Paracount Julistar

Thunarr's page

19 posts. Alias of Kertuffle.


Full Name

Thunarr

Race

Human

Classes/Levels

Brawler 1 | HP 11/11 | AC 16, 12T, 14FF | Perception +5 | Sense Motive +7 | Fort +2, Ref+4, Wil +1

Gender

Male

Size

5'9" , 175#

Age

18

Alignment

True Neutral

Languages

Aklo, Common, Elven, Dwarven, Varisian

Occupation

Gambler

Strength 15
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 12
Charisma 12

About Thunarr

crunch:

Thunarr
Male Human (Taldan) Brawler 1
N Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +1
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+2/19-20) and
unarmed strike +3 (1d6+2)
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Statistics
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Str 15, Dex 14, Con 13, Int 14, Wis 12, Cha 12
Base Atk +1; CMB +3; CMD 15
Feats Cosmopolitan, Improved Unarmed Strike
Traits family ties, vagabond child (urban)
Skills Acrobatics +4, Bluff +5, Escape Artist +4, Intimidate +5, Knowledge (history) +6, Knowledge (local) +7, Perception +5, Profession (gambler) +5, Sense Motive +7, Sleight of Hand +5; Racial Modifiers +2 Sense Motive
Languages Aklo, Common, Dwarven, Elven, Varisian
SQ martial maneuvers, unarmed strike
Other Gear chain shirt, dagger, board games, ancient fighting text (worth 75 gp, 3 lb), 22 gp, 9 sp
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Special Abilities
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Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Maneuvers (1/day) (Ex) Spend a move action to gain the benefit of a combat feat for 1 minute.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

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Thunarr's parents were archeologists. His early childhood was happy, his parents would take him along and he would spend hours playing in the digs while his parents worked. One day when he was 12, he was coming back to his parent's work site when he noticed some horses there that hadn't been there when he left. Sneaking back, he saw that his parents were in a heated discussion with some men wearing tabards and armor. To his horror, they killed his parents in cold blood, right in front of him. They had been talking about a book, and Thunarr was pretty sure he knew where it was. His father hadn't actually taken it out of the dig site yet. Running to the dig site he retrieved the book and headed towards town to find someone to help. Upon arrival at the city, he noticed that the town's marshall was actually talking to some people wearing the same tabards and seemed to be on good terms with them. At that point, he just ran. He ran until he stumbled into a Sczami camp. They took him in. They taught him how to gamble, how to con and steal. He grew to love them as his surrogate parents. Now he goes from town to town, gambling, and has come to Sandpoint where he has looked up Jubrayl, the Sczami contact in the town. The book was written in Aklo and was an ancient book of unarmed techniques. He has studied some of it but still has a long way to go.