Devis

Threll Aeckson's page

250 posts. Alias of Architect.


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Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll spends his turn concentrating on the illusion.

"I'm fine where I am, ill get closer if they shrug it. Do your worst!"


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll, seeing his teammates are in position, will cast Silent Image to create black boxes around enemy heads [ooc]hopefully, functionally blinding them until they 'interact with the illusion' by trying to remove it.

"Illusion is up but they probably heard me cast it, so go for it!"


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll takes quiet sigh of relief that his ploy paid off, and takes a moment to hunker down where he is and share his own plan of action through Bonded Mind:
”They are close enough for me to create the Box Head illusions, I just need to cue. Lemme know when to do the thing.”
Prepared action: Silent image to create black boxes around enemy heads, should they take hostile action against Seras


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

”Do the thing then, but if I’m made we,lol have some crispy baddies.”


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

on discovering the source of the sound, Threll is filled with a sort of murderous glee at the fact that he will likely be able to destroy them, no harm no foul! It is in this moment of glee that he distractedly bumps a wall, sending it toppling loudly over.

Feeling a bit like a bull in a china shop, Threll decides to try and mask his noise by reproducing it elsewhere, disguising the sounds source!
Casting Ghost sound to replicate the noise elsewhere
Bluff: 1d20 + 7 ⇒ (10) + 7 = 17


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll stares at the first glassed-over dwarf-corpse, entranced. "What could have done this, I wonder... and how could I replicate it?"

In response to Eleven, "Hmph. Maybe we have competition. Should probably just blast them or something. Rid me of this INSUFFERABLE NOISE while we are at it."

Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Stealth: 1d20 + 3 ⇒ (1) + 3 = 4
Acrobatics: 1d20 + 3 ⇒ (7) + 3 = 10


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Ha! At least if they- attack us I can- stop them making that- INSUFFERABLE NOISE!

Threll, having a thought, asks Failin if he knows anything about the area, before heading off.
Like where one might have acquired a map in the darned town.


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

"Well- can they just- NOT!?" Threll lapses into speech before calming.

Threll, frustrated that he is not allowed to destroy the source of the noise, crosses his arms and grumbles mentally.,"Well, It would be best- if we ignore them then- We are searching-the ruins for something- valuable, just like- they are. Competition- I say we look for a- burnt out something that looks- Cannith-y and search it!"

Threll hops off their transport and grabs his belongings. Waiting for the others, he then heads to the north.

Threll will cast Mage Armor(+4 AC, added to descrip) and Detect Magic to look around for ambient and active magic.
Kn Arcana: 1d20 + 7 ⇒ (20) + 7 = 27
Spellcraft: 1d20 + 8 ⇒ (7) + 8 = 15


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll knows not the ways of worship

Threll shrugs, answering through their link.
Looks like a fashion choice to me. And a bad one. They have two skeletons posted guard, hiding in the tent-shades. If we can sneak around them and blitz the camp from the other side we could definitely do some damage... but I suppose we- should ascertain- who they are be- fore I try to-

The ever returning *tink...tink* of the pick-noise is starting to bug Threll, making him visibly twitch at the sound, breaking his cadence.

He seems... well, irritated! Eyes drawn to reptilian slits in frustration, he forgets the mind link and speaks aloud, "New plan. Find the noise-" He flinches again as the pick rings anew. "- and kill it." he finishes, biting the words off.

Threll doesn't like high pitched repetitive noises. Who does? Certainly not dragons.


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Yay!


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Given Failin’s vehement response, Threll decides to drop it.
After coming in view, Threll says ”Wonder who set it on fire and raked the coals?”

After noticing the company, he responds to Failin with ”Hoping out of boredom, but expecting? Nope.”

+2 if they are Humanoid Human and another if we are near enough to be considered Urban Terrain
Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

With a whimsical naive? smile, Threll says Maybe with your house and his too, but mine is all about nature and animals. Feels hard to have politics there!


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll will comply with the request, entering the cart before replying. "I have ended a life over your confrontation. Consider me concerned. I feel that I have a right to know why."
Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

”Oh well, We tried. Claim their things as conquest and let’s be off.” Threll sounds frustrated as he rifled through their pockets.

