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Male Halfling Cleric 5
![]() I'm in the middle of selling my house and moving. I thought it was all wrapped up a week or two ago but a bunch of unexpected work was needed and I am unsure if I will be able to post. This should be resolved by the 24th but until then I would request that either the GM or caps bot me. ![]()
Male Halfling Cleric 5
![]() for: 1d20 + 10 ⇒ (19) + 10 = 29 Tjrren grimaces at the smell but is unaffected. "Abominations who refuse the holy path. Return to your graves. Follow the spiral!" After raising the holy spiral and aiming it at his foe (red undead) Tjrren moves towards the center of the path by the other cleric. heal aimed at red. Fort save DC 20? I think I use the class save: 5d8 + 5 ⇒ (5, 3, 1, 7, 8) + 5 = 29 Should be 2 actions for the spell at range and 1 action for the move.
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Male Halfling Cleric 5
![]() Tjrren concentrates and has the armor attack: Armor glaive(deadly forceful, reach 10 feet): 1d20 + 8 ⇒ (17) + 8 = 25
Armor glaive attack 2(deadly forceful, reach 10 feet): 1d20 + 8 ⇒ (4) + 8 = 12
"Kill that one" The halfing's comments are general and his gesture could mean either Minotaur. Looking around after gesturing he doesnt see anyone near death so he saves the healing. Away from my handbook so that's it for tonight. ![]()
Male Halfling Cleric 5
![]() "Wait, we aren't going to talk? I thought... but... oh bother. Armor of the faithful dead attend me!" Tjrren focuses and whips his hands through a holy spiral while whispering the rules of the grave, then dropping some bone dust onto the ground with a prayer he points towards the Minotaurs in front of him. A silvery set of armor appears as if stepping out of shadow. Addressing the armor and gesturing towards the hostile jotun, Tjrren states: "The Minotaur are the enemies of the faithful at this moment. Introduce them to the Queen of Fate." Animated armor stats:
Animated Armor Creature 2
Senses Perception +2; darkvision Speed 20 feet DEFENSES AC 18 (14 when broken), TAC 12 (10 when broken); construct armor; Fort +6, Ref +2, Will +2
ACTIONS 1A Melee glaive +8 (deadly 1d8, forceful, reach 10 feet), Damage 1d8+3 slashing 1A Melee gauntlet +8 (agile, free hand), Damage 1d4+3 b STATISTICS Languages —; Skills +1; Athletics +6
SUMMON MONSTER SPELL cast at 3: Casting Material Casting, Somatic Casting, Verbal Casting Range 30 feet Duration concentration, up to 1 minute or until dismissed You summon a level 0 creature from the summon monster list. This creature fights for you until the spell ends. The creature gains the summoned trait. The spell automatically ends if the monster’s Hit Points drop to 0. Summoned creatures have 2 actions per turn (which they use when you Concentrate on the Spell) and can’t use reactions. The creature attacks your enemies to the best of its abilities. If you can communicate with it, you can attempt to command it as part of your action to Concentrate on a Spell, but the GM determines the degree to which it follows your commands. Heightening the spell increases the maximum level of monster
Heightened (3rd) Level 2. ![]()
Male Halfling Cleric 5
![]() Tjrren jumps at Mordack's alert and changes his focus from healing. "Dagger of the Death Goddess hear me!" Sweeping his free hand in a wide but narrowing spiral, the halfling points at the nearest Minotaur and casts Spiritual Weapon.Spiritual/Somatic 2 actions Place the dagger where you think appropriate. Not using my third action. Spiritual Weapon attack: 1d20 + 10 ⇒ (1) + 10 = 11
The weapon appears but because the halfling's view is low and interspersed by river plants the dagger attacks a tree instead of the minotaur that Tjrren had in mind. Because of the nat 1 on attack? I'm not sure how critical fails impact spiritual weapon. ![]()
Male Halfling Cleric 5
![]() " Ack! We are late!" Tjrren gasps with dismay and dropping to the ground rushes towards the bodies to see if any still live. "I'll check the bodies on the right....someone check the bodies on the left?" His feet slapping the ground as he runs, Tjrren looks around briefly and then runs into check the bodies. I'd like to search the area briefly as I go but the priority is seeing if anyone is alive. Rolling a check in advance in case you need one. perception dice roll if needed: 1d20 + 12 ⇒ (5) + 12 = 17 ![]()
Male Halfling Cleric 5
![]() A middle aged halfling with brown eyes, Tjrren brightens seeing the healing magic and then instantly dims again upon hearing about the minotaurs. "We arrived late but were sent after you as additional support. I'm Tjrren. Further meetings can wait, I guess? It sounds like we have someplace we should be. Lead the way." Tjrren is wearing tattered robes of a Pharasma priest and a battered shield. He gestures towards the door as he speaks. ![]()
![]() GM Crunch wrote: Recruiting up to five brave knaves for Raiders of Shrieking Peak! This is a level 5 playtest scenario in the wilds, with plenty of combat, exploration, and investigation. I currently have one player, a sorcerer. A sign-up sheet is here, and the discussion thread is here. I just realized how old this post was. I signed up for the wrong thing. If you are recruiting for the Frozen Oath game I'd like to sign up as well but if not delete me. |