Clausyre

<TG>Thranx's page

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Thanks for your work on this Cheatle. Pardon my delay in providing an icon. You can also mark our settlement as Neutral Good.

Here she be : http://s.mlkshk.com/r/10IGB


The Guardians will be in attendance.


Ryan Dancey wrote:
The tool they need is to declare war on the Settlement that is strip mining their local resources, or feud the Company involved.

The post you made prior to this one, Ryan, scared me. It sounded like "we'll just ban people that are doing it" instead of building smart mechanics to allow the players to take care of resource locusts (loci?) themselves. This most recent commend quells said fears. :)

Question: is there (or do you plan to have) a mechanic to deal with resource incursions from non-company/non-settlement sources? As in, could settlements define their hex as open or closed to harvests.


Not 100%, but it is most likely we will go the safe route and roll NG.


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The Guardians have joined the Free Highlander's Non-Aggression Pact. Please include is in that grouping for your next revision of this map.

And thanks for taking the time to get the map together. Very informative and helpful!


Cynge wrote:
Quote:
If I'm wandering around and I snag a node that I didn't realize was in an owned hex or an owned hex that restricted such things, why should I be penalized?

Ignorance of a given law isn't an excuse...unless there is no way to find out the given law. Good rule of thumb, don't mine the node unless you know it's safe...

Now, if there's no way to view what the give laws for a settlement are...it can be bad. I would hope there would be a way to look at a settlement's hex and see what laws are applicable to their controlled hexes.

That or, as you said, the UI that says "Hey doing that is bad"

I was just covering the multiple sides as I see them. I think it would be super awesome if mining the node got you flagged, it's just a hard choice to make from a game design stand point. It requires a level of dedication/vigilance/acceptance that most gamers don't have these-a-days. And despite all the early access excitement, you can't run an MMO with 900 crusty old EQ/DAoC/SWG vets who don't give hoot what the carebears whine about when they get guard killed for being a node thief. :)


Wyspr wrote:
Ugh, the time of the day is great, mid afternoon. Sadly I'm hosting a party that day for about 25 people.

You are forgiven... but only if it's football related. (*cue monday night football theme*)


Black Silver of The Veiled, T7V wrote:


Yeah. I would prefer spearmint tea. It will at least smell good.

That's not tea. :)


I too hope they implement a system that allows for defining what actions are lawful in a given terriroty, but it cause a predicament for the wandering casual that may not know the laws of a given territory.

From an RPG/roleplay standpoint, this is reasonable and excellent. If you're _seen_ harvesting on owned land, being flagged a criminal even without knowing in advance is excellent, especially if there's a mechanic to work out the issue/flag/grievence with the offended settlement.

From a gameplay standpoint, it's attrociously bad. If I'm wandering around and I snag a node that I didn't realize was in an owned hex or an owned hex that restricted such things, why should I be penalized?

The answer is a UI that... breaks from immersion an bit and say "whoa whoa whoa... that's gonna get you shot" prior to mining. Not awesome, but...

Regardless, it'll be interesting to see how/if it's implemented. I'd love to see gathering nodes fall under lawful access rules available to settlements.


The Guardians should be able to attend Sept 6th, tho we'd be good with getting together another time prior to that to discussed settlement training/role organization. The more I begin to understand the limitations in War of Towers the more I realize that settlement role selection will be crucial.

Anything outside the weekend of PAX will likely work for us. I have a fairly open schedule myself, and I have enough other people that can stand in that we can make most any time happen.


*waves*

Thanks for the welcome folks. It was good to get a chance to talk to a few of you last night. The Guardians are just getting things sorted out, but we'll spin up for Pathfinder pretty quickly here. Looking forward to our next meeting.

Thranx
Guild Leader - The Guardians
GuardianHQ.com


Monthly fee is reasonable for a product that's continually updated with the new content that Paizo releases. Don't back down from that. Maybe back down from the $10 mark, or possibly offer large discounts for long-term pre-paid subs. (like $60 for a year) I prefer a sub to the model that Hero Lab is using. What a joke.