He stands quickly and says flippantly over his shoulder, ”You may come out now Failin. Explain while we run.”

He waits impatiently for Failin to lead them, and for him to speak.


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Heal untrained without a kit: 1d20 + 1 ⇒ (2) + 1 = 3
Threll fails to stabilize the bugbear on his first attempt, and, frustrated Eleven saved his first, he stands up and says ”Eleven I think I am actually making things worse over here.”
Aid Another on His roll if he helps: 1d20 + 1 ⇒ (20) + 1 = 21
RNG, it takes and it gives


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

When the combat ends Threll will try to save them if he can, no need to kill cronies and anger their boss even more than thrashing his mooks. Lemme know if I need to make Heal rolls or if they are beyond saving.


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17 Well, not a 20 but I’ll take it!

Realizing that these are significantly weaker foes than he thought (or at least inexperienced ones), he decides that caution too much of a hassle. ”You were warned.”

Threll takes a move action to benefit from Bullseye Shot, +4 to a ranged attack
Threll takes careful aim and shouts ”BEGONE” as he looses an arc of lightning on the bugbear attacking Seras.
Reach Shocking Grasp with Bullseye(+3, metal weapon): 1d20 + 13 ⇒ (10) + 13 = 23
Electric Damage: 3d6 + 9 ⇒ (1, 5, 5) + 9 = 20


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Kn Local: 1d20 + 5 ⇒ (20) + 5 = 25
Intimidate: 1d20 + 7 ⇒ (19) + 7 = 26

Threll will step up, between the bugbears and their contact. ”Leave and you live. Stay and we will kill you, or hunt you when you run. Choose wisely, bugbear runts!”

Initiative: 1d20 + 4 ⇒ (10) + 4 = 14


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

”Surely it won’t cost you all that much, considering.”
Diplomacy for a better price: 1d20 + 9 ⇒ (5) + 9 = 14

Threll will also add to Guardian’s question with ”And by what means will we travel? How long will the trip take?


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Having somewhat? confirmed his identity, Threll continues quietly, "We were told you could provide us with passage to somewhere called 'The Rose Quarry'."


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll thinks for a moment, then with a grin he sends ”Guys, I’ve got it.”
then, conjuring his best friendly smile, he asks the bartender for two of whatever he is drinking.

Taking the mugs, Assuming it isn’t a 200gp/mug drink Threll nonchalantly sits at the man’s table and moves the second of the mugs between them, without saying a word. He stares at the man, smiling and saying nothing as he sips his own mug, waiting.

If Failin let’s the silence go unbroken or says something to the effect of “who are you?”:

”I am Threll Aeckson. With me are Draconic, friends with a subservient connotation , Seras and Eleven.” Whispering, he continues, ”Are you Failin, perhaps?”


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13
Well poop

Threll will look for the nearest teammate and share the glorious news that he has found Failin, as well as news that bribing guards here is cheaper apparently. "He said Failin down the middle way here, over there with the sign that looks like a roasting human."

Threll will lead whoever he can find to the establishment. On the way, he stops to ask passersby,
Diplomacy, gather information: What is that sign for?: 1d20 + 9 ⇒ (7) + 9 = 16


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Int: 1d20 + 1 ⇒ (11) + 1 = 12
What a jerk

Don’t shock the guard, he’ll just stab you...don’t shock the guard he’ll just stab you...
Calming himself, he regains the attention of the same guard, ”Either he looks a lot like me or you just need some incentive to help me. Fair enough, 2 gold pieces for the proper directions then?”
Lets try bribery then!


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Auto Correct must have messed you up last post then :P
Kn Local: 1d20 + 5 ⇒ (4) + 5 = 9
Having no clue where to start, Threll says, ”Why not simply ask a guard?”

Finding one nearby, numerous as they are in the market, Threll asks, ”Excuse me I am looking for someone named Failin, might you know where I could find him? Or, perhaps, someone else who could point me in the right direction?
Diplomacy to gather info: 1d20 + 1d6 + 9 ⇒ (7) + (2) + 9 = 18


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll will find the captain or first mate and say, ”Been a pleasure! I can be contacted at the Hounds headquarters in Sharn.”

