Shieldmarshal

Tobias "Deadeye" Craggs's page

20 posts. Alias of Anderlorn.


Full Name

Tobias "Deadeye" Craggs

Race

Gestalt Gunslinger - Musket Master/Alchemist, LVL:1, HP:, AC:/T:/FF:, Init:, Pct:, F:+/R:+/W:+, CMB:, CMD:, Speed:30'

Classes/Levels

Skills:

Gender

**INACTIVE(ADAPT)** Human Male Adult

Size

Medium

Age

21

Special Abilities

Dual Talent Human, Gunslinger, Musket Master Archetype

Alignment

Chaotic Good

Languages

Common, Anquan

Occupation

Former Scullywag Sharpshooter Grenadier

Homepage URL

Avatar of Deadeye Craggs

Strength 13
Dexterity 18
Constitution 12
Intelligence 18
Wisdom 10
Charisma 10

About Tobias "Deadeye" Craggs

Temp Tobias Craggs Character Sheet:

Gestalt Dual-Talent Human Gunslinger (Musket Master)/Alchemist (Grenadier).
Alt. +2 in (2) Ability scores replaces most racial abilities.
N Medium Human
Init: ; Senses Perception:
------------------------------
DEFENSE
------------------------------
AC: 10, {Base: 10}
FF: 00, {-DX}
T: 00, {-Armor)
hp: 00, {1d10}
Fort: +6, {+4 Base, +2 CN}
Ref: +8, {+4 Base, +4 DX}
Will: +1, {+1 Base}
CMD: 16, {BS:10, BaB +1, ST:+1, DX:+4}
------------------------------
OFFENSE
------------------------------
Speed: 30
CMB: +2 {+1 BaB, +1 ST}
Base Atk: +1
Grit: 1/1 {WS:0, Minimum of 1}
Range
Musket
To Hit: {+1 BaB, +4 DX, +Special}
Damage: 1d12+X {20x4, Magic, BL and PI, Specials}
Range: 0-50'{Free Grit}/0-40'{Normal}
Ammo: Alchemical Cartridges {Free Action Reload, Misfire 1-3}!
Special:
1. Deeds:
********************************************************************
a. Deadeye (EX){1 GP}{Touch beyond 1st Range Increment, -2 to hit}
b. Steady Aim (EX){Free Grit}{Range increment increased 10'}
c. Quick Clear (){Free Grit/1 GP}
********************************************************************
2. Rapid Reload {Action}
Notes:
i. Free Grit = at least 1 Grit Point (GP) remains

Back-up Weapons:
Cutlass: +7/+3 ATK, 1d6+2 DAM, {18-20x2, SL, Melee}
Clean and Finely Crafted Musket +1: +8 ATK, 1d10+1 DAM {20x2, BL, Melee}, Special: {Prof, Surprise, Free action CMB to Knock Prone}
Special:
1. Musket Butt-stroke (Pistol Whip){1 GP}{Surprise strike with musket butt}

------------------------------
STATISTICS
------------------------------
Str: 14(+2), Dex: 19(+4), Con: 15(+2), Int: 12(+1), Wis: 10(0), Cha: 10(0)
------------------------------
Combat Traits:
------------------

-----------------
Social Traits:
------------------

---------------
Regional Traits:
---------------

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Drawback:
---------------

Class Features:

Gunslinger - Musket Master:

1. Deeds - Deadeye (EX), Steady Aim (EX), Quick Clear (EX) - Grit (1 pt min), Gunsmith, Rapid Reload
2.

Wizard-Spellslinger:

1. Arcane Gun {Replaces Arcane Bond}, No Scribe Scroll {Overlapping Gunsmith}, Mage Bullets {Replaces Cantrips}, School of the Gun {Replaces Arcane Schools}, Spells

----------------
Feats/Atts:
----------------
1. Point-blank shot (Campaign Bonus), Dodge (lvl), Rapid Reload (Archetype), Gunsmithing (Craft Firearms, Ammunition, Restore)
3. Mobility (lvl)
4. +1 Dex, Precise Shot (Gunslinger)
5. Deft Shootist Deed (Grit)(lvl)
----------------
Skills
----------------
5(4+1+1)=30

1. Acrobatics: +10, 3+4+3
2. Intimidate: +08, 5+0+3
3. K.Engineering: +08, 4+1+3
4. Perception: +08, 4+0+3+1
5. Profession(Sailor): +08, 4+0+3+1
6. Survival: +08, 5+0+3
7. Swim: +10, 5+2+3

