Ratfolk

Tjrren's page

30 posts. Organized Play character for Rose Roelant.


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Male Halfling Cleric 5

I'm out. I struggled to be responsible enough to keep up with posting here and my summer keeps getting more hectic. Thank you for GMing for us.


Male Halfling Cleric 5

Last heal.

Tjrren heals the other cleric one more time.

heal at range: 2d8 + 5 ⇒ (7, 4) + 5 = 16


Male Halfling Cleric 5

Level 2 heal at range at kyra

Tjrren steps back from the harpy and casts heal at the fallen Kyra.

level 2 heal: 2d8 + 5 ⇒ (3, 3) + 5 = 11


Male Halfling Cleric 5

Tjrren moves over to the harpy and attacks twice with a dagger.

attack1: 1d20 + 9 ⇒ (12) + 9 = 21
attack1damage: 2d6 - 1 ⇒ (4, 6) - 1 = 9
attack2: 1d20 + 4 ⇒ (12) + 4 = 16
attack1damage: 2d6 - 1 ⇒ (6, 6) - 1 = 11


Male Halfling Cleric 5

Thank you everyone for being patient as Ive been afk. How high off the ground is the harpy? If close enough I would like to attack with my dagger, if not I'll try and get up the wooden towers to get a bow.


Male Halfling Cleric 5

I'm in the middle of selling my house and moving. I thought it was all wrapped up a week or two ago but a bunch of unexpected work was needed and I am unsure if I will be able to post. This should be resolved by the 24th but until then I would request that either the GM or caps bot me.


Male Halfling Cleric 5

Roger. I'll post then in a few hours.


Male Halfling Cleric 5

I believe that on round 2 I was paralyzed after firing my second channel energy. My save that I passed should be round 3 for me and round 4 I should be able to move.


Male Halfling Cleric 5

fort save: 1d20 + 10 ⇒ (12) + 10 = 22

I'm assuming this means I'm able to act next turn but paralyzed this one.


Male Halfling Cleric 5

fort 1: 1d20 + 10 ⇒ (11) + 10 = 21
fort 2: 1d20 + 10 ⇒ (3) + 10 = 13

Tjrren tries to react to the bite but is unable to move.


Male Halfling Cleric 5

for: 1d20 + 10 ⇒ (19) + 10 = 29

Tjrren grimaces at the smell but is unaffected. "Abominations who refuse the holy path. Return to your graves. Follow the spiral!"

After raising the holy spiral and aiming it at his foe (red undead) Tjrren moves towards the center of the path by the other cleric.

heal aimed at red. Fort save DC 20? I think I use the class save: 5d8 + 5 ⇒ (5, 3, 1, 7, 8) + 5 = 29

Should be 2 actions for the spell at range and 1 action for the move.
Sorry again for the long delay in posting. Until Friday I may be impacted by work/move. Bot me as using my heals offensively against the undead until then if I'm not timely.


Male Halfling Cleric 5

Running around moving from one house to another this weekend. Should be able to post tonight.


Male Halfling Cleric 5

Tjrren banishes his armor and sits patiently to wait and see what the others will decide.

"Hey hume.... lemme know if those bandages dont work well enough" he calls out to Xavier.


Male Halfling Cleric 5

Tjrren concentrates and has the armor attack:

Armor glaive(deadly forceful, reach 10 feet): 1d20 + 8 ⇒ (17) + 8 = 25
Damage : 1d8 + 3 ⇒ (4) + 3 = 7

Armor glaive attack 2(deadly forceful, reach 10 feet): 1d20 + 8 ⇒ (4) + 8 = 12
Damage : 1d8 + 3 ⇒ (4) + 3 = 7

"Kill that one" The halfing's comments are general and his gesture could mean either Minotaur.

Looking around after gesturing he doesnt see anyone near death so he saves the healing.

Away from my handbook so that's it for tonight.


Male Halfling Cleric 5

I'm unsure if the armor gets to attack on the turn it is summoned. I'm also unsure if you want me to roll the attacks or you want to determine how it responds to my orders


Male Halfling Cleric 5

"Wait, we aren't going to talk? I thought... but... oh bother. Armor of the faithful dead attend me!"

Tjrren focuses and whips his hands through a holy spiral while whispering the rules of the grave, then dropping some bone dust onto the ground with a prayer he points towards the Minotaurs in front of him.

A silvery set of armor appears as if stepping out of shadow.

Addressing the armor and gesturing towards the hostile jotun, Tjrren states: "The Minotaur are the enemies of the faithful at this moment. Introduce them to the Queen of Fate."

Animated Armor Source

Animated armor stats:
Animated Armor Creature 2
Senses Perception +2; darkvision
Speed 20 feet

DEFENSES

AC 18 (14 when broken), TAC 12 (10 when broken); construct armor; Fort +6, Ref +2, Will +2
HP 20; Hardness 9; Immunities asleep, bleed disease, death effects, enervated, enfeebled, healing, mental, necromancy, nonlethal attacks, paralysis, poison, stun
Construct Armor As animated broom.