Diplomacy, Gather info on Blood Market: 1d20 + 9 ⇒ (19) + 9 = 28
As above, for Fai Ling: 1d20 + 9 ⇒ (17) + 9 = 26
Threll will buzz around the passers-by at port, asking for directions and rumors.


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Having earned some form of good will, Threll will find the first mate after the excitement goes down. Unless she is asleep or something but I sincerely doubt that
He very calmly states ”I spotted that ship in the night because I had snuck to the crows nest. To my eyes, night is the same as day. Do I have your permission to continue to do so? I like it up there, and if it helps I’m out of the way up there.”
Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

At the end of this exchange Barring jail time again He will then go get his backpack packed Taking it and his bow to the deck, he refuses to go below for the remainder of the trip


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll will start his volley by peering over the ships side and lashing out at the undead leader
Ranged Touch with +3 if they have metal armor, weapons, or bodies: 1d20 + 1d6 + 6 ⇒ (8) + (4) + 6 = 18 Action Point
Electricity Damage: 3d6 + 9 ⇒ (2, 4, 5) + 9 = 20


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Threll will wait for any attempt to board, and will fry the first thing to attempt to cross the gap onto their ship.

Prepared Action Rolls:

Will change my slots remaining if this occurs
Reach Shocking Grasp Ranged Touch Attack(+3 vs enemies with metal armor/weapons/bodies): 1d20 + 6 ⇒ (19) + 6 = 25
Lightning Damage: 3d6 + 9 ⇒ (5, 5, 1) + 9 = 20


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

If Threll has enough time after climbing down:

Threll hurries tonhis room to retrieve his bow and quiver then hurried to the ship’s stern. On the way through his hurry, he runs past the first mate, and stops long enough to say, ”Enemy ship. 8 men. Ship’s stern, hidden in her shadow.”
Diplomacy to seem earnest and totally not playing a joke?: 1d20 + 9 ⇒ (17) + 9 = 26


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll looks at the offered rope like a dead fish for a second before seeing another rope similarly tied to the Watchmen's waist. He follows suit, tying himself off with a reply of "My thanks..."

He tries not to talk, for once, enjoying the quiet of the night at sea.
Perception: 1d20 + 1d6 + 7 ⇒ (9) + (5) + 7 = 21 Action Point

Threll is marveled by how the ocean water seems to glow at night when he spreads his reptilian pupil. His reverie is cut short when he notices the boat. He casts Mage Armor(+4 AC 3hours) on himself and turns to the watchmen before remembering his status as a troublemaker. Groaning audibly he says "Gods above, I think we are under attack before climbing out of the crows nest." as he climbs out of the crows nest.

If Threll can see Guardian he will Bonded mind if not he spends the time to climb down, and warn him.

"Eleven, get Doc. Now. We might be under attack, 8 on the approach. Small boat, in the ships shadow a few minutes out."


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll goes a tad stir crazy stuck below decks with the rest of the passengers. He is amused by all the new people as they trade out with the other prudes but soon notices the whispering among those who remain.

Threll is quick to shrug it off and say "Bah, only two more days..."

That evening Threll is maintaining post on the highest part of the ship which he is allowed to sit on.


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

After his teammates are done rebuking him Threll gives a huff of exasperation and says, ”Fine, fine, if everyone wants me to just sit around and be bored for the next two days I will. This whole ‘sea travel’ thing is no fun. I expected pirate attacks and sea monsters not plaintive passengers and shipwrights who insult my honor when I can’t even retort properly!” his fingers arc with a bit of lightning as he crescendos to the end, though he is careful to not let it flare further.

Threll calms himself and finds the highest place the he is allowed to sit and waits for the trip to be over.
Just stating the obvious, he comes down to eat and sleep, but he pretty much sits there bored for the rest of the trip.


