Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Hey now, the only times I've gone off on my own were, Thratch holds up fingers as he counts them off, Hit by fear spell, ordered to scout ahead, capture by the stupid snake women.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
I'm super busy this week. Just moved into my new house and trying to get everything to be where it goes. I took this yesterday as the sun rose, from my front porch.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
I got captured! Then I escaped by burning down their base. Then they allied with us. Then we lied our way into this wedding. Then we killed the spirit of the boy that was following us. Then we were here with this temporary discussion of a wedding that we can't go near, for some reason. Then you showed up.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Sorry, lots going on recently. Been a bit slow on all my games and focusing on the one I'm running. Intelligence: 1d20 + 2 ⇒ (9) + 2 = 11 Let's just go around. Ain't nothing can be done for the poor bastards right now.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Holy S~#*! Thratch exclaims as he jumps back. Bonus action disengage. He then moves behind the statue of Aterro and fires an arrow back at the freak. Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
I still don't trust those women. They could take some innocent bystander again and try to sacrifice me to whatever f%$~ed up gods they believe in. As he unties Tenchi, he says, Of course you haven't dishonored yourself. There have to be such a thing as honor for that to happen! The last part he says cheerfully, thinking it's actually a reassuring statement to Tenchi - after all, it worked for the other orphans in the den.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Sorry, Tenchi. My Hope was to annoy the ghost enough to make it want to stop possessing you. I don't really have anything that can hurt it, and I figure once it is out of your body, magic can hurt it.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Thratch looks on in dismay at what's happening to his friends. He looks back and forth between Tenchi and Moq, finally settling on TM: 1d2 ⇒ 1 Tenchi. With his magical rope still activated, Thratch starts running around Tenchi, diving between his legs and bouncing around him, tying him up. The hope is to constrain his friend so the spirit gets annoyed and leaves Tenchi's body. Once out of the body, his other friends can attack it without hurting Tenchi. And as soon as that happens, he'll start disentangling Tenchi from his rope.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Seeing Rivan's weapon go straight through the ghosts, Thratch tries a different approach. He gets out his rope of climbing and tries to use it to tie them up. He hopes the magic in the rope will interact with their spectral nature. It takes an action to activate the rope, so I won't be able to do any sort of attack until next round. Unless... ...: There's a debate on whether the Thief's "object interact" as a bonus action applies to activating magic items. Sage Advice says it does not, but a lot of the community disagrees. I'll leave it up to a DM decision. I'm ok either way.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
A... E... Uh... He hit me! He actually hit me, that bastard! Thratch rolls back (bonus action disengage) and fires an arrow at the thrall. Attack: 1d20 + 7 ⇒ (3) + 7 = 10
After loosing the arrow, he holds any further action upon Ashlyn's word. If combat has stopped, then Thratch will disappear behind one of his larger allies.
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Bonus Action Stealth: 1d20 + 8 ⇒ (19) + 8 = 27 Thratch blends into the crowd of larger folks around him, and steps out with an arrow knocked, aiming for the negamancer. Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
About time, Thratch mumbles to himself, as he follows the boy. Of course, the one magical item merchant in the maze so far, and I had to pick her as someone Thratch doesn't like. >.<
Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II
Thratch waits impatiently. I'm not really impatient, as a player. Take as long as you like to roleplay. Thratch just doesn't like this person, as she's threatened to destroy the maze.
|