Callous Rake

Thorval Thorvalson the N+18's page

160 posts. Organized Play character for Silbeg.


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Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

All looks good! Thanks!

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Sorry, I thought I did this...

Player Name: Jack Brown
Character Name (class, level, theme): Thorval Solarian 3 Gladiator
PFS ID: 788-701
Starting reputation with factions: Exo: 16, Way: 1
Starting fame: 16
Day Job roll: prof: TriVee Gladiator: 1d20 + 6 ⇒ (7) + 6 = 13

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

I am fine with a narrated wrap up

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.
"Harrowed Jack" wrote:
Too bad. That was the only time I can recall "Jack" smiling.

I will remember this in the future. Gotta give him the chance to smile!

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.
_Rocket_ wrote:
I feel I should point out that Jack is standing right next to you when you that though. He's a bit hard to see half covered by a red cross if you don't zoom in..but he's there

Good call.

GM, redoing my action, since I misread the map, if that's ok
Thorval fully attunes to photon, and moves up to the person.
stellar punch!: 1d20 + 6 ⇒ (14) + 6 = 20 stellar rush, photon charge, least tauen crystal: 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11 the final point of damage is electrical

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval chuckles... "So, punk! You think you have what it takes to dance with Thorval?"

The half-orc moves up, avoiding the purple cloud, and then triggers his supernova revelation!

fire damage to creatures, DC13 reflex for half: 4d6 ⇒ (5, 5, 5, 3) = 18

He is no longer attuned

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

"Well, as my Pappy always said, ain't no time like the present!" says Thorval. 'Where the heck did that come from?'

He starts moving forward, to get closer. "Gonna need your help, Yith-Naarin, when this is done!" He pulls his Tactical Auto-pistol, and fires!
Tactical Auto-pistol: 1d20 + 4 ⇒ (20) + 4 = 24 w00t!bullet (crit), photon attuned: 2d6 + 2 + 2 ⇒ (1, 4) + 2 + 2 = 9

"OH YEAH! THAT'S GOTTA STING!"
Attune Photon 2

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

”Um.... ouch!”

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval moves up, attuning to photon. ”It’s clobberin’ time!”

solarian weapon punch vs KAC: 1d20 + 6 ⇒ (9) + 6 = 15 attuned punch, crystal (e): 1d6 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval abandons the gunnery position and hurries to catch up with the team.

perception: 1d20 + 4 ⇒ (10) + 4 = 14

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval looks over the controls, but if nothing else works, he types "66749#" into the keypad.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

perception: 1d20 + 4 ⇒ (20) + 4 = 24
”Well, hey, look is here!” says Thorval as the door opens. He steps in (token not moved) and investigates. ”This ain’t the normal gunnery control. There is a keypad here. Mebbe I should,type that in?”

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval waits impatiently

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval will look around for an alternate method of entry (open hole in a wall, whatever). (Can't quite tell with the masking).

"Hey, Compucast... any way you can kerjigger this door open?"

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Curious, Throval moves up to a door. He takes a moment to check if for safety, though just in case.

perception: 1d20 + 4 ⇒ (1) + 4 = 5

If it seems safe, he will open it.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

"Yeah. Sounds good."

Thorval will drop attunement to photon, and start to attune to graviton, just in case.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

"Well, that was disappointing." cries out Thorval. "I missed all of the fun."

"Let's do a methodical sweep of each of the structures. We spent all this time, might as well do a good job of it, right?"

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval 2nd attempt
Acrobatics DC20: 1d20 + 7 ⇒ (4) + 7 = 11

Round 4
Acrobatics DC20: 1d20 + 7 ⇒ (18) + 7 = 25 Finally
Finally Thorval is able to move over the wall, into an attack position.
Photon attuned 2
He then attacks.
photon punch w/ tauen crystal: 1d20 + 6 ⇒ (8) + 6 = 14 Punch, photon, (1e): 1d6 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

moving this conversation here.

re-reading the zero-G stuff... it is pretty poorly written.

I think that it is trying to say that you can move at full speed for a DC20 check... but doesn't say what you can move without that check.

So, with that.. I think Thorval is stuck on the back side of that wall until I can roll a 13+ on the dice (from what I see, the boots won't help in that check.).