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll will completely ignore the captain’s advice and ascend to the deck. Rather than sit and wait for other passengers to come air grievances, Threll chooses to climb the mast and sit along the mainsail’s crossbeam
Climb: 1d20 + 4 ⇒ (12) + 4 = 16


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Shrugging, Threll will bond with the two markers as he is bid. ”You scratch my back I’ll scratch yours, then. Deal. Know this, do not ask me to kill someone who does not deserve it, because pact or not there will be a consequence. Aside from that, you’ll have your favors.”
Diplomacy to make this seem like a reasonable request and not a direct threat: 1d20 + 9 ⇒ (3) + 9 = 12


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Spellcraft: 1d20 + 8 ⇒ (9) + 8 = 17
Looking at the thing, a frown creases his face. ”...This type of thing usually would require to agree to a specific task. I doubt ‘whatever tha captain says’ is specific enough to be binding...”

His mind meanders off into the complexities of the spellwork before snapping back. Managing to muster some amount of professionalism from behind bars, Threll asks ”What’s the job?”
Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

At the comment on his honor, Threll's draconian eyes thin to slits as anger wells. He refuses to allow it into his voice as he replies, but the diplomacy slips from his voice "I have killed for her, and she has killed for me. Outside our party I have no one else in the world to look to, so If I cannot ask it of her or Eleven here, I can ask it of no one... but I thank you for your opinion of my honor."

He cools at the new arrival, his curiosity overwhelming his frustration at the insult.
"If you mean the house my mark is tied with that would be Vadalis. The house is notified of my existence but beyond that I have not met with them. My claim to the house is as good as that piece of paper you see in my things."


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Diplomacy w/ AP: 1d20 + 1d6 + 9 ⇒ (13) + (2) + 9 = 24
Still smiling Threll retorts "Apologies for the flattery, it comes effortlessly."

At the mention of craft work, Threll has a lightbulb torch? moment. "Unless you require the use of a warmage marked by the God of Law and Magic, I'd be a rather useless to you. As per crafting I can make little of permanence, though I do have the capacity for illusions. However, within my party is a House Cannith crafter who would happily aid you for my release... well, perhaps happily isn't the right word but she will help."


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll will smile at the mention of other dragonmarked and their behavior. ”I have manifested my mark just recently. I suppose I’ll have plenty of time to learn to feel haughty about it then.”
Threll falls silent, thinking, then as realization strikes him he asks a question.
Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25 Hey maybe she likes me!(probably not though)
”Well, if it is as cut and dry, then you’re here for either of two reasons: to ensure that I rightfully feel dread as to my coming punishment, or to offer a way out in exchange for work or a favor return.” He continues hopefully, ”Surely, there is something you need? Else I see no reason for the Captain to personally handle my chastising.”
He smiles before completing with ”Not that I mind the company.”


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19
At her reply to the mark, Threll seems confused, and aghast, he replies, ”I will be clear on one thing: I meant no persuasion in revealing my mark. I simply saw yours on display, large as it is, and chose to extend the same courtesy of leaving mine unconcealed.”

Calming down slightly, he takes a breath and continues
”And I wouldn’t call it much of a disturbance what with the lack of any kind of lasting cost other than the enmity of my fellow passengers and yourself. For the pointless disruption I will apologize to you personally. But I will ask if there are any formal charges that will hold, given the lack of any damage?”


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

”Ah, a supervisor, wonderful. Good day, welcome to my... well I suppose tis your cell, rightly.”
He removes his glove and likewise reveals his mark to the half elf... as well as the scales and such.
Kn Local her mark?: 1d20 + 5 ⇒ (6) + 5 = 11


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Welp, Lets get to work.
Diplomacy: 1d20 + 9 ⇒ (1) + 9 = 10 Ugh, they hate me
Threll will take the moments before the ship sets sail to acquaint himself with the passengers of note. That done, he will be bored until the ship sets out.

One the first day, forced to intermingle by the size of their ship, Threll will try to gather information about the party's destined stop.
Gather information: 1d20 + 9 ⇒ (17) + 9 = 26

The second day, Threll's boredom overwhelms him and he decides to play a small prank. He uses Ghost Sound to lure passengers near the edge of the ship, then conjured the Silent Image of tentacles racing up over the starboard bow. He cackled maniacally at some of the scarred passengers.