ACTIONS

1A Melee glaive +8 (deadly 1d8, forceful, reach 10 feet), Damage 1d8+3 slashing

1A Melee gauntlet +8 (agile, free hand), Damage 1d4+3 b

STATISTICS

Languages —; Skills +1; Athletics +6
Str +3, Dex –3, Con +4, Int –5, Wis –5, Cha –5

SUMMON MONSTER SPELL cast at 3:

Casting Material Casting, Somatic Casting,
Verbal Casting
Range 30 feet
Duration concentration, up to 1 minute or until dismissed
You summon a level 0 creature from the summon monster list. This creature fights for you until the spell ends. The creature gains the summoned trait. The spell automatically ends if the monster’s Hit Points drop to 0. Summoned creatures have 2 actions per turn (which they use when you Concentrate on the Spell) and can’t use reactions. The creature attacks your enemies to the best of its abilities. If you can communicate with it, you can attempt to command it as part of your action to Concentrate on a Spell, but the GM determines the degree to which it follows your commands.

Heightening the spell increases the maximum level of monster
you can summon. You can always summon a monster of a lower
level than the spell allows.

Heightened (3rd) Level 2.


Male Halfling Cleric 5

Perception: 1d20 + 12 ⇒ (16) + 12 = 28

"There seems to be a compartment over here."

Tjrren is too busy searching and misses out on healing until Kyra has already done so.

Sorry for being so slow to post all week. I'm hoping next week is better work wise.


Male Halfling Cleric 5

the only change I would make is to fix the damage dice. I will hold of on the spell casting if it doesnt carry over rounds. Its weird because I really thought I'd seen that somewhere but cant find it.

spiritual weapon damage: 1d8 + 5 ⇒ (3) + 5 = 8


Male Halfling Cleric 5

post delayed by work. Should have something in a few hours.


Male Halfling Cleric 5

Tjrren steps back(action) and has his spiritual weapon attack.(I'm unsure if this is an action.)

The halfling begins channeling Pharasma's energy.(Somatic....will do verbal next round)

spiritual weapon: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d4 + 5 ⇒ (1) + 5 = 6


Male Halfling Cleric 5

Tjrren jumps at Mordack's alert and changes his focus from healing.

"Dagger of the Death Goddess hear me!"

Sweeping his free hand in a wide but narrowing spiral, the halfling points at the nearest Minotaur and casts Spiritual Weapon.Spiritual/Somatic 2 actions

Place the dagger where you think appropriate. Not using my third action.

Spiritual Weapon attack: 1d20 + 10 ⇒ (1) + 10 = 11
spiritual weapon damage: 1d4 + 5 ⇒ (2) + 5 = 7

The weapon appears but because the halfling's view is low and interspersed by river plants the dagger attacks a tree instead of the minotaur that Tjrren had in mind.

Because of the nat 1 on attack? I'm not sure how critical fails impact spiritual weapon.


Male Halfling Cleric 5

Did that answer your question on tactics? Also do you need a medicine check for living bodies?

medicine for bodies: 1d20 + 10 ⇒ (5) + 10 = 15


Male Halfling Cleric 5

" Ack! We are late!" Tjrren gasps with dismay and dropping to the ground rushes towards the bodies to see if any still live.

"I'll check the bodies on the right....someone check the bodies on the left?"

His feet slapping the ground as he runs, Tjrren looks around briefly and then runs into check the bodies.

I'd like to search the area briefly as I go but the priority is seeing if anyone is alive. Rolling a check in advance in case you need one.

perception dice roll if needed: 1d20 + 12 ⇒ (5) + 12 = 17


Male Halfling Cleric 5

A middle aged halfling with brown eyes, Tjrren brightens seeing the healing magic and then instantly dims again upon hearing about the minotaurs.

"We arrived late but were sent after you as additional support. I'm Tjrren. Further meetings can wait, I guess? It sounds like we have someplace we should be. Lead the way."

Tjrren is wearing tattered robes of a Pharasma priest and a battered shield. He gestures towards the door as he speaks.


Male Halfling Cleric 5

Just got off work. I'll in-character say hi in about an hour.


Male Halfling Cleric 5

How do you want me to step into the game? You guys are mid search.

Also to the others:

Hi everyone. Crunch offered me the chance to join up and step into this game with you. 4th session of playtest and 2nd time playing a character I've created but it's been a while.


Male Halfling Cleric 5

Crunch is this where you suggested joining?

Easily confused goblin has concerns.


Oh I saw Frozen Oath at the bottom of the tab and thought I'd gone to the wrong spot. I do want to join but I was concerned about just shoving myself into a campaign where an invite wasn't in existence.

Thank you for checking back.


GM Crunch wrote:
Recruiting up to five brave knaves for Raiders of Shrieking Peak! This is a level 5 playtest scenario in the wilds, with plenty of combat, exploration, and investigation. I currently have one player, a sorcerer. A sign-up sheet is here, and the discussion thread is here.

I just realized how old this post was. I signed up for the wrong thing. If you are recruiting for the Frozen Oath game I'd like to sign up as well but if not delete me.


Signing up for your game Crunch. I played 3 sessions at gencon but haven't played since then and wanted to pick it up again.

-Tjrren