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![]() Ryan Dancey wrote: The tool they need is to declare war on the Settlement that is strip mining their local resources, or feud the Company involved. The post you made prior to this one, Ryan, scared me. It sounded like "we'll just ban people that are doing it" instead of building smart mechanics to allow the players to take care of resource locusts (loci?) themselves. This most recent commend quells said fears. :) Question: is there (or do you plan to have) a mechanic to deal with resource incursions from non-company/non-settlement sources? As in, could settlements define their hex as open or closed to harvests. ![]()
![]() Cynge wrote:
I was just covering the multiple sides as I see them. I think it would be super awesome if mining the node got you flagged, it's just a hard choice to make from a game design stand point. It requires a level of dedication/vigilance/acceptance that most gamers don't have these-a-days. And despite all the early access excitement, you can't run an MMO with 900 crusty old EQ/DAoC/SWG vets who don't give hoot what the carebears whine about when they get guard killed for being a node thief. :) ![]()
![]() I too hope they implement a system that allows for defining what actions are lawful in a given terriroty, but it cause a predicament for the wandering casual that may not know the laws of a given territory. From an RPG/roleplay standpoint, this is reasonable and excellent. If you're _seen_ harvesting on owned land, being flagged a criminal even without knowing in advance is excellent, especially if there's a mechanic to work out the issue/flag/grievence with the offended settlement. From a gameplay standpoint, it's attrociously bad. If I'm wandering around and I snag a node that I didn't realize was in an owned hex or an owned hex that restricted such things, why should I be penalized? The answer is a UI that... breaks from immersion an bit and say "whoa whoa whoa... that's gonna get you shot" prior to mining. Not awesome, but... Regardless, it'll be interesting to see how/if it's implemented. I'd love to see gathering nodes fall under lawful access rules available to settlements. ![]()
![]() The Guardians should be able to attend Sept 6th, tho we'd be good with getting together another time prior to that to discussed settlement training/role organization. The more I begin to understand the limitations in War of Towers the more I realize that settlement role selection will be crucial. Anything outside the weekend of PAX will likely work for us. I have a fairly open schedule myself, and I have enough other people that can stand in that we can make most any time happen. ![]()
![]() Monthly fee is reasonable for a product that's continually updated with the new content that Paizo releases. Don't back down from that. Maybe back down from the $10 mark, or possibly offer large discounts for long-term pre-paid subs. (like $60 for a year) I prefer a sub to the model that Hero Lab is using. What a joke. |