That doesn't seem appropriate, but I guess we'll go with it.

Sorry guys... will pick vectors better next time.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.
GM Skeemo wrote:
When you make contact with a hard surface that doesn't move, like a wall or platform, you make a check to not start spinning and become off-kilter. From there, you can either move again as per zero-g rules (including climbing), or you can stay put and attack or cast or whatever. Does that help?

So, what was the DC, if you don't mind, for me to walk up the wall (which is what I was trying to do. I rolled an 18, which I would have thought was pretty good for walking up a wall with the boots on.

Thorval lets go of his attunement to gravitons, and starts attuning to photins. With his boot clamps engaged, Thorval attempts to walk over the wall, and down into range of the critter.

athletics w/ clamps: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18

If makes it down (provoking an AOO) he will attack.
photon punch, w/ least tauen crystal: 1d20 + 6 ⇒ (9) + 6 = 15 damage B + E + photon: 1d6 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

I am a little confused. We are still in zero g on the rocks? I had thought, then, I should have been able to walk up the wall, and my acro was to stay in balance. Or something like that. Waiting to understand what I can do from where I am

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval floats to the island, and attempts to lock on his boots.
acrobatics: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
He then clambers over wall to get closer to attack.
Fully attuned, Graviton
athletics: 1d20 + 7 ⇒ (11) + 7 = 18

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.
Compucast wrote:

Sorry. swamped by assessment. Likely a day or so before I can post.

But.. lasers have no mass, so probably no noticeable effect.

kinetic weapons likely need air to make their explosions.

Firearms should be fine, as even in our current world, gunpowder has its own oxidizer.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval just drifts in space, as that is all that he can do.

He will draw his tactical auto pistol, just in case. He is now fully attuned to graviton.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval sails peacefully forward, increasing his atunement to graviton.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

we on to turn 2?

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval seals his armor against the vacuum, as always, before heading out. He will then begin to attune to gravitons, assuming that he might have to use his black hole ability. He then pushes off to move forward.

I assume he moves 1/2 his land speed, only?

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval yells out, "Lead your target! Don't shoot where they were!"

gunnery aid: 1d20 + 5 ⇒ (19) + 5 = 24

Sarangari's does not gunnery include the +2 from the ship's computer. So, with my aid, he's up to 17...

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Remember, captains can assist with the skill in question, not just diplo/intimidate

"Yeah, the Drake kind of sucks." says Throval. "Especially when the gunner manning the missiles cannot hit the broad side of a planet."

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval really only does well as gunner.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval looks a little disappointed. ’Thought I was gonna get to bash some heads.’ he thinks. ’And show off the blessings of the stars.’

He sighs heavily.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval has the insignia

"Yeah!" says Thorval. "What they said. You got the info?"

The half-orc still looks out of his comfort zone.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

”There was a wrassler I worked with a while back whose signature move was ‘beautiful dreamer’.” says Thorval to no one in particular. ”He’d put you in a sleeper hold, then lay you down when you lost consciousness. He’d then then get up and sing... well... that was the plan, at least. He wasnkt very good, andwhen he tried t on me, I gave him the ol’ Solar Punch in the solar plexus, and he went down like a sack of potatoes. ”

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

”Which has the better chance of a scuffle or other sort of athletic contest? ” asks Thorval as he checks out his own left bicep. ”That is where I would like to go. ”

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

FYI - Thorval is all about melee, not so good at range. He'd really prefer to be at or near the front.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

I am totally not concerned if this on starts a little slow, as I am wrapping up 3 games I am GMing right now... I’ll have a lot more time for fun posts once that gets done!

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

I will get Thorval posted soon...

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

”Thorval is here! You may all bask in his glory!” bellows the half-orc gladiator. ”OH YEAAAAHHHHH!”

Exo-Guardians

1 person marked this as a favorite.
Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

And thus ends the solarian love interests! :P

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

You do realize, Julakesh, that they would all have to be called Thorval, right?

Thorval is...

Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval son of Thorval (on back to the first time Taldor encountered the Ulfens. A Taldan noble told Thorval's great-great-great-great-great-great-great-great-great-great-great-great-gre at-great-great-great-great-great-great-great-great-great-great-great-great- great-great-great-great-great-great-great-great-great-great-great-great-gre at-great-great-great-great-great-great-great-great-great-great-great-great- great-great-great- ... great-grandfather that the path to immortality was in naming your sons after themselves. The Thorvals have done this ever since).

