AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel recovers from the shock of seeing Ibram victorious over the Kingdom's primary nemesis and a horde of retreating trolls, plus the sudden appearance of so many he had thought lost. His mind retreats into an analytical shell focusing only on the problem statement at hand.
One must surmise that Briar was somehow able to not only transport us somewhere, but some-WHEN. Nyrissa revealing her power on the prime material plane must have brought the First World closer to our realm, allowing a mix and surge of magical energies thus resulting in the time-teleport jump we have just experienced. How about a meal Svetlana? I find myself suddenly very hungry....
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Using Kentaur's dimension door and Tirnel's time stutter the rest of the party jaunts back to Ibram's location just in time to see him hack down they felonious fey!
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel continues to think about how they might find their King.
Karcana: 1d20 + 19 ⇒ (19) + 19 = 38
It occurs to me that maybe if we were to teleport while I used my time stutter ability at the same time we might find Ibram. Sadly, I have already cast the teleport spell I had memorized for the day. Do you have another Kentaur?
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
I don't mind Ibram finishing everyone off in the final battle by himself as long as we all get a share of the XP....
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
perception: 1d20 + 17 ⇒ (16) + 17 = 33
spellcraft: 1d20 + 22 ⇒ (6) + 22 = 28
Tirnel comes out of fighting stance and looks around the area-Well that's certainly odd. Are you sure you cast the spell properly Kentaur?
Good luck to you Ibram, wherever you may be.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel looks a bit conflicted for a moment before saying It's probably for the best; not much of a kingdom without a king. Take us there Kentaur.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
So be it. Hold hands everyone.
Hopefully it hasn't met the fate of Fort Milo....
Once everyone is linked Tirnel teleports the party to the front gates of Olegstown.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel brings his ball of flame on the last troll as he descends. 3d6 ⇒ (1, 3, 3) = 7
Time to make a decision. Stand and fight who knows what number of trolls or teleport to.....?
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
0/100 stoneskin
Time to finish these foes off and prepare to move. The woods are rife with more trolls!
Tirnel moves his ball of flame over the spell casting troll 3d6 ⇒ (4, 4, 1) = 9
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-2/65HP
0/100 stoneskin
Tirnel keeps the flames on the troll attacking Kieran 3d6 ⇒ (5, 4, 3) = 12 and blasts it with two sets of magic missiles regular MM: 5d4 + 5 ⇒ (1, 1, 1, 2, 2) + 5 = 12, quickened MM from ring: 5d4 + 5 ⇒ (2, 4, 3, 4, 1) + 5 = 19.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-2/65HP
0/100 stoneskin
FORT: 1d20 + 5 ⇒ (18) + 5 = 23
Spellcaster! Interesting...
Tirnel casts ~hold monster~ on the spell casting troll DC 24 and rolls his ball of flame on the troll fighting Kieran 3d6 ⇒ (5, 2, 6) = 13
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel uses his boots to quickly levitate out of melee range, while rolling the ball of flame to the closest combatant 3d6 ⇒ (5, 1, 3) = 9
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
13/65HP
0/100 stoneskin
Tirnel applies flames to any trolls killed by Kieran's ridiculous arrow strikes. 3d6 ⇒ (2, 6, 6) = 14
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-13/65HP
0/100 stoneskin
Tirnel keeps the big ball of flame rolling over Kieran's arrow filled troll. 3d6 ⇒ (1, 6, 1) = 8
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
The dice-bot gods are fickle this day...
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-13/65HP
Tirnel rolls the fire on the troll engaging him in melee 3d6 ⇒ (1, 1, 4) = 6. As well he casts ~stoneskin~ on himself.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel summons a flaming sphere: 3d6 ⇒ (1, 3, 6) = 10 on the troll Kieran attacked.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
I for one would settle for sleeping in an actual bed for a night or ten. A bath for Kentaur would also be welcomed.
perception: 1d20 + 17 ⇒ (16) + 17 = 33
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Probably best we head back to Olegstown. We have some things to sell and I would guess we would like to try and buy a few things before we set off after then next stone.