(+2 ST, +4 DX, +1 IT, 0 WS, 0 CHA, 0 ACP)

Languages: Common, Aquan

Equipment:

1. Clean and finely Crafted Musket (375+300 gps, 9 lbs)
********************************************************
a. +1 Enhancement (+1 ATK/DAM), 2000 gps
b. Light on command, 900 gps
c. Sling
Totals: 3575 gps, 10 lbs
********************************************************
2. Far-reaching Sight (Scope), 4000 gps, 1 lb
3. (400) Alchemical Cartridges! (bullets) (1200 gps)
4. (2) Beneficial Bandoliers (2000 gps, 4 lbs)
5. Gunsmith Kit (15 gps, 2 lbs, -2 lbs > r. bandoleer)
6. Mithral Shirt (1100 gps, 10 lbs)
7. (1) Oil of silence (250 gps)
8. Cutlass w/scabbard (15 gps, 4 lbs)
9. Waterskin (1 gp, 4 lbs, -4 lbs > l. bandoleer)
10. Salty Dirty Buccaneer's Outfit (Free, 8 lbs)
11. Belt Pouch (1 gp, .5 lb, -.5 > r. bandoleer)

Coin:

Plantinum: 24, Gold: 4 (.5 lb)(Belt Pouch)

TTL WT: 36.5 lbs (Light)

Background:

Arr maties, listen to me tale! Ya it may be borin', but listen anyway if you don't know what's good fer ya." Tobias takes a swig of rum to coat his throat.

Me, Tobias "Deadeye" Craggs, started off as an abandoned wee lad in the streets of Port Shaw and was gettin' into all sorts trouble in order to survive [Survival Skill, Reactionary Trait]. Me either forgot who me parents were or never knew 'em. Wun day, me got into trouble way too over me head so I stowed away on a departin' slave ship (former that is). Thee captain order thee crew to grab me, but me squirmed like a fish out of their grasps every time. After a while, thee captain fired his musket pistol in the air, "Boy, yer puttin' me behind schedule and ther is no where to run! Either you become me cabin's boy or me gonna have to give you a third eye to put me back on schedule! Aye?!" Seein' me wanted to live, me gave up and after bein' tossed around by a bunch of scullywags, they delivered me to Captain Black. Captain Black said to me, "Ya know what a cabin boy does son?" Me shook me head for no. He said, "Yer me parrot without wings and yer new name is Fish." Me looked at him funny and he angrily replied, "Son you need somethin' up there. Yer me errand boy!" Me of course, replied "ya." He corrected me, "It's AYE CAPTAIN! AND WELCOME ABOARD THE AZURE FIERY!"

Lat'r, after repellin' a couple of boardin's, Captain Black handed me a musket [Gunslinger] and placed me in the crow's nest because he had small crows nest and me was thee fish. He said to me, "Anywun who can slip pass me scullywags must have what ya takes to shoot good. Besides, me crows nest are too small fer most of thee crew. Me need to stop givin' them so much rum!" Thee next time somewun attempted to board us, me was a shootin' them off thee bordin' ropes and they was fallin' into Davy Jones' Locker left and right [Musket Master]. One day, me ran out of bullets and somewun came to de-nest me. Me used the butt of thee musket to send that mate to the deck. After that battle, Captain Black gave me a cutlass as back-up weapon which I still have today [Cutlass in equipment]. That was a good yer for us and made a ton of gold. Of course, most of that year's gold was used on Rum and pleasin' thee lasses in port. The armor me used on ship and goin' to shore was too heavy, so the remainin' treasure along with a stipen' from Captain Black went to buyin me new armor in Port Shaw so me can swim, fight, and walk in without me tirin'. [Rich Parents Trait {Captain Black and the Scullywags}, Mithral Chain]

After me grew tire' of thee Azure Fiery, me gathered my share, me goods, and placed it in a "borrowed" row boat. Me surely spent a lot of gold on rum and lasses, but I still had enuff to get me some new equipment and find a new ship. After a revelry with the crew and lasses brought on board, me was sent off pirate style by walking the blank and swimming to catch me row bow to row into Port Shaw before night fall. Once in Port Shaw, me headed for thee inn for a night's rest. It felt weird without thee rockin' of thee ship, got up, purchase sum equipment and here me am."

Tobias takes another swig of rum and begins to sing with absolutely no talent at all ...

