
| Full Name |
Tira Duskmeadow |
| Race |
Half-elf |
| Classes/Levels |
Warlock 3 |
| Gender |
Female |
| Size |
medium |
| Languages |
Common, Elven, and Goblin |
| Strength |
10 |
| Dexterity |
11 |
| Constitution |
16 |
| Intelligence |
15 |
| Wisdom |
8 |
| Charisma |
18 |
About Tira
HP 38/Bloodied 19
Surges HP 9/ 9 surges per day
Init +1/Speed +6
AC 16 Fort 14 Reflex 14 Will 16
Basic Attacks
Melee +4 (dagger)1d4
Ranged +4 vs reflex (Eldritch Blast) 1d10+4
+4 (dagger) 1d4
Feats: Action Surge (+3 to attacks on actions gained from action points)
Jack of All Trades (+2 to untrained skill checks)
Race an Class Features
Group Diplomacy
Fey Pact
Prime Shot
Shadow Walk
Warlock's Curse
Low light Vision
Skills:
Passive Insight 17
Passive Perception 12
Acrobatics +3
Arcana +5
Athletics +3
Bluff +10
Diplomacy +9
Dungeoneering +2
Endurance +6
Heal +2
History +5
Insight +7
Intimidate +7
Nature +2
Perception +2
Stealth +3
Streetwise +10
Thievery +6
Spells
Eldritch Blast (standard, at-will): +4 vs reflex 1d10+4
Eyebite (standard, at-will): +4 vs will 1d6+4 psycic dmg
Ray fo Forst (standard, encounter): +4 vs reflex 1d6+2 cold dmg
Witchfire (standard, encounter): +4 vs reflex fire dmg
Curse of the Dark Dream (standard, Daily) +4 vs will 3d8+4 psychic dmg
Bequiling Tongue(minor, Utility)+5 to next Bluff, Diplomacy or Intimidate chec during this encounter.
Eldritch Blast(standard, encounter):+4 vs reflex 1d10+4 damage to 1 or 2 creatures no more than 5 squares apart.
Equipment
Leather armor, 3 daggers, wand, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10 days' trail rations, 50 ft of hempen rope, waterskin