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Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Thunk turns around grinning, then he frowns. His men had not witnessed the glory of Tanard. Seeing the way blocks with hot coals, Thunk grabs the body and runs toward the steps, he throws it down like a skate board on the steps, he subtly shifts his weight to allow the body to continue down. He grins wider as the smell of smoldering priest rises to his nostrils. Defy danger Dex+ on the move: 2d6 + 1 + 1 ⇒ (2, 4) + 1 + 1 = 8 As he slides down the stairs the coals start to pile up in front of the body...as soon as Thunk clears the smoke he sees his men being beaten back by the bug bears. Thunk focuses on the biggest of them all and he launches himself into the air yet again, he brings his club down 1d8 + 1d6 + 3 ⇒ (3) + (1) + 3 = 7 for 1d10 + 1d4 + 1 + 1 ⇒ (3) + (2) + 1 + 1 = 7 onto the unsuspecting guard. maybe thats an auto kill cause of the quiet gloves? Then he tries to speak If He can't:
He says the below, but no sound comes out If he can: You boss dead! Kill by Red 'Nard! Be one with Red 'Nard! Join! Thump long legs not us!
Lead the flock: 2d6 ⇒ (5, 3) = 8 spend 1 hold for them to unite and fight for me ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Defy Danger Dex: 2d6 + 1 ⇒ (2, 6) + 1 = 9 The missile of light zips toward Thunk's chest, he leaps with a sudden spring to the side, where he rebounds off the lit brazier outside the church, turning in multiple twists, which causes the missile to slam into the it. Much to his surprise, but slightly to his joy the massive brazier breaks loose and tumbles back down the steps. Through the smoke Thunk is unable to see if the flame and coals reach his troops and the bug-bears, but one thing is for sure, he is not easily reaching his troops, nor are they easily reaching him. They can now neither see or hear him I dunno that might not be bad enough...but thats what I came up with Thunk lands hits the ground in a roll, and then springs up in the air again, trying to make himself an impossible target, for the second time in as many attacks the priest looks up to see the glowing club come down with Thunk, this time out of a cloud of smoke. Feel the fear delivered by a true believer or Tanard! 1d6 + 1d8 + 3 ⇒ (5) + (3) + 3 = 11 for 1d10 + 1 + 1 + 1d4 ⇒ (10) + 1 + 1 + (2) = 14 Thunk slams his club into the priest for a second time, hoping to outpace his healing. ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Thunk roars...silently 1d8 ⇒ 7 he staggers under the holy assault. Luckily for him he has other skills. He waves his troops forward to engage then charges at full speed, as he gets near he crouches and explodes up turning a triple flip over the heads of the guards Defy Danger Dex: 2d6 + 1 + 1 ⇒ (4, 4) + 1 + 1 = 10 As he comes down, and out of his flip brings hs club down onto the holy man's holy symbol, shattering it and sending pieces of it into his skin, which is then further smashed by the club. H and S-Activate SMASH!: 1d8 + 1d6 + 3 ⇒ (5) + (4) + 3 = 12 for 1d10 + 1 + 1 + 1d4 ⇒ (4) + 1 + 1 + (4) = 10 also a reminder that I have that amber necklace that I failed to ID ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Thunk leads his troops down the main thoroughfare, perhaps he is seeking combat. Now we thump for Red 'Nard He leads the motly and enraged crew, but stops briefly and kneels, he waves for others who worship Tanard as well not sure how many were moved earlier to believe. Only those that do should be effected Red 'Nard make safe and fast! blessing: 2d6 + 1 ⇒ (1, 1) + 1 = 3 well the dice have turned on thunk. I'll wait to see if anything terrible happens first ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Thunk listens to the message Why stop? No do thump if not move Thunk waves his men forward towards the target so for subpar posting im in the midst of 100 hour weeks ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Thunk looks at Oadir. Time to thump! Lets go. He pauses and listens to the durgar Thump! Good. Big thump better! He says with approval Linking up with Oadir here and ready to rock ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Thunk waves his squad forward taking the vanguard position as he goes Thunk calls on Tanard Red 'Nard give strength to thump! 2d6 + 1 ⇒ (3, 1) + 1 = 5 Uh oh. No blessings for thunk ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Lead the Flock: 2d6 ⇒ (6, 1) = 7 unite and fight for us We not lead you to death. You help bring death to them! Join us to bring glory of Red "nard to all! No slave no more. Red 'Nard make me strong. Red 'Nard make you strong too! Fight with us! Thunk spreads his arms wide and shows his rippling muscles and massive club, he cuts an impressive figure, spouting the glories of Tanard. figured this makes more sense than just an aid Lead the Flock Details: Lead the Flock When you preach to a mob, roll +CHA. On a 10+, hold 3. On a 7-9, hold 1. On a miss, the mob turns on you. Spend your hold 1-for-1 on the following: • bring people forward and deliver them to you. • bring forward all their precious things. • unite and fight for you. • fall into a frenzy of emotion: joy, sorrow, or rage, as you choose. • go quietly back to their lives. ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() After spending a few days wandering in a daze of religious fervor Thunk comes to and finds himself somewhere completely different and new. He looks to Greas What we do now? ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() You no tell Thunk back off. You threat to Red 'Nard. You think big words make you more good? You make word that you no threat. You try make you self god. Thunk thump if you no make word. im gonna put some stuff in discussion, because i feel like i am at an impasse ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() is mind conduit a move? how does that work? I'm game...though going to bed now, so i suspect our little murder gobbo will have a chance to reply first ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() You swear or leave. Thunk says simply. He steps forward muttering a prayer. Tanard bathes him in fire 2d6 ⇒ (5, 5) = 10 divine ward +2 armor and +1 defy danger Leave by thump or door. Book stay. You choice. Or swear real ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() just with our mighty avengers, for the moment. Depending on how this goes he will address the plebeians once they have full bellies ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() When the group is gathered again, Tanard still rides on Thunk Red 'Nard now you God. Must now and swear do Red 'Nard will. Not swear? Not be for Red 'Nard. Not be for Red 'Nard? Not good. Should go if not be for Red 'Nard. Must swear live life only for Red 'Nard. Red 'Nard wants more than you wants. Make Red 'Nard great. If make Red 'Nard great mean you hurt? That good! Make Red 'Nard great make you no have you want? Great. You first! . He points at Sees with his massive club ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() I thought the slaves understood. The knights are human and don't understand is what we established when we killed the necromancer ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() I have to wait on my post. Depending on the answer to my question. a large part of the reason I went priest was due to Retzak's actions, so my next action will depend on if they really did not understand my speech. ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() DM Mooshybooshy, "the Foolish" wrote:
Dm I have to question them not understanding. Thunk specifically said "no sign rag with him". They really didn't understand that? If you say they didn't they didn't, but even in thunk speak that is pretty clear ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() actually the way i envisioned what Thunk was doing they are. Either they pledge their bodies to you, or they pledge body soul and mind to Tanard. No middle ground. Thunk is the first fanatic of tanard ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Seeing the knights not understanding, Thunk decides to change his tactics. Thunk raises his arms Red 'Nard! Show power make long legs 'fraid! You long legs be burn by Red 'Nard fire, but Red 'Nard fire make Thunk strong! Canard flies up and sprays Thunk with fire, his bruises and wounds close and lighten, then Tanard turns while atop Thunks head and glares at the knights. Divine Ward: 2d6 ⇒ (5, 6) = 11 taking heal 1d8 and approaching enemy is driven back...ie the knights Divine Ward:
When you call upon your deity for protection for yourself or an ally, roll +WIS. On a 10+, grant two of the following effects to the subject of your prayers. On a 7-9, grant one, and your prayers draw unwanted attention. • Heal 1d8 damage • Take +2 Armor forward • Take +1 forward to Defy Danger • An approaching enemy is driven back 1d8 ⇒ 7 ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Thunk looks down and shouts Iron Long Legs on meat food! Send you best fight Thunk! come at me bro: 2d6 + 3 ⇒ (6, 1) + 3 = 10 it should be obvious he is doing a champion to champion challenge ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() 2d6 ⇒ (6, 2) = 8 Lead the flock I wrote the above before I actually finished the Priest class review :) so I Should have rolled this Hold 1 spend it to have them unite and fight for me/Tanard Lead the Flock : When you preach to a mob, roll +CHA. On a 10+, hold 3. On a 7-9, hold 1. On a miss, the mob turns on you. Spend your hold 1-for-1 on the following: • bring people forward and deliver them to you. • bring forward all their precious things. • unite and fight for you. • fall into a frenzy of emotion: joy, sorrow, or rage, as you choose. • go quietly back to their lives. ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Thunk is suddenly urged forward he tosses a pew the window and leaps up on it, Tanard flies to his head, and spits a bit of fire THUNK SAY SEE YOU NEW GOD! RED 'NARD MOST STRONG GOD! YOU MAKE SLAVE BY LONG LEGS. BOW TO RED 'NARD AND RED 'NARD BE YOU GOD! RED 'NARD GIVE YOU STRONG TO THUMP GOOD LIKE THUNK THUMP GOOD! RED 'NARD WANT LIVE ONES, NOT WANT SERVE RED 'NARD? SIGN RAG WITH HIM! . Thunk points to Retzak As he preaches Tanard punctuates with fire blasts meet Tanards first War Priest! Taking a level of barbarian and one of priest! ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Alignment...yes. Untraditional climbing, untraditional use of a dead body...need I go on? I got the pan pipes and necklace So +4 let me check bonds ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() this can only end well for the library Thunk wander over and looks. That dumb. He pushes the entire shelf of books to the side, shifting it a few feet 2d6 + 3 ⇒ (2, 1) + 3 = 6 Defy Danger Con to keep focus as books land on him as he shifts the whole thing Ow. Why books thump Thunk?! Thunk not hurt books! Books thump Thunk more and Thunk thump books! 2d6 + 2 ⇒ (3, 6) + 2 = 11 defy danger STR Thunk then catches Sees and sets her down on a pile of books No read book in air. Read book on ground ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() I like to think you say "Can I change my nature" just as Thunk is launching the pulpit though the stained glass window" Thats deep ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Thunk looks at the stained glass window. He looks at the pulpit. He looks at the window. The pulpit The window Pulpit Window THUNK THUMMMPPPPP!!! 1d8 + 1d6 + 2 ⇒ (8) + (5) + 2 = 15 STR Thunk lift the pulpit and launches it through the stained glass window, his appetite for destruction momentarily sated. ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() Where he be? Thunk asks of Hegh, since he has no idea he is dead Why Dead not like Sneak? He looks at Tanard Red 'Nard! You like how Thunk thump!? Thunk thump hard for Red 'Nard ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() DM, I marked in my stat line that I am wearing the amber necklace, Thunk assumes it is just a shiny thing, I imagine eventually we will figure out what it is ![]()
Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men
![]() 1d6 + 8 ⇒ (1) + 8 = 9 berries 2d6 ⇒ (5, 3) = 8 what is the flute?
Shine! Now Thunk look good! He puts it on Any want fruit ball? He offers a berry to anyone who wants it
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