| Full Name |
Tigwith |
| Race |
Ratfolk |
| Classes/Levels |
Alchemist 1 |
| Gender |
Male |
| Size |
Small |
| Strength |
10 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
18 |
| Wisdom |
8 |
| Charisma |
8 |
About Tigwith
Tigwith
Ratfolk alchemist
CG Small humanoid (ratfolk)
Init +6; Senses Darkvision 60 ft.; Perception +5
Defense
AC 19, touch 15, flat-footed 15 (+4 Dex, +1 size)
HP 9 (1d8+1)
Fort +3, Ref +6, Will +0
Offense
Speed 20 ft.
Melee morningstar +1 (1d6+0)
Ranged javelin +5 (1d4+0) (+1 atk and dmg within 30 ft.)
Bomb +6 (1d6+5) (+1 atk and dmg within 30 ft.) (5/day)
Alchemist Extracts Prepared (CL 1st)
1st (2/day)— reduce person, one free
Statistics
Str 10 Dex 18 Con 12 Int 18 Wis 8 Cha 8
Base Atk +0; CMB -2; CMD -2
Feats Brew Potion, Throw Anything, Point Blank Shot
Traits Reactionary, Indomitable Faith
Skills Acrobatics +5, Craft (alchemy) +11, Disable Device +8, Handle Animal -1 (+3 to influence rodents), Knowledge (arcana) +8, Knowledge (local) +5, Knowledge (nature) +8, Linguistics +5, Perception +5, Spellcraft +8, Stealth +9, Use Magic Device +1
Languages Androffan, Aklo, Draconic, Goblin, Orc, Undercommon
Combat Gear chain shirt, acid (2 flasks), alchemist's fire
Other Gear alchemy crafting kit, tindertwig, sunrod, bottle of ale (half-finished)
Special Abilities
Cornered Fury: Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class.
Alchemy (Su): When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.
Bombs (Su): Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.
Mutagen (Su): When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma.