 4 hours in one small fight and burned virtually all our resources to win.

So I need suggestions. How can we succeed with our plan of an all gnome party? How do we overcome the clear issues of playing a small character?

Dark Archive

So my adventuring party kind of did a silly thing. Instead of crawling a mini-dungeon they literally knocked on the front door and started a parlay. They have used Diplomacy to convince the enemies to come out, which they will beginning next session. This will have them face a massive wave of foes (mostly of them are a very minor threat) and their boss all at once. So that is the scenario.

The party is a Paladin, Ranger (favored enemy will not apply here) with Animal Companion, Sorcerer, Rogue, and Cleric (casting spec only). They are currently at level 7.

The problem with this whole thing is the boss. I equipped the boss, a level 7 Antipaladin, with +1 Full Plate. This is intended to be part of their loot as the parties Paladin currently is not wearing full plate armor. But I don't think the party can actually hit him enough to win the day. You see he is a troglodyte, as such he has +6 Natural Armor. Combined with the fact that he knows he going into a likely fight his cleric cast Shield of Faith on him for a +2 Deflection bonus and he has a +1 Dex bonus as well. His AC break down looks like;

AC 29, Touch 13, Flat-Footed 28 (+10 Armor, +1 Dex, +2 Deflection, +6 Natural)

Factoring the parties attack bonus at +11 (+7 BAB, +3 Stat, +1 Magical Enhancement) they are only hitting on a 17 or better. Should I nerf this boss down? If so, how much?

Dark Archive

So I have created a cross-class character at level 11. Now I'm looking at having a between a +7 to +9 Dex modifier that I can apply to my AC, depending on item purchases. The problem is that I also have Heavy Armor Proficiency and I'm trying to figure out if I should go with Mithral Fullplate for a net +12 AC and a higher Flat Footed AC or with a lighter Darkleaf Cloth Armor to make use of my Dex and have a really high Touch AC.

Obviously any armor I choose will be magically enhanced. I will most likely have other sources of AC as well, Amulet of NA, Deflection bonus maybe a Buckler with enhancements. But for the sake of argument I'm focusing on the armor and stat bonus.

It would seem to me that the highest standard bonus would be the Full Plate, but only by a point or 2. The lighter armor will also let me move at a base speed of 30. touch vs. flatfooted is another point to consider. I just don't know!

Dark Archive

So I'm looking for someone to review my build concept going into the Crimson (Red Mantis) Assassin prestige class. So far my build starts out with a Half-Elf as my race using Alternate Racial features. I have removed; Elven Immunities, Adaptability, and Multitalented. In exchange I have taken; Thinblood Resilience, Dual-Minded, and Ancestral Arms (Sawtooth Saber). Keen Senses and Low-Light Vision remained unaffected. GM permission on these changes was approved. Another key feature is that I'm using the Human Favored Class bonus of 1/6 a Slayer Talent per level. (Just enough to nab it once before prestige.)

Luckily the GM decided to let the group power-game a bit and went full 25 Point buy. My Stats by level 6 are:
Str. points 10(16) + Racial +2 + Level 4 +1 = 19
Dex. points 5 = 14
Con. points 5 = 14
Int. 10
Wis. 10
Cha. points 5 = 14

My progression from levels 1 to 6 looks like this;

1. Ancestral Arms (Sawtooth Saber), Weapon Focus (Sawtooth Saber)
2. Talent - Ranger Combat Style (Two-Weapon Fighting)
3. Double Slice
4. Talent - Trapfinding (I am the party rogue)
5. Alertness
6. Talent - Ranger Combat Style (Improved Two-Weapon Fighting) Bonus Talent - Either Slowing Strike or Combat Trick.

I've only listed up to level 6 because that's when the prestige class takes over. However I will mention I plan on Improved Critical at level 9 and Two-Weapon Rend at 11. So just how viable am I?