He is soon discovered, I mean, he is cackling like a monkey and readily admits it and, given there was no actual harm, gets off with a day in the ship's holding.

After a night and day below deck, Threll's boredom reignites itself. He spends most of the third night drinking in the mess and inciting anyone he can to join him.
Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19

He spends the fourth day sleeping off the third night.


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll will smile as he reads the letter. I guess I do still have family... or at least blood relatives.

Threll will purchase a set of Identification papers with a portrait before they leave. Site says 5gp

Finding his comrades, he voices an opinion: "I think we should go by ship. The fastest way is best."

After the complete their decision, Threll continues by showing them the letter.

"I would also greatly appreciate it if we could take a long arm trek to Varna on the return, that I might meet my newly found kin."


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

150pp + 500gp, 50pp 166gp per person, 2 extra, split to me and Doc?

As the fight ends, Threll begins to calm himself. He take a moment to kick a kobold body out of the way as he rejoins the others.

After the guards question them and eventually give them clearance, Threll will take the time to inform the guards, "You should still have one of his comrades in custody of the guard. I would keep them far away from each other."

After reading the letter, he looks around at the destroyed common area and says "I would love to be off from here. Let us stop by the guild hall and gather some of our things."


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Reflex: 1d20 + 7 ⇒ (15) + 7 = 22
Half of 5 founding down to 2 right?
Given the short stature, Threll is able to jump up, singing his legs and boots but elsewise avoiding the worst of the fire.

Threll is so frustrated at the little stabbing minion prodding him that his claws extend without a conscious decision. He feels the crushing desire to rip the Kobold to shreds, but instead chooses to let them bathe in fire.
Casting Burning Hands Defensively, Concentration DC 15+(2*Spell Lvl), 17
Concentration: 1d20 + 6 ⇒ (17) + 6 = 23 Made it!
Damage(Reflex 15 for half): 3d4 + 6 ⇒ (2, 3, 3) + 6 = 14


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Dropping the his concentration in the face of the Kobold's attack, Threll makes an angry noise, half a cry and half a growl.

He takes a step back and releases a torrent of fire at the Kobold that attacked him, and the one behind. Burning Hands, Reflex DC 15
Fire Damage: 3d4 + 6 ⇒ (3, 2, 1) + 6 = 12


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Threll will continue to do nothing helpful maintain his illusion Standard Action

”I may have to drop this illusion if the others move over here. If they bunch up any tighter I can set them alight. Doc, get ready to not be there.”


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

”I’ll maintajn the illusion until the big guy shrugs it off or dies, then it’s crispy fritters for these annoyances. Fair warning.”
Threll, his brow knitted. seems irritated at the amount of concentration it takes for the illusion.


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Kn Arcana: 1d20 + 7 ⇒ (16) + 7 = 23
Kn Local: 1d20 + 5 ⇒ (20) + 5 = 25

Threll will mutter verbal components as he casts Silent Image to create the illusion of a black box over the heads of each enemy, effectively blinding them.
Blinded until they interact with it, with a Will DC 14 upon interacting. If fail, remains blinded.

Hearing Lady E’s cries, Threll says ”We can fix you up proper shortly after dealing with these fools. Unless you can’t hold on till then?”


Spells:
1st-6/6|| Known: 0th DC 13 Light(3/day), Speak with Animals(1/day), Arcane Mark, Ghost Sound, Detect Magic, Read Magic, Prestidigitation, Flare, Jolt ||1st DC 14, Shocking Grasp, Burning Hands, Mage Armor, Silent Image
Human(orc)|| Sorcerer 3 || Ranger 3|| Init. +3 || Perception +7|| HP 27/27 || AC 20, t 13, ff 17|| CMB +3, CMD 16 || F: +5, R: +7, W: +3 ||

Intimidate Aid Another?: 1d20 + 7 ⇒ (4) + 7 = 11
Threll takes his gloves off throws them to the floor, displaying his draconian arms and claws. He glares down the leader, waiting.