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Seeing Julakesh's disappointment, Thorval starts playing Star Suger Heartlove on his comm unit, and max volume. He does so without comment.

Exo-Guardians

2 people marked this as a favorite.
Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

When the "killer" robot falls, Thorval yells out at the top of his lungs, "OH YEAH!! TAKE THAT YOU HOLOGRAPHIC ROBOTIC B+%*@!"

His eye catches Julakesh, and without thinking, moves up and gives her a big hug. Before suffering her wrath, he releases her, and let's her be jubilant, all the while flexing for the crowd and attempting to turn off his holosuit.

"HELL YEAH! STARFINDERS ROCK, AND SO DOES STRAWBERRY MACHINE CAKE!"

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Reputation:
Exo-guardians: 14
Wayfinders: 1

Instead of the day job, he will use his down time to finish the "True Savior of Tasch" boon.

Thanks to everyone for an amazing game!!!

Exo-Guardians

1 person marked this as a favorite.
Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval once more calls upon the power of his ancestors, though he has no idea which ones gave him his bond with stellar forces. attuning photon again!

”YOU THINK THATS GONNA MAKE ME GO. RYONG TO MY MAMMA? YOU GOT ANOTHER THING COMING, YOU SILLY PINK MECHANOID!”

solar punch with flank: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
how freaking many low rolls in a row? OMG

Exo-Guardians

3 people marked this as a favorite.
Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.
The Dire GM wrote:
ROUND 3 MUSIC: The Stars are Shining Bright (YouTube link)

Wow... crazy Japanese pop metal?

Thorval looks around him to see what is breakable within 10' of himself, in case he decides to supernova. He figures that anything on the stage must be pyrotechnic safe.

"STAR LIGHT! STAR BRIGHT! LET THORVAL SHINE TONIGHT!" he sings, and he gathers his energy, and then expends his collected energy in a burst of solar fire!

Supernova power!
Fire damage, Ref DC13 for half: 4d6 ⇒ (6, 2, 4, 4) = 16

Now unattuned

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval yells out, not caring that he cannot be heard over the amps, ”Julakesh! Let’s given the old slamma slamma!”

As his atunement grows, he pounds into the tank mode thing with his brightly glowing fists

Solar Punch! W/ flank: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
(1 nova reroll we shirt) Solar Punch! W/ flank: 1d20 + 6 + 2 + 1 ⇒ (10) + 6 + 2 + 1 = 19
B&E damage: 1d6 + 5 + 1 + 1d3 ⇒ (6) + 5 + 1 + (3) = 15

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.
Thorval Thorvalson the N+18 wrote:


"I ain't afraid of no mech!"
If the thing has the reach I'd expect, it gets an AOO
[ dice=SOLAR PUNCH!]1d20+6

I forgot the flank, if it matters, I would have hit and AC22

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

"OH YEAH!" yells Thorval. "YOU AIN'T MECH ENOUGH TO TAKE ON THE TAG TEAM OF THORVAL AND JULAKESH, YOU TIN CAN B&#@$!"

With that, Thorval attunes himself to his photonic powers, and rushes into combat!
"I ain't afraid of no mech!"
If the thing has the reach I'd expect, it gets an AOO
SOLAR PUNCH!: 1d20 + 6 ⇒ (14) + 6 = 20 damage (B+E): 1d6 + 5 + 1 + 1d3 ⇒ (6) + 5 + 1 + (1) = 13

To the crowd as much as the mech... "HOW YOU LIKE THAT? I GOT PLENTY MORE WHERE THAT CAME FROM!"

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Thorval also signs the contract, with a flourish. He then looks for the scales, as he is used to that being the next step.

Exo-Guardians

Male CG half-orc gladiator solarion 3 | SP 23/23 HP 28/28 | RP 3/3 | EAC 14; KAC 15 | Fort +4; Ref +2; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Orc Ferocity, Darkvision | Spells: n/a | Active conditions: None.

Unsurprisingly, Thorval goes for Heavy Metal. He wonders, however, how his "normal" heavy metal look isn't good enough

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