Male Ratfolk Alchemist 1
Perception: 1d20 + 5 ⇒ (11) + 5 = 16 "It seems that we can either go to a skyline or to some other place, maybe a hospital. Whoever wrote the first piece of paper we found seems to have wanted us to go to the skyline, and whoever wrote the second note up there on the sign seems to have preferred the cross."
Male Ratfolk Alchemist 1
Tigwith looks around. No one hostile seemed to be watching him, but he preferred to be as cautious as possible. He walks outside the tent and looks for a hidden corner to see if there's a hidden corner in which to prepare his daily extracts and bombs. Looking at the rules, I see an hour preparation time given only for mutagens. If so, would it be able to prepare extracts and bombs in a short amount of time?
Male Ratfolk Alchemist 1
Perception: 1d20 + 5 ⇒ (7) + 5 = 12 "What target?" Tigwith asks Midnight. "I see nothing." Tigwith takes his gear back and examines it. Would this include the alchemy kit, and if so, would it include the materials needed to make alchemical weapons, extracts, bombs, or mutagens?
Male Ratfolk Alchemist 1
Checking Perception for the two curiosities at the fat lady's cage: Perception: 1d20 + 5 ⇒ (15) + 5 = 20 Noticing the piece of paper at the fat lady's cage, Twigwith approaches in order to read it and announces, "I found a piece of paper." Is this what is expected, to roll dice for myself? I'm not very experienced in PBP.
Tigwith:
Tigwith Ratfolk alchemist CG Small humanoid (ratfolk) Init +6; Senses Darkvision 60 ft.; Perception +5 Defense
Offense
Statistics
Special Abilities Cornered Fury: Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. Alchemy (Su): When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check. Bombs (Su): Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus. On a direct hit, an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier. The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike). Splash damage from an alchemist bomb is always equal to the bomb's minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage). Those caught in the splash damage can attempt a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier. Mutagen (Su): When an alchemist brews a mutagen, he selects one physical ability score—either Strength, Dexterity, or Constitution. It's a standard action to drink a mutagen. Upon being imbibed, the mutagen causes the alchemist to grow bulkier and more bestial, granting him a +2 natural armor bonus and a +4 alchemical bonus to the selected ability score for 10 minutes per alchemist level. In addition, while the mutagen is in effect, the alchemist takes a –2 penalty to one of his mental ability scores. If the mutagen enhances his Strength, it applies a penalty to his Intelligence. If it enhances his Dexterity, it applies a penalty to his Wisdom. If it enhances his Constitution, it applies a penalty to his Charisma.
I didn't know exactly what was meant by "background skills" so I didn't add them to the character sheet. Could you explain? Backstory: Tigwith was born into an ordinary ratfolk family. He tried to advance in ratfolk society by getting himself involved with the nobility. He succeeded to some degree; however, his short temper held him back. At a royal party, half-drunk, he began insulting some of the important people who had somehow offended him. The others, also half-drunk, continued until they started physically fighting. This was the last thing that happened before he found himself at the fair.
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