Tirnel will cast ~locate object~ to get a sense of where that next stone might be.
As well he casts his ~mage armor~ and ~greater false life~ TempHP: 2d10 + 10 ⇒ (2, 1) + 10 = 13.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel looks up at Kentaur, We are close to whatever it is we call 'home' these days then. That is well. Perhaps we will have some time to collect ourselves before hunting down the next stone.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Tirnel just sits tiredly and thinks about the power of Ibram's blade.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Indeed Kieran. Similar to my spell or Kentaur's prayer, but with a very unique energy to it.
perception: 1d20 + 16 ⇒ (5) + 16 = 21
kArcana: 1d20 + 18 ⇒ (16) + 18 = 34
kSpellcraft: 1d20 + 21 ⇒ (4) + 21 = 25
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-4/60 HP
0/90 stoneskin used
I wonder if that dust has any useful properties? While Kieran is in such a rush to open things and tempt fate I suppose I have time to examine it.
Tirnel ~detects magic~ on the dust.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-4/60 HP
0/90 stoneskin used
Fervor-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Tirnel keeps a close watch on the zombie wizard and his burning hands spell ready just in case.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-4/60 HP
0/90 stoneskin used
Fervor-Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Yes Ibram, strike it down!
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-4/60 HP
0/90 stoneskin used
Fortunately no bell....
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-4/60 HP
0/90 stoneskin used
Tirnel looks at Kentaur with exhaustion in his eyes-As you say Kentaur, let's find that creature and finish it. Dimenion door us there, I have no energy left for aquatic adventures.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
There are other options, but I don't fancy any of them unless maybe you have some other magics, Kentaur. It may be finally time to find a place to rest in this hellish place.
perception: 1d20 + 16 ⇒ (9) + 16 = 25
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-4/60 HP
0/90 stoneskin used
7 images
Through the doors and let's see if we can't find that blasted wizard!
perception: 1d20 + 16 ⇒ (3) + 16 = 19
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-4/60 HP
0/90 stoneskin used
7 images
Burn it with fire!
3d6 ⇒ (6, 4, 1) = 11
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-4/60 HP
0/90 stoneskin used
7 images
Move the flame back onto the zombie 3d6 ⇒ (4, 6, 4) = 14
Keeping an eye out for opposition wizards perception: 1d20 + 16 ⇒ (2) + 16 = 18
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-22/60 HP
0/90 stoneskin used
7 images
That happened in a hurry...
Tirnel casts flaming sphere using his POP on the zombie attacking Kentaur: 3d6 ⇒ (4, 5, 6) = 15 DC21 REF
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-22/60 HP
0/90 stoneskin used
7 images
Fall back to us until the cloud clears Kentuar!
Keep an eye out for undead cyclops zombie wizards 1d20 + 16 ⇒ (17) + 16 = 33
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
I'm not sure we have time for that Kentaur; we should take advantage of our magics while they continue to last, and I can only imagine what our zombie cyclops friend is up to right now. Either you or Ibram open it while the rest of us stand at the far end of the room.
By far end I would say just inside the door to this room.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-22/60 HP
0/90 stoneskin used
7 images
Using the +2AC/REF from Fervor
Well that can't be good for us. Ibram see if you can't get those doors open. Kentaur keep your eyes out and hammer ready in case our friend returns. I'll try to see if I can't figure out how to rescue Kieran from wasting all his arrows on the barrier between us.
Spellcraft: 1d20 + 21 ⇒ (10) + 21 = 31
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Corrected HP total.
-22/60 HP
0/90 stoneskin used
7 images
Using the +2AC/REF from Fervor
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Also, CMD for tentacles? If it looks futile, Tirnel will dismiss to let Ibram go slay the zombie.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-2/60 HP
0/90 stoneskin used
7 images
Using the +2AC/REF from Fervor
Immune to electricity, eh?
