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![]() So... A treaty to stop griefers from griefing by all banding together and fighting them? While that sounds like a nice idea. I think you fail to understand what griefers are about to begin with. They are get off on annoying other people and disrupting their fun. And there is no way you can counter that by validating their choice by stopping everything and all band together to fight them. I've have had some experience with this in Shadowbane. Where a guild was having their fun by randomly killing people everywhere. Eventually all the major guilds ended up in an alliance to "take them out". All normal play was stopped and all we did was attacking their cities. Most of the time their leaders would post triumphantly about all of this on their site. Until eventually they got bored and left. So... Success you would say? Only problem is who really ended up loosing that conflict? The griefers had a lot of fun by provoking everyone else into reacting. And now everyone left is essentially in one nation for the server. So basically all RP and conflict is dead. Making it a somewhat dull sandbox game. After a couple of months I personally gave up on the game because nothing was happening. ![]()
![]() I am slightly concerned about this latest blog post. If all building positions and types are predefined. It sounds like players have no real choice what to build and where. So the town will be just like in DarkFall where your only choice is to use a building or not. The danger of that is that building spots are simply control points that change hands from time to time. But places you don't really care about because they are not really yours anyway. This is directly opposite of games like Shadowbane where there was still rules to where you could build (you had to build a town and they could not be too close together). But you could do what you wanted with your plot of land. This meant you spend time deciding what to build and how to place it. So you get more invested in a town as it is 'yours' and not a place you are currently occupying. Also please don't make the mistake thinking that making these places hidden will have any real impact on anything. As it has already been pointed out, the locations are bound to be posted online quickly. So while it may be fun for explorers. It will have no significant impact how they are used. |