"Yo ho, yo ho, a pirate's life for me.
We pillage, we plunder, we rifle, and loot,
Drink up me hearties, yo ho.
We kidnap and ravage and don't give a hoot,
Drink up me hearties, yo ho.

Yo ho, yo ho, a pirate's life for me.
We extort, we pilfer, we filch, and sack,
Drink up me hearties, yo ho.
Maraud and embezzle, and even high-jack,
Drink up me hearties, yo ho.

Yo ho, yo ho, a pirate's life for me.
We kindle and char, inflame and ignite,
Drink up me hearties, yo ho.
We burn up the city, we're really a fright,
Drink up me hearties, yo ho.

We're rascals, scoundrels, villains, and knaves,
Drink up me hearties, yo ho.
We're devils and black sheep, really bad eggs,
Drink up me hearties, yo ho.

Yo ho, yo ho, a pirate's life for me.
We're beggars and blighters, ne'er-do-well cads,
Drink up me hearties, yo ho.
Aye, but we're loved by our mommies and dads,
Drink up me hearties, yo ho."

Takes another swig, "Arr!!!"

Appearance:

Tobias looks like your typical scullywag without an eye patch, tall, slender, average build, shaved head (bug control), brown stubble, salty dirty buccaneer's outfit, and a cutlass with scabbard. However what stands out the most, is a slung clean finely crafted musket with a metal glass tube on top, a clean leather crisscrossing bandoleers with a ship load of unspent bullet cartridges, and appears to be wearing no armor [under first layer of garments].

Personality:

Tobias is not cruel nor is he good, there are certain things he will not do like shoot unarmed people unless they attack his crew or are lethal unarmed weapons like a brawler. It is not because he is saving that person's life, he thinks it is a waste of ammo. Then there are times, he may save the person. Regardless, he will surely deprive that same unarmed person their wealth. He works well as a team but keeps his distance while he socializes unless they are not scullywag women. One thing about sailors and seadogs, you never know when they will turn on you. If the Captain orders to shoot a person, he most certainly will unless he can get out of it and there is no reason as to why he is shooting the person. He may show acts of kindness one minute and then what would be considered evil another minute. Make no mistake, Tobias is a scullywag born to be on the world's oceans.

Roles:

1. Rear Support - Primary - Reach Out and Touch someone.
2. Front Line - Secondary - With Musket, Grit, plenty of ammo, and Armor, can still be functional at the front lines. Although with lighter armor, not a preferred place to be especially in a fire fight.
3. Sniper - Primary - Reach Further Out and Touch someone!
3. Engineering - Primary/Assist - Either the engineering primary or can assist a stronger engineer.
4. Gunsmith - Primary/Secondary - Either the only or one of many Gunsmiths to support gun making, ammo making, and maintaining firearms.

TOBIAS' ENCANTUS:

{School of the Gun Opposition Schools: Conjuration, Divination, Enchantment, and Necromancy. All spells from these schools requires (2) spell slots.}

Cantrips: Read Magic, Detect Magic {Must be used in spell slots}
1st:


TOBIAS' EQUIPMENT:


TOBIAS' BACKSTORY:


TOBIAS' APPEARANCE:


TOBIAS' PERSONALITY:


Tentative Character Progression:

Rolls:

Attributes = 25 point buy

STR:(03):13
DEX:(10):16(+2):18
CON:(02):12
INT:(10):16(+2):18
WIS:(00):10
CHA:(00):10

HP = Max before modifiers
5d10 => 50+10+5 = 65

6. Nimble +2
7. Deeds - Deadshots, Startling Shot, Targeting
8. Bonus feat (Extra Grit: +2 Grit)
9. Musket Training (+4 damage)
10. Nimble +3
11. Deeds - Bleeding Wound, Expert Loading, Lightning Reload
12. Bonus feat (Extra Grit: +2 Grit)
13. Musket Training (+5 damage, no misfire)
14. Nimble +4
15. Deeds - Evasive, Menacing Shot, Slinger's Luck
16. Bonus feat (Extra Grit: +2 Grit or Signature Deeds?)
17. Musket Training (+6 damage)
18. Nimble +5
19. Deeds - Cheat Death, Death's Shot, Stunning Shot
20. Bonus feat (Extra Grit: +2 Grit or Signature Deeds?), True Grit

7
8
9
11 {Signature Deeds Start Here}
12
13
15
16
17
19
20

Possibilities

Shot on the Run
Dares?