Tirnel dispels the electrical balls and redirects the flaming sphere at the zed.
FS: 3d6 ⇒ (5, 2, 4) = 11
Guess it can't hurt....
He also snaps off an arrow just in case:
1d20 + 8 ⇒ (14) + 8 = 221d8 ⇒ 3
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Better finish this soon team; DM is LONG overdue for some 20's with all these 1's and 2's he's been rolling!
-2/60 HP
0/90 stoneskin used
7 images
Using the +2AC/REF from Fervor
DC21 REF: 1d20 + 11 ⇒ (19) + 11 = 30
-22/60HP
Tirnel continues to attack with his balls:
sphere of flame: 3d6 ⇒ (3, 4, 6) = 13
moving electrical balls from defeated bear
sphere 1: 3d6 ⇒ (2, 2, 4) = 8
sphere 2: 3d6 ⇒ (5, 5, 1) = 11
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Kentaur-throw at the cyclops zombie wizard man, screw the bear; that's Ibram's job!
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
No change to Tirnel's posted actions.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Poor elemental, that was one of the poorest series of rolls I've seen outside of Ibram!
Tirnel leaves the flaming sphere in place but moves the balls of electricity over the savage ursine form.
Fervor for +2/2/2
sphere 1: 3d6 ⇒ (1, 2, 3) = 6
sphere 2: 3d6 ⇒ (2, 1, 4) = 7
If Kieran's arrows won't get through, no use me chancing a shot with my bow.
Tirnel summons a host of ~black tentacles~ using his bonded item to try and pester the wily wizard of undeath.
https://www.d20pfsrd.com/magic/all-spells/b/black-tentacles/
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Are you keeping track of terrible remorse the last 2 rounds?
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-2/60 HP
0/90 stoneskin used
7 images
Using the +2AC/REF from Fervor
Tirnel hopes to get lucky again with his electrical balls:
sphere 1: 3d6 ⇒ (2, 6, 5) = 13
sphere 2: 3d6 ⇒ (1, 2, 2) = 5
and even luckier with his flaming sphere on the zombie wizard:
3d6 ⇒ (3, 6, 1) = 10
Come on team, I'm about out of tricks and don't think my bow will be as effective as Kieran's....
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-2/60 HP
0/90 stoneskin used
7 images
I KNEW it was a trap!
Continue to electrify the elemental:
sphere 1: 3d6 ⇒ (5, 2, 2) = 9
sphere 2: 3d6 ⇒ (6, 3, 1) = 10
Cast quickened ~protection from evil~ on self.
Cast ~haste~ using POP.
Use Fervor for AC/REF bonus.
Ibram and Kentaur, NOW would be a good time to do something productive!
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Might be time to rest, I'm just about spent...
Tirnel summons another pair of lightning spheres ~ball lightning~ using his pearl of power to recall the spent spell. DC 23 REF
sphere 1: 3d6 ⇒ (4, 2, 4) = 10
sphere 2: 3d6 ⇒ (1, 3, 1) = 5
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Aieeee! Beware the waters, a massive elemental lies within!
Tirnel casts ~terrible remorse~ DC 23 Will on the elemental.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-2/60 HP
0/90 stoneskin used
7 images
~sigh~ It certainly reeks of a trap, but best to move while my magics are still up.
All right, I don't like it one bit, but it appears to be our sole choice. Let's get going with Ibram, then me, followed by Kentaur all spaced at 5' intervals, and Kieran advancing 30' behind us covering with his bow. If we somehow make it to those doors without incident, Ibram opens them and we move through, covering Kieran's advance.
Unless anyone objects advance as described above.
perception: 1d20 + 16 ⇒ (19) + 16 = 35 with ~detect magic~ once we get to half way across.
AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
-2/60 HP
0/90 stoneskin used
Tirnel casts ~detect magic~ and steadily surveys the room. perception: 1d20 + 16 ⇒ (7) + 16 = 23
Give me a moment. Might not hurt to check for specific evils Ibram.
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