Ratfolk Elder

Tigwith's page

37 posts. Alias of Picciui.


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Male Ratfolk Alchemist 1

"I would like to take a look at one of those tapes. What topics do you have?"


Male Ratfolk Alchemist 1

Fortitude: 1d20 + 3 ⇒ (16) + 3 = 19

Tigwith is not damaged by the fruit, though his acute senses are disturbed. He looks to his side and sees Kethys with a facial expression similar to his own attitude towards the apple.

"May I ask where you got this apple from?"


Male Ratfolk Alchemist 1

Tigwith thinks for a few moments, trying to decipher that unknown word, but he is no more edified than before.

"What's a London?"


Male Ratfolk Alchemist 1

"I've seen the name Favor Brothers around here a few times. Who are they exactly?"


Male Ratfolk Alchemist 1

"Who were these people? If they were truly human, they would have been the first I've seen here."


Male Ratfolk Alchemist 1

"The doctor is the only creature I have seen in this place in whom I might think to have any trust, because of the note. But I would be wrong if he were the presence that Szerith noticed."


Male Ratfolk Alchemist 1

"Indeed, someone must have been here in the history more recent than the attack he mentions. And it seems not to have been the doctor, if he was honest about not intruding."


Male Ratfolk Alchemist 1

"Wait... what's that weapon he has? I've never seen anything like it before. Does anyone have a clue what it is? Perhaps one of the spellcasters among us knows if it's magical?"


Male Ratfolk Alchemist 1

Tigwith stands behind Midnight, not daring to speak, lest the facade be revealed.


Male Ratfolk Alchemist 1

Tigwith squeezes into the elevator.

"Maybe we could stop just for a moment at floor 2? Just to glance at what's there? It might help us understand what this hospital is."


Male Ratfolk Alchemist 1

Tigwith nods his head fervently, trying not to give the impression that he too has no idea who Mr. Thompson is.


Male Ratfolk Alchemist 1

Seeing Midnight's pain, Tigwith says, "Maybe they would be able to deal with the stomach pain." He waits to see who is along the corner before speaking to whomever it is.


Male Ratfolk Alchemist 1

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

"It seems that we can either go to a skyline or to some other place, maybe a hospital. Whoever wrote the first piece of paper we found seems to have wanted us to go to the skyline, and whoever wrote the second note up there on the sign seems to have preferred the cross."


Male Ratfolk Alchemist 1

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

"We still have that piece of paper from inside the fair, I wonder if the unknown languages are the same."


Male Ratfolk Alchemist 1

Was Midnight suggesting going away from the exit?


Male Ratfolk Alchemist 1

Tigwith walks along until he reaches the booth.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Seeing the thing in the trailer wagon, Tigwith wants to get a closer look. But he backs off to ask the others what they think it is.

"Do you see that thing in the tractor?"


Male Ratfolk Alchemist 1

"I suggest we go to the exit. I have a bad feeling about everything else," Tigwith says. Though he doubts the exit will be what it seems to be.


Male Ratfolk Alchemist 1

Sense Motive: 1d20 - 1 ⇒ (15) - 1 = 14
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

"I believe that the horse has the right idea. But I don't think I would feel comfortable anywhere in this fair..."


Male Ratfolk Alchemist 1

Prepared spells: reduce person, one free slot.


Male Ratfolk Alchemist 1

Tigwith looks around. No one hostile seemed to be watching him, but he preferred to be as cautious as possible. He walks outside the tent and looks for a hidden corner to see if there's a hidden corner in which to prepare his daily extracts and bombs.

Looking at the rules, I see an hour preparation time given only for mutagens. If so, would it be able to prepare extracts and bombs in a short amount of time?


Male Ratfolk Alchemist 1

Tigwith glances again at the targets. Seeing nothing, he decides to leave Midnight to her illusions.


Male Ratfolk Alchemist 1

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

"What target?" Tigwith asks Midnight. "I see nothing."

Tigwith takes his gear back and examines it. Would this include the alchemy kit, and if so, would it include the materials needed to make alchemical weapons, extracts, bombs, or mutagens?


Male Ratfolk Alchemist 1

Tigwith throws four rings with precision.

1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 5 ⇒ (6) + 5 = 11
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 5 ⇒ (7) + 5 = 12

"Two hits! I believe I am owed two prizes."


Male Ratfolk Alchemist 1

Tigwith follows to the ring toss to see what he can do there.


