Full Name |
Tjrren |
Race |
Halfling |
Classes/Levels |
Cleric 5 |
Gender |
Male |
Size |
Small |
Alignment |
N |
Deity |
Pharasma |
Languages |
Goblin, Halfing, Common |
Occupation |
Nomad |
Strength |
8 |
Dexterity |
16 |
Constitution |
16 |
Intelligence |
16 |
Wisdom |
20 |
Charisma |
10 |
About Tjrren
Male N Halfing, Nomad, Cleric of Pharasma(5), Knowledge Domain
Level 5
Class DC 20 = 10+5(trained)+5(WIS)
HP 61 = 6+8+3+8+3+8+3+8+3+8+3
Perception +12 =7(Expert)+5(wis)
Speed 25
AC 24=+4(breastplate)+3(dex)+5(trained)+2(wooden heavy shield)
Touch 22=+2(breastplate)+3(dex)+5(trained)+2(wooden heavy shield)
Fort +10=7(expert)+3(con)
Ref +8=5(trained)+3(dex)
Will +12=7(expert)+5(wis)
Profeciences Weapons(Simple), Armor(Light, Medium, Shields)
Attacks:
+9(5(t)+3(dex)+1(magic)) 2d6-1 (-1(str))
Abilities Str 8, Dex 16, Con 16, Int 16, Wis 20, Cha 10
Ancestry: +2 dex, -2 str, +2 wis, +2 Con(free)
Background: +2 wis, +2 int
Free: +2 wis, +2 dex, +2 con, +2 int
Class:+2 wis
Level 5 ability boost: WIS+2, CON+2, INT+2, DEX+2
Condition None
LANGUAGES:
Race: Common, Halfing
Int: Goblin
.
Skills(5+3):
----------------------------
Acrobatics..................+8 = +3(DEX) +5(T)T
Arcana......................+6 = +3(INT) +3(U)
Athletics...................+4 = -1(STR) +5(T)T
Crafting....................+6 = +3(INT) +3(U)
Deception...................+3 = +0(CHA) +3(U)
Diplomacy(S)................+5 = +0(CHA) +5(T)
Intimidation................+3 = +0(CHA) +3(U)
Lore, Arctic(Nomad):........+8 = +3(INT) +5(T)T
Medicine(S)................+10 = +5(WIS) +5(T)T
Nature......................+8 = +5(WIS) +3(U)
Occultism(S)...............+10 = +3(INT) +7(E)T
Performance(S)..............+3 = +0(CHA) +3(U)
Religion(S)................+10 = +5(WIS) +5(T)T
Society.....................+6 = +3(INT) +3(U)
Stealth.....................+8 = +3(DEX) +5(T)T
Survival(Assurance,Nomad):.+10 = +5(WIS) +5(T)T
Thievery....................+6 = +3(DEX) +3(U)
Spells: DC 19=10+5(T)+4(WIS)
----------------------------
Cantrips: 4+2
Sigil
Shield
Detect Magic
Light
Read aura
Stabilize
1st: 3
Mending
Heal
Heal
2nd: 3
See invisibility
Spiritual weapon
Restoration
3rd: 2
Heroism
Summon Monster(3rd)
Class Features
----------------------------
Edicts(1):
strive to understand ancient prophecies, destroy undead, lay bodies to rest
Ancestry feat(1):
Plucky
Domain(1):
Lorekeeper’s fortune(page 236)
Anathema(1):
create undead, desecrate a corpse, rob a tomb
Channel Energy(1):
Cast heal 3/day You can find heal on page 229.
Cleric feat(2):
Deadly simplicity(Dagger)
skill feat(2):
Recognize Spell(pg 170)
general feat(3):
Alertness(page 162)
skill increase(3):
Stealth(Trained)
Cleric feat(4):
Cantrip Expansion
skill feat(4):
Skill training(Diplomacy)
ability boosts(5):
WIS+2, CON+2, INT+2, DEX+2
ancestry feat(5):
Titan Slinger:
You have learned how to use your sling to fell big creatures. You gain a +1 circumstance bonus to damage rolls with slings against Large or larger creatures. This bonus increases to +2 on critical hits (and then doubles on a critical hit as normal).
skill increase(5):
Ocultism(Expert)
Inventory: Bulk Limit = 4
----------------------------
50g 150s
_____10s_1 Heavy wooden shield
One 4th-level item:
_________L +1 Dagger
Two 3rd-level items:
_________2 +1 Breastplate
_________L Healing potion 3
One 2nd-level item:
_________L Wand of heal(1 RP)
Two 1st-level items:
_________L Healing potion 1
_________L Healing potion 1
____0.5s_L Ration(1d)
____0.5s_L Ration(1d)
_____10s_- Compass
_____10s_L Silk rope
_________- Backpack
_____05s_L Material component pouch.
-----------------------------
50g 114s 3.9 bulk