Male Ratfolk Alchemist 1

Having finished his ice cream, Tigwith tries to salvage as much as he can of Szerith's.


Male Ratfolk Alchemist 1

"Yes, I would very much like to. But after the ice cream."


Male Ratfolk Alchemist 1

Regretting not having beaten Kethys to the free offer, Tigwith suddenly becomes eager to earn some money.

"How about we go play one of those games? I'm already a little hungry and I have nothing to eat."

And then, with a wistful glance: "Unless Kethys would be so kind..."


Male Ratfolk Alchemist 1

Tigwith's rodent instincts make him perk up at the mention of mashed smurf.


Male Ratfolk Alchemist 1

Tigwith picks up the note and looks inside.


Male Ratfolk Alchemist 1

Checking Perception for the two curiosities at the fat lady's cage: Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Noticing the piece of paper at the fat lady's cage, Twigwith approaches in order to read it and announces, "I found a piece of paper."

Is this what is expected, to roll dice for myself? I'm not very experienced in PBP.


Male Ratfolk Alchemist 1

Tigwith cautiously approaches Hilarious Harry's Circle and tries to look into the tent from a distance.


Male Ratfolk Alchemist 1

"And you, a blob with no permanent shape, will be no less difficult for me to tolerate."

In accordance with my character's supposed anger problem, and of course with no offence taken, or meant.


Male Ratfolk Alchemist 1

Not having understood Szerith, Tigwith asks Midnightfrost, "Do you know where we are? I seem to have forgotten that."

Since the only language he knows of what Midnightfrost said was Androffan, he replies in that language as well.


Male Ratfolk Alchemist 1

After getting dressed, Tigwith hears some speaking, follows it, and tries to see what Kethys is doing. Perception: 1d20 + 5 ⇒ (8) + 5 = 13

And if necessary, tries to decipher what language was spoken. Would this be linguistics? 1d20 + 5 ⇒ (15) + 5 = 20


Male Ratfolk Alchemist 1

Tigwith discretely tries to put on his clothes.


I wasn't familiar with the rule. Apparently, background skills were linked earlier in the thread and I totally missed it. I added two more skills to my character (two of my skills were already listed as background skills).

Add: Knowledge (local) +5, Knowledge (nature) +8


Tigwith:

Tigwith
Ratfolk alchemist
CG Small humanoid (ratfolk)
Init +6; Senses Darkvision 60 ft.; Perception +5

Defense
AC 19, touch 15, flat-footed 15 (+4 Dex, +1 size)
HP 9 (1d8+1)
Fort +3, Ref +6, Will +0

Offense
Speed 20 ft.
Melee morningstar +1 (1d6+0)
Ranged javelin +5 (1d4+0) (+1 atk and dmg within 30 ft.)
Bomb +6 (1d6+5) (+1 atk and dmg within 30 ft.) (5/day)
Alchemist Extracts Prepared (CL 1st)
1st (2/day)— comprehend languages, reduce person

Statistics
Str 10 Dex 18 Con 12 Int 18 Wis 8 Cha 8
Base Atk +0; CMB -2; CMD -2
Feats Brew Potion, Throw Anything, Point Blank Shot
Traits Reactionary, Indomitable Faith
Skills Acrobatics +5, Craft (alchemy) +11, Disable Device +8, Handle Animal -1 (+3 to influence rodents), Knowledge (arcana) +8, Linguistics +5, Perception +5, Spellcraft +8, Stealth +9, Use Magic Device +1
Languages Androffan, Aklo, Draconic, Goblin, Orc, Undercommon
Combat Gear chain shirt, acid (2 flasks), alchemist's fire
Other Gear alchemy crafting kit, tindertwig, sunrod, bottle of ale (half-finished)

Special Abilities

Cornered Fury: Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class.

Alchemy (Su): When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.

Bombs (Su): Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

Mutagen (Su): When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma.

I didn't know exactly what was meant by "background skills" so I didn't add them to the character sheet. Could you explain?

Backstory:

Tigwith was born into an ordinary ratfolk family. He tried to advance in ratfolk society by getting himself involved with the nobility. He succeeded to some degree; however, his short temper held him back.

At a royal party, half-drunk, he began insulting some of the important people who had somehow offended him. The others, also half-drunk, continued until they started physically fighting. This was the last thing that happened before he found himself at the fair.